Player Matchup

Ratatoskr
Ratatoskr
Bronze I
Clotheshalfoff
Ratatoskr
Bronze I
Level 53
God Stats
6W - 8L
1,542 SR
Queue Stats
6W - 23L
1,080 MMR
Solo
Agni
Agni
Silver III
HelicopterHero
Agni
Silver III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,037 MMR
Party 1
Medusa
Medusa
Silver II
RiverRunner91011
Medusa
Silver II
Level 103
God Stats
0W - 4L
1,354 SR
Queue Stats
11W - 26L
1,089 MMR
Party 1
Bacchus
Bacchus
Silver II
ToastyShyGuy
Bacchus
Silver II
Level 77
God Stats
15W - 13L
1,603 SR
Queue Stats
300W - 338L
1,018 MMR
Solo
Osiris
Osiris
Bronze I
Uzdonis Haslem
Osiris
Bronze I
Level 89
God Stats
4W - 11L
1,094 SR
Queue Stats
111W - 108L
1,064 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,418 SR
1,057 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,396 SR
1,059 MMR
Skadi
Skadi
Silver II
DDS SoulHacker
Skadi
Silver II
Level 118
God Stats
6W - 1L
1,809 SR
Queue Stats
184W - 208L
1,096 MMR
Solo
Lancelot
Lancelot
Silver II
DJRobRock
Lancelot
Silver II
Level 235
God Stats
1W - 6L
1,312 SR
Queue Stats
672W - 724L
1,102 MMR
Solo
Thoth
Thoth
Silver IV
Playthegamington
Thoth
Silver IV
Level 83
God Stats
1W - 2L
1,258 SR
Queue Stats
94W - 111L
900 MMR
Solo
Surtr
Surtr
Silver I
Vayzar
Surtr
Silver I
Level 161
God Stats
11W - 20L
1,353 SR
Queue Stats
298W - 318L
1,101 MMR
Solo
Tiamat
Tiamat
Bronze IV
tanglewood8811
Tiamat
Bronze IV
Level 66
God Stats
4W - 1L
1,250 SR
Queue Stats
36W - 74L
1,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Clotheshalfoff
Ratatoskr
12
2 / 5 / 2
7,032
469
6,900
11,911
4,890
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 0
7,091
473
4,354
11,482
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 1
7,032
469
12,115
12,727
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
ToastyShyGuy
Bacchus
11
2 / 2 / 2
7,337
489
4,436
12,161
12,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 1
6,490
433
4,776
11,085
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ah Muzen CabArachneBellonaThanatos

VS

Bans
MulanZeusOlorunDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,996
533
6,810
9,614
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
DJRobRock
Lancelot
17
2 / 1 / 3
9,240
616
4,129
10,840
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 0
9,083
606
8,754
6,360
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Surtr
Vayzar
Surtr
16
6 / 3 / 1
10,390
693
11,503
15,691
9,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 5
8,126
542
6,113
10,862
10,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
21
21
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
Clotheshalfoff
Ratatoskr
2
5
2
0.6
W
4
0
2
5
W
Lancelot
DJRobRock
Lancelot
2
1
3
3.5
L
1
5
0
0.2
W
5
0
0
5
L
1
5
1
0.3
L
Bacchus
ToastyShyGuy
Bacchus
2
2
2
1.5
L
1
4
1
0.38
W
Surtr
Vayzar
Surtr
6
3
1
2.17
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
37,309
59,366
Taken
53,367
35,089
Mitigated
31,308
12,109
Healing
17,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
Clotheshalfoff
Ratatoskr
6,900
2,061
0
3,629
11,911
4,890
9
1,548
10,363
0
51,152
W
6,810
3,283
0
2,108
9,614
3,414
192
971
8,643
0
45,211
W
Lancelot
DJRobRock
Lancelot
4,129
1,135
0
6,684
10,840
6,106
564
1,365
9,475
0
94,258
L
4,354
497
0
40
11,482
4,052
0
7,399
4,083
35,239
657
W
8,754
502
0
1,678
6,360
2,307
858
2,803
3,557
55,041
1,744
L
12,115
3,022
0
2,151
12,727
4,793
443
2,490
10,237
0
57,538
L
Bacchus
ToastyShyGuy
Bacchus
4,436
714
0
2,033
12,161
12,633
10
2,182
9,979
28,135
0
L
4,776
2,384
0
4,256
11,085
8,721
0
349
10,736
0
36,657
W
Surtr
Vayzar
Surtr
11,503
6,190
0
4,963
15,691
9,120
3,200
1,487
13,549
1,509
78,991
W
6,113
195
158
1,462
10,862
10,361
124
2,375
8,487
24,076
4,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,982
Gold Earned
44,835
335
Minions Killed
469
0
Camps Cleared
0
1,416,085
Distance Traveled
1,524,284
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,032
469
85
6
0
349,461
0
W
Skadi
7,996
533
70
5
0
298,077
4
W
Lancelot
9,240
616
137
9
0
395,940
0
L
Agni
7,091
473
57
4
0
304,902
0
W
Thoth
9,083
606
93
6
0
286,546
7
L
Medusa
7,032
469
83
6
0
293,479
4
L
Bacchus
7,337
489
41
3
0
291,108
4
L
Osiris
6,490
433
69
5
0
177,135
2
W
Surtr
10,390
693
135
9
0
271,689
0
W
Tiamat
8,126
542
34
2
0
272,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role