Player Matchup

Scylla
Scylla
Diamond IV
Detzq
Scylla
Diamond IV
Level 147
God Stats
6W - 7L
1,640 SR
Queue Stats
208W - 220L
2,134 MMR
Party 1
Lancelot
Lancelot
Diamond IV
Gnomesnowboard
Lancelot
Diamond IV
Level 108
God Stats
13W - 12L
1,559 SR
Queue Stats
178W - 219L
2,187 MMR
Solo
Martichoras
Martichoras
Diamond I
YouKnowImHim
Martichoras
Diamond I
Level 159
God Stats
59W - 35L
1,781 SR
Queue Stats
108W - 89L
2,373 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,660 SR
2,231 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,805 SR
2,279 MMR
Gilgamesh
Gilgamesh
Diamond I
Elaments4
Gilgamesh
Diamond I
Level 167
God Stats
4W - 6L
1,885 SR
Queue Stats
107W - 111L
2,384 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Hauñt
Kuzenbo
Platinum II
Level 102
God Stats
8W - 3L
1,775 SR
Queue Stats
80W - 55L
2,089 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
Zzgian123zZ
Baron Samedi
Diamond I
Level 118
God Stats
9W - 5L
1,756 SR
Queue Stats
146W - 132L
2,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Detzq
Scylla
10
2 / 5 / 0
7,166
651
9,878
10,195
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
11
0 / 6 / 1
6,743
613
7,539
14,016
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
YouKnowImHim
Martichoras
12
0 / 4 / 2
7,206
655
8,370
10,515
4,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AchillesNe ZhaBastetFafnirThoth

VS

Bans
CharonAnhurPersephoneHou YiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elaments4
Gilgamesh
14
7 / 1 / 5
9,323
848
7,471
14,642
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
Hauñt
Kuzenbo
15
3 / 0 / 11
8,994
818
11,894
13,296
16,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Zzgian123zZ
Baron Samedi
14
5 / 1 / 9
9,434
858
12,104
7,869
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
Detzq
Scylla
2
5
0
0.4
W
Gilgamesh
Elaments4
Gilgamesh
7
1
5
9.5
L
Lancelot
0
6
1
0.08
W
Kuzenbo
Hauñt
Kuzenbo
3
0
11
8.5
L
Martichoras
YouKnowImHim
Martichoras
0
4
2
0.25
W
Baron Samedi
Zzgian123zZ
Baron Samedi
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,787
Damage
31,469
34,726
Taken
35,807
14,887
Mitigated
27,017
3,461
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Detzq
Scylla
9,878
958
0
0
10,195
3,386
0
5,715
3,733
20,565
0
W
Gilgamesh
Elaments4
Gilgamesh
7,471
2,487
0
5,800
14,642
6,334
774
3,163
10,736
0
44,038
L
Lancelot
7,539
1,247
0
997
14,016
7,358
0
8,487
4,823
0
19,015
W
Kuzenbo
Hauñt
Kuzenbo
11,894
3,742
0
6,734
13,296
16,098
599
3,558
9,089
21,674
1,096
L
Martichoras
YouKnowImHim
Martichoras
8,370
2,260
0
2,464
10,515
4,143
0
7,066
2,513
0
34,706
W
Baron Samedi
Zzgian123zZ
Baron Samedi
12,104
1,293
778
3,604
7,869
4,585
1,326
2,337
5,269
40,484
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,115
Gold Earned
27,751
119
Minions Killed
162
0
Camps Cleared
0
528,716
Distance Traveled
647,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,166
651
36
3
0
169,288
0
W
Gilgamesh
9,323
848
68
6
0
218,656
0
L
Lancelot
6,743
613
38
3
0
189,502
0
W
Kuzenbo
8,994
818
16
1
0
229,976
0
L
Martichoras
7,206
655
45
4
0
169,926
0
W
Baron Samedi
9,434
858
78
7
0
198,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role