Player Matchup

Hercules
Hercules
Lilclutch
Hercules
Level 26
God Stats
5W - 1L
1,403 SR
Queue Stats
48W - 43L
1,554 Elo+
Party 1
Scylla
Scylla
MYNAMEISBALLS
Scylla
Level 153
God Stats
3W - 1L
1,911 SR
Queue Stats
81W - 61L
1,607 Elo+
Party 1
Sun Wukong
Sun Wukong
Sploinkinator
Sun Wukong
Level 26
God Stats
16W - 5L
1,636 SR
Queue Stats
42W - 30L
1,564 Elo+
Party 1
Team Averages
Level 68
1,650 SR
1,575 Elo+

VS

Team Averages
Level 130
1,488 SR
1,514 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ImKiillswitch
Arachne
Level 121
God Stats
2W - 4L
1,465 SR
Queue Stats
150W - 151L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lilclutch
Hercules
12
2 / 0 / 6
7,450
828
6,089
4,693
3,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
5 / 0 / 2
7,982
887
8,578
4,634
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
Sploinkinator
Sun Wukong
12
1 / 1 / 5
6,885
765
2,990
8,045
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 0
6,207
690
3,378
8,137
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
 
Vulcan
9
0 / 3 / 0
5,911
657
4,473
5,122
1,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
11
0 / 3 / 1
6,197
689
2,546
9,838
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
Vulcan
 
Vulcan
0
3
0
0
L
Arachne
0
3
1
0.17
W
Hercules
Lilclutch
Hercules
2
0
6
5
W
5
0
2
6
W
Sun Wukong
Sploinkinator
Sun Wukong
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,657
Damage
10,397
17,372
Taken
23,097
11,232
Mitigated
11,415
3,728
Healing
2,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,378
297
0
0
8,137
5,200
0
3,202
4,595
10,091
245
L
Vulcan
 
Vulcan
4,473
127
0
0
5,122
1,595
0
1,418
3,508
19,612
0
L
Arachne
2,546
1,491
0
2,570
9,838
4,620
0
3,905
5,707
0
19,585
W
Hercules
Lilclutch
Hercules
6,089
1,079
0
1,717
4,693
3,853
0
2,250
2,203
0
17,349
W
8,578
1,071
0
808
4,634
1,557
1,427
1,531
3,011
49,244
0
W
Sun Wukong
Sploinkinator
Sun Wukong
2,990
427
0
1,203
8,045
5,822
213
3,469
4,292
0
16,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,317
Gold Earned
18,315
179
Minions Killed
84
0
Camps Cleared
0
538,172
Distance Traveled
505,487
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,207
690
9
1
0
157,291
3
L
Vulcan
5,911
657
40
4
0
155,548
0
L
Arachne
6,197
689
35
4
0
192,648
0
W
Hercules
7,450
828
38
4
0
195,906
0
W
Scylla
7,982
887
105
12
0
165,789
0
W
Sun Wukong
6,885
765
36
4
0
176,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role