Player Matchup

Janus
Janus
 
Janus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CloakedOne02
Chernobog
Level 96
God Stats
9W - 4L
1,755 SR
Queue Stats
40W - 43L
1,471 Elo+
Party 2
Nut
Nut
DaRk HaLlOwS1
Nut
Level 149
God Stats
0W - 1L
1,319 SR
Queue Stats
122W - 142L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
Salty Mamba1
Kuzenbo
Level 83
God Stats
2W - 2L
1,746 SR
Queue Stats
47W - 50L
1,494 Elo+
Party 2
Loki
Loki
WolfGang2001
Loki
Level 108
God Stats
3W - 7L
1,404 SR
Queue Stats
45W - 53L
1,484 Elo+
Party 2
Team Averages
Level 124
1,545 SR
1,495 Elo+

VS

Team Averages
Level 109
1,511 SR
1,517 Elo+
Kumbhakarna
Kumbhakarna
Chubaca 7u7
Kumbhakarna
Level 117
God Stats
64W - 67L
1,545 SR
Queue Stats
362W - 338L
1,528 Elo+
Solo
Nemesis
Nemesis
DasD67
Nemesis
Level 86
God Stats
14W - 15L
1,483 SR
Queue Stats
343W - 344L
1,429 Elo+
Solo
Freya
Freya
Duhnurt
Freya
Level 67
God Stats
174W - 139L
1,591 SR
Queue Stats
288W - 263L
1,502 Elo+
Solo
Arachne
Arachne
La peste Pepsi
Arachne
Level 125
God Stats
7W - 2L
1,436 SR
Queue Stats
235W - 183L
1,560 Elo+
Party 1
Zhong Kui
Zhong Kui
SkyOtiz
Zhong Kui
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 197L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 1 / 0
5,812
528
3,292
2,983
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
CloakedOne02
Chernobog
9
2 / 4 / 1
5,402
491
6,266
8,936
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 0
6,072
552
3,651
6,159
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Salty Mamba1
Kuzenbo
9
2 / 2 / 1
5,957
542
3,881
7,834
7,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 1
5,064
460
3,674
7,302
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Chubaca 7u7
Kumbhakarna
10
2 / 1 / 5
5,638
513
5,155
10,224
6,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
DasD67
Nemesis
12
2 / 0 / 2
6,463
588
4,209
6,736
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Duhnurt
Freya
11
2 / 2 / 3
5,667
515
6,632
8,150
3,322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 1 / 2
6,800
618
3,362
8,168
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
SkyOtiz
Zhong Kui
12
0 / 0 / 3
6,730
612
2,324
5,301
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
12
13
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Kumbhakarna
Chubaca 7u7
Kumbhakarna
2
1
5
4.5
L
Chernobog
CloakedOne02
Chernobog
2
4
1
0.63
L
0
3
0
0
W
Nemesis
DasD67
Nemesis
2
0
2
3
W
Freya
Duhnurt
Freya
2
2
3
1.75
W
6
1
2
7
L
Kuzenbo
Salty Mamba1
Kuzenbo
2
2
1
1.25
W
Zhong Kui
SkyOtiz
Zhong Kui
0
0
3
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,764
Damage
21,682
33,214
Taken
38,579
16,601
Mitigated
23,070
8,261
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,292
0
0
860
2,983
1,060
0
1,189
1,794
46,320
0
W
Kumbhakarna
Chubaca 7u7
Kumbhakarna
5,155
871
257
3,552
10,224
6,920
0
2,102
8,122
16,618
0
L
Chernobog
CloakedOne02
Chernobog
6,266
3,742
0
1,621
8,936
3,538
0
6,080
2,672
0
27,387
L
3,651
1,835
0
375
6,159
2,032
40
0
5,635
0
40,022
W
Nemesis
DasD67
Nemesis
4,209
681
0
1,560
6,736
5,749
0
0
6,736
0
36,034
W
Freya
Duhnurt
Freya
6,632
2,272
0
3,179
8,150
3,322
0
1,478
6,672
48,629
0
W
3,362
2,278
0
4,605
8,168
3,062
0
963
7,121
0
44,582
L
Kuzenbo
Salty Mamba1
Kuzenbo
3,881
1,759
154
1,747
7,834
7,612
0
4,521
2,918
14,320
1,836
W
Zhong Kui
SkyOtiz
Zhong Kui
2,324
513
0
4,134
5,301
4,017
0
1,917
3,056
54,660
1,952
L
3,674
354
0
3,504
7,302
2,359
0
1,516
5,682
0
35,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,307
Gold Earned
31,298
286
Minions Killed
301
0
Camps Cleared
0
1,051,990
Distance Traveled
1,129,232
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,812
528
78
7
0
243,737
2
W
Kumbhakarna
5,638
513
27
2
0
224,096
0
L
Chernobog
5,402
491
43
4
0
198,011
1
L
Nut
6,072
552
73
7
0
159,776
1
W
Nemesis
6,463
588
56
5
0
238,030
0
W
Freya
5,667
515
59
5
0
213,189
1
W
Arachne
6,800
618
72
7
0
244,458
0
L
Kuzenbo
5,957
542
25
2
0
215,606
1
W
Zhong Kui
6,730
612
87
8
0
209,459
0
L
Loki
5,064
460
67
6
0
234,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role