Player Matchup

Bakasura
Bakasura
Diamond IV
Dоpe
Bakasura
Diamond IV
Level 157
God Stats
4W - 0L
1,834 SR
Queue Stats
85W - 69L
1,870 MMR
Solo
Agni
Agni
Diamond IV
F0reverNever16
Agni
Diamond IV
Level 266
God Stats
2W - 1L
1,533 SR
Queue Stats
37W - 16L
2,058 MMR
Solo
Charybdis
Charybdis
Diamond IV
Nextlerrr
Charybdis
Diamond IV
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 80L
2,096 MMR
Solo
Anubis
Anubis
Gold II
samuelto
Anubis
Gold II
Level 112
God Stats
11W - 4L
1,304 SR
Queue Stats
105W - 72L
1,832 MMR
Solo
Cthulhu
Cthulhu
Platinum I
wzn14k
Cthulhu
Platinum I
Level 159
God Stats
52W - 37L
1,700 SR
Queue Stats
338W - 327L
1,800 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 163
1,574 SR
1,931 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,503 SR
1,780 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond V
Jarcomode
Xing Tian
Diamond V
Level 157
God Stats
0W - 2L
1,367 SR
Queue Stats
150W - 142L
1,784 MMR
Solo
Tiamat
Tiamat
Diamond III
Knirviing
Tiamat
Diamond III
Level 158
God Stats
2W - 6L
1,490 SR
Queue Stats
109W - 95L
2,206 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Smitenjoyer
Ao Kuang
Platinum II
Level 187
God Stats
17W - 12L
1,656 SR
Queue Stats
321W - 309L
1,912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dоpe
Bakasura
7
0 / 0 / 1
3,547
709
871
5,202
1,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
1 / 0 / 0
4,340
868
526
1,658
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charybdis
Nextlerrr
Charybdis
6
0 / 0 / 1
3,596
719
2,207
3,886
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
samuelto
Anubis
6
0 / 0 / 1
3,806
761
3,285
3,484
1,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
wzn14k
Cthulhu
7
1 / 0 / 0
3,973
795
2,732
4,193
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AresOdinBellonaSusano

VS

Bans
AthenaOsirisSun WukongArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 0 / 0
3,376
675
3,368
3,337
850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
 
Tsukuyomi
2
0 / 1 / 0
2,745
549
688
1,269
215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
Jarcomode
Xing Tian
6
0 / 0 / 0
3,480
696
1,828
5,061
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Knirviing
Tiamat
8
0 / 0 / 0
4,145
829
276
1,840
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ao Kuang
Smitenjoyer
Ao Kuang
7
0 / 1 / 0
3,894
779
3,324
4,996
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
Tsukuyomi
 
Tsukuyomi
0
1
0
0
W
Bakasura
Dоpe
Bakasura
0
0
1
0.5
W
1
0
0
1
L
Xing Tian
Jarcomode
Xing Tian
0
0
0
0
L
Tiamat
Knirviing
Tiamat
0
0
0
0
W
Charybdis
Nextlerrr
Charybdis
0
0
1
0.5
L
Ao Kuang
Smitenjoyer
Ao Kuang
0
1
0
0
W
Anubis
samuelto
Anubis
0
0
1
0.5
W
Cthulhu
wzn14k
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,621
Damage
9,484
18,423
Taken
16,503
7,709
Mitigated
6,303
8,869
Healing
5,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,368
1,117
0
825
3,337
850
0
873
2,464
0
26,144
L
Tsukuyomi
 
Tsukuyomi
688
348
0
294
1,269
215
0
394
865
0
3,310
W
Bakasura
Dоpe
Bakasura
871
653
0
3,142
5,202
1,766
11
587
4,575
0
16,867
W
526
76
0
444
1,658
478
0
256
1,382
26,343
0
L
Xing Tian
Jarcomode
Xing Tian
1,828
281
0
1,875
5,061
2,812
0
2,099
2,962
6,863
0
L
Tiamat
Knirviing
Tiamat
276
36
0
809
1,840
953
0
418
1,385
19,077
379
W
Charybdis
Nextlerrr
Charybdis
2,207
1,105
0
2,278
3,886
1,217
0
408
3,478
0
22,370
L
Ao Kuang
Smitenjoyer
Ao Kuang
3,324
394
0
1,839
4,996
1,473
0
2,362
2,189
19,109
524
W
Anubis
samuelto
Anubis
3,285
507
0
1,615
3,484
1,970
0
1,420
2,064
15,643
0
W
Cthulhu
wzn14k
Cthulhu
2,732
115
0
1,390
4,193
2,278
0
2,089
1,641
19,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,262
Gold Earned
17,640
205
Minions Killed
160
0
Camps Cleared
0
614,855
Distance Traveled
520,817
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,376
675
45
9
0
116,156
0
L
Tsukuyomi
2,745
549
6
1
0
42,648
0
W
Bakasura
3,547
709
43
9
0
144,735
0
W
Agni
4,340
868
59
12
0
124,993
1
L
Xing Tian
3,480
696
12
2
0
121,347
0
L
Tiamat
4,145
829
58
12
0
112,594
0
W
Charybdis
3,596
719
39
8
0
107,448
0
L
Ao Kuang
3,894
779
39
8
0
128,072
0
W
Anubis
3,806
761
19
4
0
108,526
0
W
Cthulhu
3,973
795
45
9
0
129,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role