Player Matchup

Horus
Horus
BUTTERtooth87
Horus
Level 126
God Stats
10W - 11L
1,430 SR
Queue Stats
49W - 50L
1,479 Elo+
Solo
Ymir
Ymir
Byedbeatt
Ymir
Level 109
God Stats
2W - 1L
1,701 SR
Queue Stats
16W - 6L
1,705 Elo+
Solo
Jing Wei
Jing Wei
JUANKOSSA
Jing Wei
Level 142
God Stats
11W - 10L
1,599 SR
Queue Stats
149W - 133L
1,616 Elo+
Party 1
Fenrir
Fenrir
Persain
Fenrir
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 7L
1,749 Elo+
Party 1
Kukulkan
Kukulkan
XxxSamleoxlxxX
Kukulkan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,621 Elo+
Solo
Team Averages
Level 112
1,546 SR
1,634 Elo+

VS

Team Averages
Level 138
1,652 SR
1,544 Elo+
Ne Zha
Ne Zha
Deuxchem
Ne Zha
Level 152
God Stats
3W - 0L
1,870 SR
Queue Stats
46W - 47L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
DreamFruits
Zhong Kui
Level 143
God Stats
43W - 37L
1,559 SR
Queue Stats
328W - 289L
1,488 Elo+
Solo
Bake Kujira
Bake Kujira
JethorA
Bake Kujira
Level 144
God Stats
5W - 1L
1,629 SR
Queue Stats
123W - 119L
1,532 Elo+
Solo
Surtr
Surtr
KissableAtreyu
Surtr
Level 149
God Stats
46W - 44L
1,525 SR
Queue Stats
264W - 240L
1,573 Elo+
Solo
Apollo
Apollo
demontana02
Apollo
Level 103
God Stats
6W - 2L
1,678 SR
Queue Stats
171W - 146L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,387
466
8,948
21,233
18,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ymir
13
1 / 2 / 2
8,470
471
6,504
18,640
16,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
JUANKOSSA
Jing Wei
16
1 / 1 / 1
8,866
493
7,308
9,985
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Persain
Fenrir
13
2 / 4 / 1
7,728
429
5,521
17,267
8,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Kukulkan
15
0 / 3 / 2
8,554
475
7,059
11,046
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Deuxchem
Ne Zha
16
4 / 1 / 3
9,936
552
12,921
16,426
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
DreamFruits
Zhong Kui
15
2 / 1 / 2
9,152
508
10,619
10,936
8,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bake Kujira
JethorA
Bake Kujira
17
3 / 0 / 6
10,994
611
14,550
15,263
19,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 2 / 5
8,811
490
8,285
19,449
10,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
18
4 / 0 / 2
10,347
575
9,980
9,580
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
13
13
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Ymir
1
2
2
1
W
Ne Zha
Deuxchem
Ne Zha
4
1
3
5.5
W
Zhong Kui
DreamFruits
Zhong Kui
2
1
2
3
L
Jing Wei
JUANKOSSA
Jing Wei
1
1
1
1.5
W
Bake Kujira
JethorA
Bake Kujira
3
0
6
6
W
0
2
5
1.25
L
Fenrir
Persain
Fenrir
2
4
1
0.63
L
Kukulkan
0
3
2
0.33
W
Apollo
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,340
Damage
56,355
78,171
Taken
71,654
53,532
Mitigated
49,622
20,896
Healing
35,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,948
3,909
110
7,822
21,233
18,818
0
12,215
7,678
0
69,446
L
Ymir
6,504
1,489
0
4,599
18,640
16,743
0
3,038
15,602
28,619
2,098
W
Ne Zha
Deuxchem
Ne Zha
12,921
2,234
0
7,588
16,426
6,828
0
6,206
10,124
0
79,516
W
Zhong Kui
DreamFruits
Zhong Kui
10,619
2,145
0
5,004
10,936
8,570
88
2,281
8,520
60,384
3,476
L
Jing Wei
JUANKOSSA
Jing Wei
7,308
6,933
0
4,130
9,985
4,411
0
1,170
8,815
0
93,688
W
Bake Kujira
JethorA
Bake Kujira
14,550
4,255
0
5,587
15,263
19,354
343
571
13,943
84,335
4,369
W
8,285
3,109
0
11,942
19,449
10,433
257
3,450
15,904
1,789
86,966
L
Fenrir
Persain
Fenrir
5,521
1,374
0
2,541
17,267
8,644
0
4,648
12,509
0
49,377
L
Kukulkan
7,059
1,280
0
1,694
11,046
4,916
0
1,773
9,219
89,837
739
W
Apollo
9,980
5,354
0
5,386
9,580
4,437
395
806
8,774
0
85,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,005
Gold Earned
49,240
542
Minions Killed
621
0
Camps Cleared
0
1,722,916
Distance Traveled
1,859,144
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,387
466
108
6
0
345,302
2
L
Ymir
8,470
471
29
2
0
338,081
4
W
Ne Zha
9,936
552
90
5
0
385,491
8
W
Zhong Kui
9,152
508
120
7
0
376,444
5
L
Jing Wei
8,866
493
163
9
0
359,728
0
W
Bake Kujira
10,994
611
144
8
0
368,068
0
W
Surtr
8,811
490
105
6
0
343,382
0
L
Fenrir
7,728
429
74
4
0
374,818
0
L
Kukulkan
8,554
475
168
9
0
304,987
1
W
Apollo
10,347
575
162
9
0
385,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role