Player Matchup

King Arthur
King Arthur
Energie Meg 83
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,299 Elo+
Party 1
Kukulkan
Kukulkan
EnergieJc83
Kukulkan
Level 31
God Stats
19W - 17L
1,429 SR
Queue Stats
22W - 28L
1,346 Elo+
Party 1
Cliodhna
Cliodhna
EppoLoco
Cliodhna
Level 98
God Stats
9W - 12L
1,484 SR
Queue Stats
519W - 469L
1,546 Elo+
Solo
Thanatos
Thanatos
Ghibs83
Thanatos
Level 57
God Stats
8W - 9L
1,445 SR
Queue Stats
255W - 251L
1,384 Elo+
Party 1
Maui
Maui
SsendNudess
Maui
Level 44
God Stats
20W - 19L
1,531 SR
Queue Stats
72W - 93L
1,411 Elo+
Solo
Team Averages
Level 52
1,478 SR
1,397 Elo+

VS

Team Averages
Level 88
1,458 SR
1,457 Elo+
Chronos
Chronos
 
Chronos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FonZell_Star
Bastet
Level 110
God Stats
12W - 5L
1,769 SR
Queue Stats
100W - 106L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
JDMarshy97
Gilgamesh
Level 103
God Stats
18W - 20L
1,464 SR
Queue Stats
28W - 27L
1,420 Elo+
Solo
Artemis
Artemis
QuietandLoki
Artemis
Level 109
God Stats
4W - 1L
1,211 SR
Queue Stats
179W - 185L
1,405 Elo+
Solo
Lancelot
Lancelot
Senilnicovek
Lancelot
Level 69
God Stats
3W - 5L
1,348 SR
Queue Stats
94W - 105L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Energie Meg 83
King Arthur
11
0 / 6 / 0
6,529
363
3,479
19,037
21,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
EnergieJc83
Kukulkan
15
3 / 1 / 1
9,216
512
7,040
9,818
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
EppoLoco
Cliodhna
14
0 / 4 / 1
7,925
440
4,999
18,492
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
Ghibs83
Thanatos
15
3 / 5 / 0
8,577
477
7,953
18,133
7,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
2 / 2 / 2
8,112
451
6,135
14,146
14,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
2 / 1 / 2
9,685
538
8,984
6,462
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
13
1 / 3 / 6
8,647
480
6,913
13,111
9,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
JDMarshy97
Gilgamesh
16
3 / 0 / 6
9,506
528
7,495
14,577
8,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
QuietandLoki
Artemis
15
5 / 1 / 3
9,900
550
15,926
8,662
3,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Lancelot
Senilnicovek
Lancelot
17
6 / 3 / 4
10,805
600
12,562
15,027
11,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
17
18
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
2
3
L
King Arthur
Energie Meg 83
King Arthur
0
6
0
0
L
Kukulkan
EnergieJc83
Kukulkan
3
1
1
3.5
L
Cliodhna
EppoLoco
Cliodhna
0
4
1
0.13
W
Bastet
1
3
6
1.33
L
Thanatos
Ghibs83
Thanatos
3
5
0
0.6
W
Gilgamesh
JDMarshy97
Gilgamesh
3
0
6
6
W
Artemis
QuietandLoki
Artemis
5
1
3
6.5
W
Lancelot
Senilnicovek
Lancelot
6
3
4
2.67
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,606
Damage
51,880
79,626
Taken
57,839
56,749
Mitigated
35,301
30,131
Healing
17,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,984
1,611
0
1,895
6,462
2,923
717
2,943
3,519
75,552
0
L
King Arthur
Energie Meg 83
King Arthur
3,479
577
0
1,303
19,037
21,978
0
0
19,037
1,015
30,673
L
Kukulkan
EnergieJc83
Kukulkan
7,040
375
0
2,722
9,818
4,556
0
3,418
6,084
69,904
1,435
L
Cliodhna
EppoLoco
Cliodhna
4,999
520
0
9,072
18,492
7,817
0
2,603
15,582
0
75,934
W
Bastet
6,913
1,701
72
4,302
13,111
9,370
413
4,658
8,453
0
35,881
L
Thanatos
Ghibs83
Thanatos
7,953
1,564
0
14,021
18,133
7,474
0
695
16,408
0
57,425
W
Gilgamesh
JDMarshy97
Gilgamesh
7,495
1,743
0
3,596
14,577
8,081
1,249
2,682
11,895
0
83,195
W
Artemis
QuietandLoki
Artemis
15,926
9,515
0
3,935
8,662
3,854
2,469
1,959
6,703
0
69,810
W
Lancelot
Senilnicovek
Lancelot
12,562
1,452
0
4,046
15,027
11,073
96
984
14,043
0
69,196
L
6,135
1,313
0
3,013
14,146
14,924
0
1,476
12,424
33,526
1,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
48,543
444
Minions Killed
490
0
Camps Cleared
0
1,637,487
Distance Traveled
1,703,111
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,685
538
127
7
0
384,329
0
L
King Arthur
6,529
363
45
3
0
296,163
0
L
Kukulkan
9,216
512
137
8
0
320,478
0
L
Cliodhna
7,925
440
109
6
0
325,799
3
W
Bastet
8,647
480
42
2
0
331,623
1
L
Thanatos
8,577
477
101
6
0
343,175
2
W
Gilgamesh
9,506
528
116
6
0
371,456
0
W
Artemis
9,900
550
94
5
0
287,308
0
W
Lancelot
10,805
600
111
6
0
328,395
6
L
Maui
8,112
451
52
3
0
351,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role