Player Matchup

Zeus
Zeus
J-ReMaztered
Zeus
Level 155
God Stats
2W - 1L
1,233 SR
Queue Stats
39W - 47L
1,395 Elo+
Party 1
Ymir
Ymir
hjb101996
Ymir
Level 127
God Stats
6W - 4L
1,452 SR
Queue Stats
34W - 35L
1,507 Elo+
Party 1
Izanami
Izanami
mpik1huevo
Izanami
Level 133
God Stats
5W - 2L
1,620 SR
Queue Stats
37W - 42L
1,445 Elo+
Party 1
Team Averages
Level 138
1,435 SR
1,449 Elo+

VS

Team Averages
Level 80
1,497 SR
1,343 Elo+
Cthulhu
Cthulhu
KitsuneMau
Cthulhu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,283 Elo+
Party 2
Pele
Pele
Stalezor
Pele
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 20L
1,283 Elo+
Party 2
Vulcan
Vulcan
spiceballs-david
Vulcan
Level 149
God Stats
41W - 22L
1,491 SR
Queue Stats
301W - 328L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 3
10,590
883
17,731
5,836
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
14
2 / 0 / 11
8,904
742
3,542
8,401
6,499
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
mpik1huevo
Izanami
15
1 / 2 / 11
9,012
751
5,660
10,299
3,756
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KitsuneMau
Cthulhu
12
0 / 6 / 0
7,085
590
6,331
10,840
6,280
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
12
1 / 4 / 0
7,680
640
3,511
9,483
3,501
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 3 / 0
7,478
623
8,563
8,633
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
2
2
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
10
0
3
11.5
L
Cthulhu
KitsuneMau
Cthulhu
0
6
0
0
L
Pele
1
4
0
0.25
W
Ymir
2
0
11
7.5
W
Izanami
mpik1huevo
Izanami
1
2
11
3.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,933
Damage
18,405
24,536
Taken
28,956
12,182
Mitigated
13,117
6,508
Healing
2,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,731
1,683
0
1,947
5,836
1,927
485
3,324
2,512
54,884
620
L
Cthulhu
KitsuneMau
Cthulhu
6,331
595
0
310
10,840
6,280
0
8,082
2,733
18,037
0
L
Pele
3,511
123
0
1,159
9,483
3,501
0
6,710
2,773
0
19,627
W
Ymir
3,542
157
0
2,773
8,401
6,499
367
4,972
3,429
8,682
1,148
W
Izanami
mpik1huevo
Izanami
5,660
4,050
0
1,788
10,299
3,756
1,903
6,672
3,627
0
48,233
L
8,563
0
210
617
8,633
3,336
0
6,139
2,481
32,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,506
Gold Earned
22,243
181
Minions Killed
111
0
Camps Cleared
0
618,509
Distance Traveled
608,109
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,590
883
81
7
0
205,907
0
L
Cthulhu
7,085
590
30
3
0
204,124
0
L
Pele
7,680
640
32
3
0
199,619
0
W
Ymir
8,904
742
14
1
0
211,349
3
W
Izanami
9,012
751
86
7
0
201,253
0
L
Vulcan
7,478
623
49
4
0
204,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role