Player Matchup

Charybdis
Charybdis
Fleeban
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
Gergg
Nu Wa
Level 54
God Stats
2W - 3L
1,565 SR
Queue Stats
45W - 36L
1,509 Elo+
Party 1
Bacchus
Bacchus
hulahoopa
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,389 Elo+
Party 1
Osiris
Osiris
iVulkaan
Osiris
Level 69
God Stats
0W - 3L
1,180 SR
Queue Stats
83W - 66L
1,530 Elo+
Party 1
Fenrir
Fenrir
sonicx2021
Fenrir
Level 36
God Stats
2W - 11L
1,251 SR
Queue Stats
10W - 21L
1,355 Elo+
Solo
Team Averages
Level 46
1,399 SR
1,460 Elo+

VS

Team Averages
Level 101
1,499 SR
1,488 Elo+
Ix Chel
Ix Chel
Bèèlll
Ix Chel
Level 109
God Stats
5W - 1L
1,286 SR
Queue Stats
167W - 163L
1,490 Elo+
Solo
Mulan
Mulan
DJ-K3N0BI-
Mulan
Level 104
God Stats
9W - 4L
1,760 SR
Queue Stats
177W - 163L
1,450 Elo+
Solo
Danzaburou
Danzaburou
HuntersBoring
Danzaburou
Level 77
God Stats
6W - 10L
1,594 SR
Queue Stats
114W - 109L
1,532 Elo+
Party 2
Lancelot
Lancelot
ducc_on_quack
Lancelot
Level 124
God Stats
6W - 6L
1,464 SR
Queue Stats
148W - 149L
1,473 Elo+
Party 2
Tiamat
Tiamat
kihugkjvghj
Tiamat
Level 89
God Stats
2W - 4L
1,390 SR
Queue Stats
145W - 143L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fleeban
Charybdis
10
1 / 2 / 0
5,799
483
4,374
6,418
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Gergg
Nu Wa
12
2 / 2 / 1
7,028
586
5,695
5,452
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
hulahoopa
Bacchus
9
0 / 1 / 2
5,756
480
4,057
6,809
5,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
iVulkaan
Osiris
12
4 / 3 / 0
7,028
586
6,382
10,159
7,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
sonicx2021
Fenrir
8
0 / 3 / 3
5,119
427
3,132
6,786
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bèèlll
Ix Chel
11
0 / 0 / 3
6,564
547
3,268
5,309
3,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
12
0 / 3 / 1
6,771
564
4,736
10,398
4,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
HuntersBoring
Danzaburou
12
3 / 1 / 0
6,976
581
6,637
9,534
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
ducc_on_quack
Lancelot
13
6 / 0 / 1
7,235
603
5,315
7,718
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
12
2 / 3 / 1
6,720
560
3,516
8,815
3,903
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
11
11
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Bèèlll
Ix Chel
0
0
3
1.5
W
Mulan
0
3
1
0.17
L
Charybdis
Fleeban
Charybdis
1
2
0
0.5
L
Nu Wa
Gergg
Nu Wa
2
2
1
1.25
W
Danzaburou
HuntersBoring
Danzaburou
3
1
0
3
W
Lancelot
ducc_on_quack
Lancelot
6
0
1
6.5
L
Bacchus
hulahoopa
Bacchus
0
1
2
1
L
Osiris
iVulkaan
Osiris
4
3
0
1.33
W
Tiamat
2
3
1
0.83
L
Fenrir
sonicx2021
Fenrir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,640
Damage
23,472
35,624
Taken
41,774
19,012
Mitigated
19,905
8,307
Healing
22,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Bèèlll
Ix Chel
3,268
637
1,462
3,025
5,309
3,172
0
1,604
3,705
31,205
0
W
Mulan
4,736
785
0
5,210
10,398
4,549
0
263
9,477
0
54,134
L
Charybdis
Fleeban
Charybdis
4,374
1,858
0
1,800
6,418
1,888
0
269
6,051
0
39,776
L
Nu Wa
Gergg
Nu Wa
5,695
865
0
980
5,452
1,649
704
2,805
2,647
45,618
854
W
Danzaburou
HuntersBoring
Danzaburou
6,637
3,318
0
4,410
9,534
4,375
289
2,346
7,188
0
54,912
W
Lancelot
ducc_on_quack
Lancelot
5,315
1,060
0
4,980
7,718
3,906
0
958
6,724
0
58,378
L
Bacchus
hulahoopa
Bacchus
4,057
435
0
1,774
6,809
5,956
0
2,074
4,578
14,617
0
L
Osiris
iVulkaan
Osiris
6,382
2,201
0
2,711
10,159
7,021
0
0
10,159
0
42,039
W
Tiamat
3,516
242
0
3,277
8,815
3,903
0
4,539
4,229
48,373
817
L
Fenrir
sonicx2021
Fenrir
3,132
888
0
1,042
6,786
2,498
0
1,203
5,458
0
15,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,730
Gold Earned
34,266
274
Minions Killed
403
0
Camps Cleared
0
1,146,863
Distance Traveled
1,191,631
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,564
547
39
3
0
234,318
5
W
Mulan
6,771
564
95
8
0
211,538
0
L
Charybdis
5,799
483
73
6
0
208,710
2
L
Nu Wa
7,028
586
79
7
0
215,828
2
W
Danzaburou
6,976
581
89
7
0
223,864
0
W
Lancelot
7,235
603
98
8
0
305,306
0
L
Bacchus
5,756
480
21
2
0
259,749
6
L
Osiris
7,028
586
78
7
0
208,297
4
W
Tiamat
6,720
560
82
7
0
216,605
4
L
Fenrir
5,119
427
23
2
0
254,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role