Player Matchup

Sylvanus
Sylvanus
TheGibby
Sylvanus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,633 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Unlichted
Tsukuyomi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,558 Elo+
Party 1
Sol
Sol
mrhi21
Sol
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 7L
1,633 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,608 Elo+

VS

Team Averages
Level 51
1,559 SR
1,390 Elo+
Danzaburou
Danzaburou
Dante36807
Danzaburou
Level 28
God Stats
2W - 2L
1,677 SR
Queue Stats
16W - 15L
1,479 Elo+
Party 2
Thoth
Thoth
Ima_Chicken_MOO
Thoth
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
Sut Boi
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TheGibby
Sylvanus
15
4 / 1 / 14
9,999
769
8,428
15,313
14,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tsukuyomi
Unlichted
Tsukuyomi
17
8 / 1 / 12
10,663
820
17,090
10,530
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
mrhi21
Sol
16
10 / 0 / 10
11,017
847
13,528
9,915
4,668
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dante36807
Danzaburou
13
1 / 7 / 1
8,515
655
8,001
12,262
4,945
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 8 / 0
7,760
597
6,809
11,621
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sut Boi
Cthulhu
13
1 / 7 / 1
8,435
649
5,362
22,183
12,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
22
Kills
2
2
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dante36807
Danzaburou
1
7
1
0.21
L
0
8
0
0
L
Cthulhu
Sut Boi
Cthulhu
1
7
1
0.21
W
Sylvanus
TheGibby
Sylvanus
4
1
14
11
W
Tsukuyomi
Unlichted
Tsukuyomi
8
1
12
14
W
Sol
mrhi21
Sol
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,046
Damage
20,172
35,758
Taken
46,066
24,550
Mitigated
21,413
13,511
Healing
4,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dante36807
Danzaburou
8,001
3,622
0
874
12,262
4,945
456
4,047
8,115
0
23,752
L
6,809
216
0
0
11,621
4,102
0
5,808
5,730
33,507
588
L
Cthulhu
Sut Boi
Cthulhu
5,362
496
0
3,190
22,183
12,366
171
11,549
10,496
20,395
0
W
Sylvanus
TheGibby
Sylvanus
8,428
2,754
3,315
4,612
15,313
14,669
219
5,265
10,048
18,173
4,137
W
Tsukuyomi
Unlichted
Tsukuyomi
17,090
3,669
0
2,220
10,530
5,213
384
1,599
8,931
0
56,094
W
Sol
mrhi21
Sol
13,528
4,619
0
3,364
9,915
4,668
2,521
5,182
4,733
32,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
24,710
150
Minions Killed
129
0
Camps Cleared
0
721,516
Distance Traveled
590,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,515
655
31
2
0
190,738
0
L
Thoth
7,760
597
42
3
0
197,100
0
L
Cthulhu
8,435
649
56
4
0
203,085
0
W
Sylvanus
9,999
769
43
3
0
222,095
0
W
Tsukuyomi
10,663
820
60
5
0
284,969
0
W
Sol
11,017
847
47
4
0
214,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role