Player Matchup

Cthulhu
Cthulhu
ChaosBrigade
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 171L
1,504 Elo+
Party 1
Nut
Nut
Croawest
Nut
Level 93
God Stats
1W - 1L
1,676 SR
Queue Stats
53W - 50L
1,500 Elo+
Solo
Cernunnos
Cernunnos
CuriousRadio
Cernunnos
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 209L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
FacebookMartyr
Kukulkan
Level 128
God Stats
4W - 6L
1,278 SR
Queue Stats
97W - 126L
1,469 Elo+
Solo
Set
Set
triniboyson
Set
Level 155
God Stats
2W - 1L
1,773 SR
Queue Stats
188W - 225L
1,452 Elo+
Party 1
Team Averages
Level 104
1,545 SR
1,485 Elo+

VS

Team Averages
Level 92
1,519 SR
1,426 Elo+
Cthulhu
Cthulhu
Abaddon4205002
Cthulhu
Level 7
God Stats
6W - 5L
1,397 SR
Queue Stats
6W - 10L
1,300 Elo+
Party 2
Bellona
Bellona
Chafe26
Bellona
Level 125
God Stats
43W - 49L
1,551 SR
Queue Stats
161W - 183L
1,451 Elo+
Party 2
Agni
Agni
Foot_Oceanic
Agni
Level 156
God Stats
4W - 6L
1,374 SR
Queue Stats
287W - 256L
1,506 Elo+
Solo
Medusa
Medusa
MasivaFam_801
Medusa
Level 81
God Stats
5W - 3L
1,510 SR
Queue Stats
256W - 261L
1,445 Elo+
Solo
Lancelot
Lancelot
StinkyMcDoof
Lancelot
Level 92
God Stats
9W - 5L
1,764 SR
Queue Stats
166W - 178L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChaosBrigade
Cthulhu
11
0 / 1 / 3
6,797
453
9,322
12,444
9,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 1
6,025
402
7,809
10,877
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
CuriousRadio
Cernunnos
13
4 / 3 / 0
7,449
497
8,059
14,104
5,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
14
0 / 3 / 0
7,409
494
4,123
9,420
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 1
6,880
459
3,248
11,702
7,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,429
495
4,176
13,565
9,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Chafe26
Bellona
14
4 / 1 / 1
9,155
610
7,631
13,250
13,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 5
8,589
573
6,842
5,477
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 1
7,496
500
8,965
9,350
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
StinkyMcDoof
Lancelot
16
6 / 0 / 0
8,768
585
11,778
12,380
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
14
14
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
Bellona
Chafe26
Bellona
4
1
1
4.5
L
Cthulhu
ChaosBrigade
Cthulhu
0
1
3
1.5
L
0
3
1
0.17
L
Cernunnos
CuriousRadio
Cernunnos
4
3
0
1.33
L
Kukulkan
0
3
0
0
W
1
0
5
3.5
W
3
1
1
3.5
W
Lancelot
StinkyMcDoof
Lancelot
6
0
0
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,561
Damage
39,392
58,547
Taken
54,022
30,529
Mitigated
35,219
13,936
Healing
19,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,176
127
1,956
2,844
13,565
9,878
0
4,082
9,483
32,880
1,214
W
Bellona
Chafe26
Bellona
7,631
2,856
0
5,942
13,250
13,414
975
1,887
11,363
0
66,678
L
Cthulhu
ChaosBrigade
Cthulhu
9,322
887
163
2,882
12,444
9,883
0
2,233
10,211
34,571
0
L
7,809
4,716
0
2,868
10,877
4,198
0
1,350
9,527
0
37,407
L
Cernunnos
CuriousRadio
Cernunnos
8,059
3,868
0
4,695
14,104
5,379
522
2,801
11,303
0
59,675
L
Kukulkan
4,123
282
0
566
9,420
4,045
0
4,129
5,291
67,343
0
W
6,842
633
0
678
5,477
1,833
424
1,746
3,731
62,128
342
W
8,965
2,787
0
1,782
9,350
3,766
800
3,738
5,612
0
58,711
W
Lancelot
StinkyMcDoof
Lancelot
11,778
1,520
0
6,306
12,380
6,328
207
1,992
10,388
0
71,025
L
3,248
1,321
0
2,762
11,702
7,024
0
223
11,479
0
49,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
41,437
397
Minions Killed
457
0
Camps Cleared
0
1,433,240
Distance Traveled
1,541,263
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,429
495
39
3
0
310,043
0
W
Bellona
9,155
610
110
7
0
272,222
0
L
Cthulhu
6,797
453
33
2
0
316,583
3
L
Nut
6,025
402
64
4
0
252,573
3
L
Cernunnos
7,449
497
88
6
0
295,563
0
L
Kukulkan
7,409
494
132
9
0
291,878
1
W
Agni
8,589
573
106
7
0
300,510
0
W
Medusa
7,496
500
97
6
0
298,127
0
W
Lancelot
8,768
585
105
7
0
360,361
0
L
Set
6,880
459
80
5
0
276,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role