Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
alvarosalvador_
Odin
Level 120
God Stats
0W - 1L
1,620 SR
Queue Stats
4W - 9L
1,345 Elo+
Solo
Hachiman
Hachiman
iPricey2kxx
Hachiman
Level 128
God Stats
8W - 10L
1,530 SR
Queue Stats
372W - 378L
1,514 Elo+
Solo
Team Averages
Level 134
1,550 SR
1,453 Elo+

VS

Team Averages
Level 134
1,437 SR
1,494 Elo+
Bakasura
Bakasura
 
Bakasura
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Morrigan
Thoth
Level 159
God Stats
1W - 1L
1,311 SR
Queue Stats
6W - 4L
1,569 Elo+
Solo
Geb
Geb
sape94
Geb
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 38L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
5
0 / 2 / 0
4,722
590
1,422
2,493
663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 1
6,102
763
2,426
7,757
4,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hachiman
iPricey2kxx
Hachiman
9
0 / 2 / 0
5,220
653
3,421
5,947
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 1 / 2
7,177
897
4,231
6,329
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Morrigan
Thoth
12
2 / 0 / 4
6,915
864
6,542
3,420
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
sape94
Geb
11
0 / 0 / 6
6,174
772
2,381
6,389
3,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
6
6
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
0
0
W
Bakasura
 
Bakasura
4
1
2
5
W
Thoth
Morrigan
Thoth
2
0
4
4
L
0
2
1
0.25
L
Hachiman
iPricey2kxx
Hachiman
0
2
0
0
W
Geb
sape94
Geb
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,269
Damage
13,154
16,197
Taken
16,138
7,372
Mitigated
7,503
1,085
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,422
588
0
205
2,493
663
0
1,031
1,275
0
6,143
W
Bakasura
 
Bakasura
4,231
2,552
0
3,041
6,329
2,678
562
75
6,250
0
23,548
W
Thoth
Morrigan
Thoth
6,542
233
0
1,023
3,420
971
419
0
3,272
29,099
0
L
2,426
0
0
752
7,757
4,933
0
3,678
3,184
0
17,810
L
Hachiman
iPricey2kxx
Hachiman
3,421
1,432
0
128
5,947
1,776
0
3,210
2,111
0
15,653
W
Geb
sape94
Geb
2,381
316
97
1,072
6,389
3,854
88
0
6,189
8,153
1,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,044
Gold Earned
20,266
77
Minions Killed
127
0
Camps Cleared
0
305,867
Distance Traveled
462,589
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,722
590
6
1
0
35,289
0
W
Bakasura
7,177
897
53
7
0
162,213
0
W
Thoth
6,915
864
58
7
0
149,672
0
L
Odin
6,102
763
35
4
0
160,034
0
L
Hachiman
5,220
653
36
5
0
110,544
0
W
Geb
6,174
772
16
2
0
150,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role