Player Matchup

Jormungandr
Jormungandr
Gold IV
CripplingDe
Jormungandr
Gold IV
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 108L
1,388 MMR
Solo
Rama
Rama
Gold III
Dimas1997
Rama
Gold III
Level 160
God Stats
8W - 3L
1,670 SR
Queue Stats
67W - 73L
1,435 MMR
Solo
Sylvanus
Sylvanus
Gold V
SneakyySauSage
Sylvanus
Gold V
Level 117
God Stats
17W - 18L
1,549 SR
Queue Stats
191W - 217L
1,372 MMR
Solo
Bastet
Bastet
Gold III
kw0tez
Bastet
Gold III
Level 198
God Stats
6W - 4L
1,846 SR
Queue Stats
279W - 277L
1,428 MMR
Solo
Nu Wa
Nu Wa
Silver II
s22_Liam
Nu Wa
Silver II
Level 148
God Stats
4W - 3L
1,809 SR
Queue Stats
23W - 24L
1,520 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,675 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,522 SR
1,445 MMR
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
BIueLemon
He Bo
Silver II
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,421 MMR
Solo
Poseidon
Poseidon
Silver I
Jakobpole25
Poseidon
Silver I
Level 89
God Stats
0W - 3L
1,388 SR
Queue Stats
48W - 57L
1,540 MMR
Solo
Ganesha
Ganesha
Gold V
davidmalu98
Ganesha
Gold V
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 218L
1,420 MMR
Solo
Chaac
Chaac
Gold V
mahla18
Chaac
Gold V
Level 172
God Stats
0W - 1L
1,720 SR
Queue Stats
10W - 14L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CripplingDe
Jormungandr
17
3 / 1 / 1
11,080
693
9,806
14,700
19,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
17
2 / 0 / 2
10,066
629
5,830
9,789
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
15
1 / 0 / 3
9,318
582
5,079
12,547
10,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bastet
kw0tez
Bastet
18
4 / 1 / 4
10,142
634
7,085
14,326
6,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
s22_Liam
Nu Wa
16
5 / 2 / 3
10,229
639
15,052
8,005
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ArachneAo KuangAnhurThoth

VS

Bans
AnubisThorSurtrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
0 / 0 / 0
8,376
524
5,363
7,128
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
BIueLemon
He Bo
13
3 / 4 / 1
7,859
491
4,553
9,640
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Jakobpole25
Poseidon
13
1 / 3 / 0
7,625
477
3,098
8,010
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
davidmalu98
Ganesha
12
0 / 3 / 1
7,249
453
3,895
15,536
12,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
mahla18
Chaac
13
0 / 5 / 0
7,559
472
8,138
18,478
17,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
4
4
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
He Bo
BIueLemon
He Bo
3
4
1
0.88
W
Jormungandr
CripplingDe
Jormungandr
3
1
1
3.5
W
Rama
2
0
2
3
L
Poseidon
Jakobpole25
Poseidon
1
3
0
0.33
W
Sylvanus
1
0
3
2.5
L
Ganesha
davidmalu98
Ganesha
0
3
1
0.17
W
Bastet
kw0tez
Bastet
4
1
4
6
L
Chaac
mahla18
Chaac
0
5
0
0
W
Nu Wa
s22_Liam
Nu Wa
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,852
Damage
25,047
59,367
Taken
58,792
43,684
Mitigated
37,127
29,168
Healing
17,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,363
2,678
0
2,975
7,128
2,629
0
2,021
4,941
0
81,923
L
He Bo
BIueLemon
He Bo
4,553
305
0
3,149
9,640
2,632
0
4,057
5,344
58,181
663
W
Jormungandr
CripplingDe
Jormungandr
9,806
4,201
0
3,068
14,700
19,195
0
829
13,871
86,571
3,420
W
Rama
5,830
5,344
0
3,591
9,789
4,147
1,173
2,292
7,497
0
101,188
L
Poseidon
Jakobpole25
Poseidon
3,098
392
0
2,258
8,010
2,287
0
4,330
3,234
59,229
0
W
Sylvanus
5,079
1,233
5,839
6,526
12,547
10,944
33
4,135
8,364
33,452
416
L
Ganesha
davidmalu98
Ganesha
3,895
377
0
3,788
15,536
12,309
0
7,692
7,477
24,756
350
W
Bastet
kw0tez
Bastet
7,085
2,458
0
9,389
14,326
6,061
0
1,171
13,061
0
98,477
L
Chaac
mahla18
Chaac
8,138
954
0
5,590
18,478
17,270
0
9,922
8,410
0
64,242
W
Nu Wa
s22_Liam
Nu Wa
15,052
5,621
0
755
8,005
3,337
388
5,414
2,370
77,413
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,835
Gold Earned
38,668
606
Minions Killed
504
0
Camps Cleared
0
1,596,037
Distance Traveled
1,489,961
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,376
524
169
11
0
317,834
1
L
He Bo
7,859
491
96
6
0
314,923
0
W
Jormungandr
11,080
693
146
9
0
256,469
0
W
Rama
10,066
629
163
10
0
308,396
4
L
Poseidon
7,625
477
118
7
0
279,075
5
W
Sylvanus
9,318
582
34
2
0
320,426
5
L
Ganesha
7,249
453
18
1
0
301,651
0
W
Bastet
10,142
634
136
9
0
393,115
2
L
Chaac
7,559
472
103
6
0
276,478
0
W
Nu Wa
10,229
639
127
8
0
317,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role