Player Matchup

Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Alexander23YT23
Horus
Level 108
God Stats
5W - 11L
1,668 SR
Queue Stats
50W - 53L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
Delco7645
Baron Samedi
Level 66
God Stats
11W - 11L
1,586 SR
Queue Stats
98W - 67L
1,609 Elo+
Solo
Aphrodite
Aphrodite
isilent29
Aphrodite
Level 109
God Stats
0W - 5L
1,133 SR
Queue Stats
19W - 18L
1,470 Elo+
Party 2
Freya
Freya
jpchamp187
Freya
Level 128
God Stats
45W - 30L
1,535 SR
Queue Stats
78W - 72L
1,462 Elo+
Solo
Team Averages
Level 104
1,484 SR
1,507 Elo+

VS

Team Averages
Level 125
1,552 SR
1,511 Elo+
Chiron
Chiron
Dreadfeather78
Chiron
Level 99
God Stats
2W - 1L
1,712 SR
Queue Stats
48W - 36L
1,413 Elo+
Solo
Olorun
Olorun
Falcon_aniki
Olorun
Level 155
God Stats
35W - 40L
1,401 SR
Queue Stats
439W - 489L
1,516 Elo+
Party 1
Maui
Maui
Kensan1201
Maui
Level 144
God Stats
11W - 9L
1,684 SR
Queue Stats
251W - 279L
1,548 Elo+
Party 1
Awilix
Awilix
WheresMyBalls
Awilix
Level 102
God Stats
12W - 7L
1,689 SR
Queue Stats
140W - 128L
1,540 Elo+
Solo
Chaac
Chaac
xSpecs
Chaac
Level 127
God Stats
4W - 5L
1,275 SR
Queue Stats
27W - 19L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 2 / 0
5,362
487
2,111
8,447
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
5,796
527
4,883
9,834
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
Delco7645
Baron Samedi
9
1 / 3 / 2
5,788
526
6,689
11,155
6,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Aphrodite
isilent29
Aphrodite
12
0 / 2 / 0
6,398
582
1,342
5,211
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
9
0 / 3 / 2
5,173
470
5,224
6,568
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
5,715
520
6,036
7,212
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Olorun
12
2 / 0 / 3
7,023
638
3,520
3,439
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 3
5,468
497
2,578
9,530
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
10 / 0 / 2
7,708
701
9,098
7,012
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
xSpecs
Chaac
12
0 / 0 / 1
6,547
595
5,941
8,778
7,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
12
12
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
L
0
2
0
0
L
Baron Samedi
Delco7645
Baron Samedi
1
3
2
0.67
W
0
1
7
3.5
W
Olorun
2
0
3
3.5
W
0
2
3
0.75
W
10
0
2
11
L
Aphrodite
isilent29
Aphrodite
0
2
0
0
L
Freya
0
3
2
0.33
W
Chaac
xSpecs
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,249
Damage
27,173
41,215
Taken
35,971
20,061
Mitigated
20,033
16,777
Healing
14,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,111
1,423
0
3,392
8,447
2,783
0
474
7,973
0
36,333
L
4,883
2,419
40
4,738
9,834
6,614
0
0
9,834
0
39,461
L
Baron Samedi
Delco7645
Baron Samedi
6,689
2,042
320
3,533
11,155
6,510
0
2,015
9,140
28,400
0
W
6,036
2,041
390
2,119
7,212
2,459
480
3,382
3,610
0
46,877
W
Olorun
3,520
2,220
210
2,319
3,439
1,257
0
943
2,306
52,090
4,049
W
2,578
859
0
1,831
9,530
5,921
352
5,931
3,245
19,994
823
W
9,098
3,286
0
3,983
7,012
2,816
0
1,991
4,831
0
58,948
L
Aphrodite
isilent29
Aphrodite
1,342
216
0
2,642
5,211
1,764
0
2,179
3,032
47,845
0
L
Freya
5,224
1,512
0
2,112
6,568
2,390
0
926
5,642
30,485
1,248
W
Chaac
xSpecs
Chaac
5,941
1,214
0
3,229
8,778
7,580
67
0
8,186
0
47,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,517
Gold Earned
32,461
331
Minions Killed
389
0
Camps Cleared
0
1,067,408
Distance Traveled
1,132,627
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,362
487
51
5
0
273,681
0
L
Horus
5,796
527
68
6
0
196,180
0
L
Baron Samedi
5,788
526
33
3
0
194,418
0
W
Chiron
5,715
520
75
7
0
204,476
0
W
Olorun
7,023
638
104
9
0
211,447
2
W
Maui
5,468
497
32
3
0
225,972
3
W
Awilix
7,708
701
94
9
0
286,227
0
L
Aphrodite
6,398
582
107
10
0
198,840
2
L
Freya
5,173
470
72
7
0
204,289
0
W
Chaac
6,547
595
84
8
0
204,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role