Player Matchup

Jormungandr
Jormungandr
Gold I
DarnDanny21
Jormungandr
Gold I
Level 118
God Stats
10W - 7L
1,428 SR
Queue Stats
52W - 36L
1,620 MMR
Party 1
Chaac
Chaac
Gold V
Ix ookami xI
Chaac
Gold V
Level 68
God Stats
13W - 8L
1,610 SR
Queue Stats
65W - 72L
1,242 MMR
Party 1
Agni
Agni
Gold V
Popovich67
Agni
Gold V
Level 67
God Stats
17W - 10L
1,591 SR
Queue Stats
85W - 78L
1,294 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 84
1,543 SR
1,385 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 115
1,426 SR
1,305 MMR
Kumbhakarna
Kumbhakarna
Bronze IV
Fizician
Kumbhakarna
Bronze IV
Level 118
God Stats
0W - 1L
1,278 SR
Queue Stats
1W - 5L
1,305 MMR
Party 2
Janus
Janus
Bronze IV
YaBeyEthan
Janus
Bronze IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,305 MMR
Party 2
Ne Zha
Ne Zha
Bronze IV
shxckzy
Ne Zha
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,305 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarnDanny21
Jormungandr
19
7 / 1 / 5
12,683
746
21,750
15,162
18,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
4 / 0 / 7
12,682
746
11,354
13,385
15,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 5 / 8
11,261
662
9,164
12,111
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AchillesOlorunKuzenboTyrCthulhu

VS

Bans
VulcanAh Muzen CabUllrHachimanIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Fizician
Kumbhakarna
15
0 / 4 / 4
9,687
570
4,677
20,274
22,730
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
16
2 / 5 / 4
10,579
622
9,753
13,691
5,942
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
shxckzy
Ne Zha
16
4 / 4 / 1
10,727
631
13,445
17,466
10,871
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
6
6
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DarnDanny21
Jormungandr
7
1
5
9.5
L
Kumbhakarna
Fizician
Kumbhakarna
0
4
4
0.5
W
4
0
7
7.5
W
2
5
8
1.2
L
Janus
2
5
4
0.8
L
Ne Zha
shxckzy
Ne Zha
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,268
Damage
27,875
40,658
Taken
51,431
39,190
Mitigated
39,543
7,305
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DarnDanny21
Jormungandr
21,750
5,338
0
3,270
15,162
18,479
356
5,946
9,216
63,307
4,931
L
Kumbhakarna
Fizician
Kumbhakarna
4,677
463
0
750
20,274
22,730
392
11,122
7,930
19,868
0
W
11,354
664
0
3,394
13,385
15,702
1,141
5,261
8,124
0
61,571
W
9,164
456
0
641
12,111
5,009
942
3,260
8,851
45,343
232
L
Janus
9,753
1,755
0
910
13,691
5,942
748
6,492
6,288
44,939
0
L
Ne Zha
shxckzy
Ne Zha
13,445
2,367
0
2,504
17,466
10,871
730
9,372
7,341
0
44,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
30,993
238
Minions Killed
144
0
Camps Cleared
0
894,562
Distance Traveled
958,442
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,683
746
83
5
0
293,894
3
L
Kumbhakarna
9,687
570
21
1
0
314,375
0
W
Chaac
12,682
746
81
5
0
323,787
0
W
Agni
11,261
662
74
4
0
276,881
0
L
Janus
10,579
622
71
4
0
298,987
3
L
Ne Zha
10,727
631
52
3
0
345,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role