Player Matchup

Hel
Hel
Apxasasn
Hel
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 83L
1,580 Elo+
Solo
Horus
Horus
Arotica__
Horus
Level 78
God Stats
9W - 9L
1,489 SR
Queue Stats
34W - 36L
1,351 Elo+
Solo
Bacchus
Bacchus
BrooklynBaby223
Bacchus
Level 65
God Stats
7W - 10L
1,317 SR
Queue Stats
153W - 158L
1,495 Elo+
Solo
Ravana
Ravana
KillerBlack4360
Ravana
Level 86
God Stats
3W - 0L
1,801 SR
Queue Stats
48W - 56L
1,340 Elo+
Solo
Izanami
Izanami
death angel x58
Izanami
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,117 Elo+
Solo
Team Averages
Level 68
1,521 SR
1,377 Elo+

VS

Team Averages
Level 83
1,607 SR
1,404 Elo+
Sol
Sol
B2Shinob
Sol
Level 101
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 40L
1,494 Elo+
Party 1
Lancelot
Lancelot
BigDJ14
Lancelot
Level 121
God Stats
4W - 10L
1,690 SR
Queue Stats
123W - 148L
1,457 Elo+
Party 1
Osiris
Osiris
Cannedsoup1600
Osiris
Level 66
God Stats
0W - 3L
1,209 SR
Queue Stats
221W - 214L
1,401 Elo+
Solo
Anubis
Anubis
LucasBrigle0701
Anubis
Level 89
God Stats
17W - 6L
1,798 SR
Queue Stats
115W - 120L
1,379 Elo+
Solo
Da Ji
Da Ji
Mimifol
Da Ji
Level 37
God Stats
2W - 1L
1,837 SR
Queue Stats
6W - 15L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
6,856
490
8,827
11,750
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Arotica__
Horus
11
7 / 3 / 6
7,782
556
8,950
13,444
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 1 / 6
6,966
498
7,206
11,120
10,209
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 1 / 5
6,849
489
4,835
7,581
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
7 / 2 / 2
7,439
531
7,035
6,537
2,575
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,213
444
8,647
8,361
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
BigDJ14
Lancelot
12
5 / 1 / 2
7,272
519
7,475
12,916
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 2
7,144
510
4,992
12,155
7,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 4
6,837
488
11,347
9,317
4,699
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Mimifol
Da Ji
8
0 / 7 / 2
5,363
383
3,677
10,961
3,950
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
18
Kills
9
9
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Horus
Arotica__
Horus
7
3
6
3.33
L
1
3
2
0.67
L
Lancelot
BigDJ14
Lancelot
5
1
2
6
W
1
1
6
4
L
2
4
2
0.75
W
2
1
5
4.5
L
1
3
4
1
L
Da Ji
Mimifol
Da Ji
0
7
2
0.14
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,853
Damage
36,138
50,432
Taken
53,710
28,123
Mitigated
25,507
17,406
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,827
991
3,020
6,450
11,750
3,719
597
5,975
5,775
47,384
2,881
W
Horus
Arotica__
Horus
8,950
3,618
831
2,666
13,444
8,610
0
2,659
10,291
967
23,526
L
8,647
2,634
0
2,645
8,361
2,053
17
2,307
5,959
32,596
7,112
L
Lancelot
BigDJ14
Lancelot
7,475
2,319
0
371
12,916
7,149
0
3,161
9,586
0
46,555
W
7,206
594
0
2,884
11,120
10,209
141
4,218
6,821
22,162
1,068
L
4,992
1,615
0
4,452
12,155
7,656
264
2,129
9,594
0
34,597
W
4,835
1,029
0
1,261
7,581
3,010
0
3,110
4,344
0
46,978
L
11,347
353
0
3,929
9,317
4,699
0
3,520
5,758
64,063
0
L
Da Ji
Mimifol
Da Ji
3,677
845
0
490
10,961
3,950
0
4,601
6,173
0
22,609
W
7,035
5,321
0
294
6,537
2,575
770
3,667
2,870
0
46,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,892
Gold Earned
32,829
292
Minions Killed
280
0
Camps Cleared
0
1,330,164
Distance Traveled
1,289,309
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,856
490
77
6
0
257,484
0
W
Horus
7,782
556
36
3
0
244,429
0
L
Sol
6,213
444
57
4
0
232,567
0
L
Lancelot
7,272
519
68
5
0
314,829
1
W
Bacchus
6,966
498
20
1
0
306,892
2
L
Osiris
7,144
510
51
4
0
263,033
0
W
Ravana
6,849
489
71
5
0
269,759
0
L
Anubis
6,837
488
79
6
0
245,007
0
L
Da Ji
5,363
383
25
2
0
233,873
0
W
Izanami
7,439
531
88
6
0
251,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role