Player Matchup

Fafnir
Fafnir
AlessSer
Fafnir
Level 247
God Stats
0W - 2L
1,253 SR
Queue Stats
9W - 23L
1,391 Elo+
Party 2
Heimdallr
Heimdallr
Devngel30
Heimdallr
Level 183
God Stats
2W - 2L
1,731 SR
Queue Stats
20W - 36L
1,439 Elo+
Party 2
Lancelot
Lancelot
HeartkillerX92
Lancelot
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
HereTokillBersi
Nu Wa
Level 128
God Stats
1W - 3L
1,450 SR
Queue Stats
16W - 35L
1,492 Elo+
Party 2
Bellona
Bellona
SeshiomanHMK
Bellona
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,598 Elo+
Party 2
Team Averages
Level 177
1,487 SR
1,464 Elo+

VS

Team Averages
Level 153
1,569 SR
1,565 Elo+
Discordia
Discordia
 
Discordia
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ChillWheat074
Achilles
Level 148
God Stats
3W - 2L
1,544 SR
Queue Stats
164W - 149L
1,596 Elo+
Party 1
Apollo
Apollo
LuzrovRulay25
Apollo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 88L
1,535 Elo+
Solo
Ganesha
Ganesha
draikxdl
Ganesha
Level 129
God Stats
5W - 4L
1,804 SR
Queue Stats
220W - 198L
1,598 Elo+
Party 1
Ra
Ra
stevemamadisimo
Ra
Level 178
God Stats
4W - 3L
1,500 SR
Queue Stats
80W - 66L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AlessSer
Fafnir
10
0 / 0 / 2
5,742
522
3,236
5,509
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Devngel30
Heimdallr
5
0 / 2 / 0
4,195
381
403
2,454
727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
11
3 / 1 / 0
5,937
540
4,507
9,288
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 2
6,467
588
4,864
4,181
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SeshiomanHMK
Bellona
10
0 / 3 / 1
6,089
554
4,499
12,005
8,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 0 / 1
6,757
614
3,288
3,502
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
ChillWheat074
Achilles
11
0 / 1 / 2
5,722
520
3,736
8,250
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 0
7,068
643
2,392
4,837
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
draikxdl
Ganesha
11
0 / 1 / 3
6,897
627
2,316
9,394
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 2 / 1
7,995
727
8,016
8,749
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
4
Kills
7
7
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
1
1.5
L
Fafnir
AlessSer
Fafnir
0
0
2
1
W
Achilles
ChillWheat074
Achilles
0
1
2
1
L
Heimdallr
Devngel30
Heimdallr
0
2
0
0
L
Lancelot
3
1
0
3
L
1
1
2
2
W
2
0
0
2
L
Bellona
SeshiomanHMK
Bellona
0
3
1
0.17
W
Ganesha
draikxdl
Ganesha
0
1
3
1.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,509
Damage
19,748
33,437
Taken
34,732
17,311
Mitigated
19,971
11,875
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,288
0
0
665
3,502
1,182
0
1,227
2,275
49,506
1,251
L
Fafnir
AlessSer
Fafnir
3,236
775
0
2,177
5,509
3,908
0
422
5,087
33,008
4,639
W
Achilles
ChillWheat074
Achilles
3,736
1,366
0
3,695
8,250
3,605
0
1,099
7,151
0
44,934
L
Heimdallr
Devngel30
Heimdallr
403
281
0
59
2,454
727
0
488
1,966
0
7,324
L
Lancelot
4,507
988
0
3,346
9,288
3,404
0
3,403
5,595
0
33,207
L
4,864
980
0
1,195
4,181
1,212
0
1,546
2,378
50,789
0
W
2,392
1,429
0
945
4,837
1,893
360
1,375
3,462
0
59,023
L
Bellona
SeshiomanHMK
Bellona
4,499
1,737
0
5,098
12,005
8,060
0
6,816
5,152
0
46,881
W
Ganesha
draikxdl
Ganesha
2,316
240
0
3,684
9,394
6,777
128
2,960
6,434
21,778
2,192
W
8,016
451
348
5,557
8,749
6,514
129
1,331
7,418
57,887
1,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
34,439
292
Minions Killed
437
0
Camps Cleared
0
1,029,345
Distance Traveled
1,179,667
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,757
614
110
10
0
254,960
4
L
Fafnir
5,742
522
51
5
0
209,199
0
W
Achilles
5,722
520
73
7
0
256,821
0
L
Heimdallr
4,195
381
15
1
0
86,894
0
L
Lancelot
5,937
540
59
5
0
266,451
0
L
Nu Wa
6,467
588
87
8
0
232,078
1
W
Apollo
7,068
643
129
12
0
208,543
0
L
Bellona
6,089
554
80
7
0
234,723
0
W
Ganesha
6,897
627
6
1
0
225,849
0
W
Ra
7,995
727
119
11
0
233,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role