Player Matchup

Chaac
Chaac
KaptainKlay
Chaac
Level 98
God Stats
1W - 0L
1,781 SR
Queue Stats
1W - 2L
1,197 Elo+
Party 1
Ix Chel
Ix Chel
PapaPatek
Ix Chel
Level 128
God Stats
1W - 0L
1,499 SR
Queue Stats
5W - 2L
1,197 Elo+
Party 1
Izanami
Izanami
RipTravv
Izanami
Level 87
God Stats
6W - 8L
1,465 SR
Queue Stats
32W - 21L
1,537 Elo+
Party 1
Team Averages
Level 104
1,582 SR
1,310 Elo+

VS

Team Averages
Level 84
1,679 SR
1,548 Elo+
Ymir
Ymir
ElBritt
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,546 Elo+
Party 2
Ra
Ra
RepTC
Ra
Level 113
God Stats
2W - 1L
1,939 SR
Queue Stats
27W - 27L
1,618 Elo+
Party 2
Neith
Neith
Vonamberg
Neith
Level 121
God Stats
9W - 14L
1,599 SR
Queue Stats
218W - 225L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 11
9,071
698
6,019
13,525
13,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ix Chel
PapaPatek
Ix Chel
16
12 / 1 / 1
11,341
872
14,890
8,314
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
RipTravv
Izanami
15
0 / 2 / 8
9,555
735
7,657
8,802
3,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElBritt
Ymir
13
2 / 4 / 3
8,696
669
6,878
12,574
10,065
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
14
2 / 4 / 2
9,127
702
6,675
9,779
3,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Vonamberg
Neith
12
1 / 5 / 2
7,903
608
6,264
9,363
2,791
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
5
6
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
ElBritt
Ymir
2
4
3
0.88
W
1
3
11
2.17
W
Ix Chel
PapaPatek
Ix Chel
12
1
1
12.5
L
Ra
2
4
2
0.75
W
Izanami
RipTravv
Izanami
0
2
8
2
L
Neith
Vonamberg
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,566
Damage
19,817
30,641
Taken
31,716
21,245
Mitigated
15,994
6,323
Healing
3,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ElBritt
Ymir
6,878
929
0
0
12,574
10,065
0
2,125
9,980
16,307
321
W
6,019
1,432
277
2,824
13,525
13,486
783
5,718
7,759
0
20,817
W
Ix Chel
PapaPatek
Ix Chel
14,890
1,120
1,029
1,461
8,314
3,952
331
2,789
5,525
52,113
1,509
L
Ra
6,675
455
662
1,895
9,779
3,138
0
6,406
2,847
43,779
319
W
Izanami
RipTravv
Izanami
7,657
4,771
27
705
8,802
3,807
1,578
4,396
4,249
0
42,842
L
Neith
Vonamberg
Neith
6,264
2,777
0
739
9,363
2,791
0
5,215
3,619
0
25,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,967
Gold Earned
25,726
180
Minions Killed
148
0
Camps Cleared
0
642,023
Distance Traveled
695,719
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,696
669
20
2
0
225,411
0
W
Chaac
9,071
698
23
2
0
183,581
2
W
Ix Chel
11,341
872
82
6
0
229,107
0
L
Ra
9,127
702
85
7
0
243,798
0
W
Izanami
9,555
735
75
6
0
229,335
0
L
Neith
7,903
608
43
3
0
226,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role