Player Matchup

Sylvanus
Sylvanus
Koushikmd
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 93L
1,418 Elo+
Solo
Atlas
Atlas
LibraPhantomhive
Atlas
Level 153
God Stats
2W - 1L
1,588 SR
Queue Stats
85W - 78L
1,560 Elo+
Party 3
Skadi
Skadi
MeWizardLoki
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 144L
1,468 Elo+
Solo
Da Ji
Da Ji
MixdNinjaz
Da Ji
Level 159
God Stats
2W - 3L
1,360 SR
Queue Stats
105W - 113L
1,574 Elo+
Party 3
Apollo
Apollo
illmissyoux4L
Apollo
Level 157
God Stats
0W - 1L
1,309 SR
Queue Stats
19W - 34L
1,500 Elo+
Solo
Team Averages
Level 136
1,451 SR
1,504 Elo+

VS

Team Averages
Level 164
1,593 SR
1,463 Elo+
Xing Tian
Xing Tian
Earth Finger
Xing Tian
Level 194
God Stats
10W - 1L
1,697 SR
Queue Stats
262W - 262L
1,514 Elo+
Party 1
Amaterasu
Amaterasu
SlyrDragneel
Amaterasu
Level 156
God Stats
4W - 2L
1,432 SR
Queue Stats
146W - 166L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
WicKk3dPaNda
Nu Wa
Level 157
God Stats
6W - 6L
1,402 SR
Queue Stats
166W - 188L
1,458 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
voi1d
Ah Muzen Cab
Level 154
God Stats
1W - 0L
1,941 SR
Queue Stats
16W - 19L
1,385 Elo+
Party 2
Ix Chel
Ix Chel
wooten3000
Ix Chel
Level 158
God Stats
3W - 1L
1,493 SR
Queue Stats
104W - 108L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Koushikmd
Sylvanus
15
0 / 4 / 7
8,339
641
7,800
17,356
17,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

16
3 / 7 / 4
9,603
739
11,591
22,843
26,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
4 / 8 / 0
9,201
708
13,840
15,353
5,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
16
4 / 8 / 5
9,326
717
11,821
16,305
10,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 8
8,616
663
11,342
15,708
7,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Earth Finger
Xing Tian
18
9 / 3 / 18
12,032
926
18,647
25,426
34,369
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
SlyrDragneel
Amaterasu
19
9 / 2 / 18
11,894
915
13,795
25,303
28,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
2 / 2 / 19
10,108
778
15,639
8,591
3,657
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
voi1d
Ah Muzen Cab
17
7 / 4 / 13
11,154
858
20,004
15,400
7,455
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
wooten3000
Ix Chel
17
6 / 2 / 15
10,415
801
12,420
7,575
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
116
13
Kills
33
33
Deaths
13
24
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Earth Finger
Xing Tian
9
3
18
6
L
Sylvanus
Koushikmd
Sylvanus
0
4
7
0.88
L
3
7
4
0.71
L
4
8
0
0.5
L
Da Ji
4
8
5
0.81
W
Amaterasu
SlyrDragneel
Amaterasu
9
2
18
9
W
2
2
19
5.75
L
2
6
8
1
W
Ah Muzen Cab
voi1d
Ah Muzen Cab
7
4
13
3.38
W
Ix Chel
wooten3000
Ix Chel
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,394
Damage
80,505
87,565
Taken
82,295
67,683
Mitigated
78,071
18,411
Healing
36,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Earth Finger
Xing Tian
18,647
881
4,926
6,669
25,426
34,369
285
4,778
20,648
26,365
3,011
L
Sylvanus
Koushikmd
Sylvanus
7,800
1,124
2,625
5,030
17,356
17,219
0
9,613
7,474
15,224
0
L
11,591
3,288
361
1,691
22,843
26,874
0
11,694
10,875
25,519
1,205
L
13,840
4,035
197
451
15,353
5,630
0
8,317
6,992
0
23,590
L
Da Ji
11,821
1,862
1,117
1,388
16,305
10,127
0
7,315
8,698
0
22,774
W
Amaterasu
SlyrDragneel
Amaterasu
13,795
5,587
1,069
8,174
25,303
28,874
1,750
6,867
18,436
0
26,068
W
15,639
4,351
487
1,183
8,591
3,657
2,516
2,155
6,436
29,214
185
L
11,342
7,456
1,133
4,418
15,708
7,833
0
7,446
7,976
0
26,622
W
Ah Muzen Cab
voi1d
Ah Muzen Cab
20,004
6,081
1,006
3,218
15,400
7,455
1,288
2,681
12,719
0
38,449
W
Ix Chel
wooten3000
Ix Chel
12,420
1,639
7,147
2,748
7,575
3,716
1,143
1,705
5,870
28,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,085
Gold Earned
55,603
124
Minions Killed
163
0
Camps Cleared
0
996,291
Distance Traveled
1,236,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,032
926
25
2
0
253,939
0
L
Sylvanus
8,339
641
12
1
0
212,103
0
L
Atlas
9,603
739
29
2
0
193,455
0
L
Skadi
9,201
708
24
2
0
202,407
0
L
Da Ji
9,326
717
24
2
0
185,606
0
W
Amaterasu
11,894
915
30
2
0
253,831
0
W
Nu Wa
10,108
778
28
2
0
241,508
0
L
Apollo
8,616
663
35
3
0
202,720
0
W
Ah Muzen Cab
11,154
858
53
4
0
230,092
0
W
Ix Chel
10,415
801
27
2
0
256,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role