Player Matchup

Anhur
Anhur
Jsteelers1143
Anhur
Level 128
God Stats
17W - 13L
1,689 SR
Queue Stats
66W - 59L
1,545 Elo+
Solo
Hercules
Hercules
Kxneke solos
Hercules
Level 126
God Stats
9W - 10L
1,533 SR
Queue Stats
240W - 228L
1,528 Elo+
Solo
Agni
Agni
Masterhulio
Agni
Level 143
God Stats
46W - 44L
1,688 SR
Queue Stats
172W - 160L
1,503 Elo+
Party 2
Loki
Loki
ParaBellator
Loki
Level 127
God Stats
20W - 16L
1,571 SR
Queue Stats
130W - 121L
1,487 Elo+
Party 2
Jormungandr
Jormungandr
xHEAVYCONTESTx
Jormungandr
Level 135
God Stats
10W - 8L
1,687 SR
Queue Stats
17W - 15L
1,593 Elo+
Solo
Team Averages
Level 132
1,633 SR
1,531 Elo+

VS

Team Averages
Level 137
1,462 SR
1,528 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DevilishDRB
Achilles
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
350W - 333L
1,576 Elo+
Party 1
Thanatos
Thanatos
Monwolf117
Thanatos
Level 146
God Stats
1W - 2L
1,315 SR
Queue Stats
153W - 125L
1,520 Elo+
Party 3
Ishtar
Ishtar
Nateetah
Ishtar
Level 142
God Stats
22W - 38L
1,497 SR
Queue Stats
164W - 148L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
5,445
605
3,250
6,863
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Kxneke solos
Hercules
5
2 / 0 / 2
4,428
492
1,793
3,603
1,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 1
5,212
579
4,189
5,578
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 2 / 0
5,486
610
3,994
6,943
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
xHEAVYCONTESTx
Jormungandr
9
0 / 3 / 0
5,533
615
5,058
8,508
3,669
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
4 / 1 / 0
5,679
631
2,453
5,321
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
8
0 / 1 / 2
5,236
582
2,237
8,867
4,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
DevilishDRB
Achilles
11
3 / 0 / 0
6,072
675
6,014
9,204
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Monwolf117
Thanatos
9
2 / 2 / 4
5,310
590
5,816
8,389
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
Nateetah
Ishtar
9
0 / 3 / 1
4,916
546
4,491
6,263
1,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
9
9
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
1
0
4
W
Sobek
 
Sobek
0
1
2
1
W
Achilles
DevilishDRB
Achilles
3
0
0
3
L
1
0
4
3
L
Hercules
Kxneke solos
Hercules
2
0
2
3
L
1
4
1
0.38
W
Thanatos
Monwolf117
Thanatos
2
2
4
2
W
Ishtar
Nateetah
Ishtar
0
3
1
0.17
L
3
2
0
1.5
L
Jormungandr
xHEAVYCONTESTx
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,284
Damage
21,011
31,495
Taken
38,044
11,778
Mitigated
18,224
11,030
Healing
16,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,453
165
86
1,179
5,321
2,055
19
3,038
2,283
33,050
0
W
Sobek
 
Sobek
2,237
580
999
3,338
8,867
4,356
0
409
8,458
17,847
1,367
W
Achilles
DevilishDRB
Achilles
6,014
1,857
0
5,039
9,204
6,746
0
4,853
4,351
0
44,451
L
3,250
2,189
0
2,974
6,863
2,260
0
1,015
5,848
0
34,789
L
Hercules
Kxneke solos
Hercules
1,793
881
0
1,515
3,603
1,970
0
680
2,923
0
6,790
L
4,189
308
0
811
5,578
1,656
0
2,114
3,464
29,145
559
W
Thanatos
Monwolf117
Thanatos
5,816
1,276
0
4,399
8,389
3,367
0
715
7,674
0
34,034
W
Ishtar
Nateetah
Ishtar
4,491
3,044
0
1,507
6,263
1,700
0
0
6,263
0
40,256
L
3,994
1,383
0
3,066
6,943
2,223
0
670
6,273
0
29,576
L
Jormungandr
xHEAVYCONTESTx
Jormungandr
5,058
2,085
0
2,664
8,508
3,669
0
0
7,842
39,401
556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,104
Gold Earned
27,213
227
Minions Killed
283
0
Camps Cleared
0
785,341
Distance Traveled
952,097
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,679
631
63
7
0
196,412
5
W
Sobek
5,236
582
36
4
0
186,558
0
W
Achilles
6,072
675
80
9
0
172,426
0
L
Anhur
5,445
605
56
6
0
177,237
0
L
Hercules
4,428
492
12
1
0
92,737
1
L
Agni
5,212
579
47
5
0
167,267
0
W
Thanatos
5,310
590
48
5
0
237,008
0
W
Ishtar
4,916
546
56
6
0
159,693
0
L
Loki
5,486
610
44
5
0
216,387
0
L
Jormungandr
5,533
615
68
8
0
131,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role