Player Matchup

Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold IV
ArmedGalaxy
Anhur
Gold IV
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 67L
1,584 MMR
Party 1
Ra
Ra
Platinum IV
TioMuringaSx
Ra
Platinum IV
Level 221
God Stats
13W - 9L
1,364 SR
Queue Stats
34W - 31L
1,621 MMR
Solo
Hercules
Hercules
Platinum V
lZiuhzl
Hercules
Platinum V
Level 195
God Stats
13W - 16L
1,429 SR
Queue Stats
494W - 525L
1,606 MMR
Party 1
Ravana
Ravana
Platinum IV
nucaso
Ravana
Platinum IV
Level 69
God Stats
2W - 1L
1,549 SR
Queue Stats
176W - 172L
1,717 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,468 SR
1,606 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,557 SR
1,628 MMR
Bastet
Bastet
Bronze III
Chechincu
Bastet
Bronze III
Level 151
God Stats
0W - 1L
1,449 SR
Queue Stats
5W - 5L
1,538 MMR
Party 3
Surtr
Surtr
Platinum I
Cuadraditos
Surtr
Platinum I
Level 89
God Stats
1W - 2L
1,714 SR
Queue Stats
93W - 65L
2,123 MMR
Solo
Cerberus
Cerberus
Bronze III
Dolema
Cerberus
Bronze III
Level 147
God Stats
1W - 1L
1,686 SR
Queue Stats
5W - 5L
1,538 MMR
Party 3
Raijin
Raijin
Gold III
DrTrevas
Raijin
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,471 MMR
Solo
Cernunnos
Cernunnos
Gold V
Juniortx02
Cernunnos
Gold V
Level 103
God Stats
6W - 8L
1,435 SR
Queue Stats
146W - 143L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 0 / 1
5,325
533
3,475
6,714
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 1 / 2
5,930
593
5,216
5,821
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
0 / 1 / 0
6,307
631
1,922
3,528
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
lZiuhzl
Hercules
10
3 / 0 / 3
5,602
560
5,637
7,809
5,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
nucaso
Ravana
10
1 / 1 / 1
5,331
533
3,035
4,913
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangAthenaSun Wukong

VS

Bans
BellonaThorCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chechincu
Bastet
9
2 / 1 / 1
5,421
542
3,616
7,505
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 0
6,457
646
4,015
8,289
7,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
Dolema
Cerberus
9
0 / 1 / 0
5,092
509
1,822
6,793
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
DrTrevas
Raijin
12
1 / 0 / 1
6,157
616
1,969
2,388
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Juniortx02
Cernunnos
9
0 / 6 / 1
5,069
507
3,467
9,674
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
1
0.5
W
4
1
2
5
L
Bastet
Chechincu
Bastet
2
1
1
2.5
L
0
0
0
0
L
Cerberus
Dolema
Cerberus
0
1
0
0
L
Raijin
DrTrevas
Raijin
1
0
1
1.5
L
Cernunnos
Juniortx02
Cernunnos
0
6
1
0.08
W
0
1
0
0
W
Hercules
lZiuhzl
Hercules
3
0
3
4.5
W
Ravana
nucaso
Ravana
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,285
Damage
14,889
28,785
Taken
34,649
16,315
Mitigated
17,815
11,696
Healing
10,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,475
1,005
0
1,608
6,714
5,528
0
509
6,205
0
37,704
W
5,216
2,385
0
3,701
5,821
1,800
844
715
5,106
0
44,564
L
Bastet
Chechincu
Bastet
3,616
1,371
0
1,919
7,505
2,751
0
700
6,536
0
34,705
L
4,015
1,569
0
4,070
8,289
7,544
0
0
7,818
5,473
47,718
L
Cerberus
Dolema
Cerberus
1,822
221
0
3,244
6,793
4,035
0
515
6,190
17,941
0
L
Raijin
DrTrevas
Raijin
1,969
275
0
500
2,388
847
0
329
1,949
55,408
0
L
Cernunnos
Juniortx02
Cernunnos
3,467
1,219
0
1,183
9,674
2,638
0
0
9,674
0
33,318
W
1,922
82
538
1,397
3,528
1,171
0
1,244
2,136
53,020
1,982
W
Hercules
lZiuhzl
Hercules
5,637
2,482
0
3,158
7,809
5,754
285
788
7,021
0
23,957
W
Ravana
nucaso
Ravana
3,035
842
0
1,294
4,913
2,062
0
725
4,017
0
42,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,495
Gold Earned
28,196
370
Minions Killed
340
0
Camps Cleared
0
1,054,858
Distance Traveled
976,224
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,325
533
71
7
0
218,549
2
W
Anhur
5,930
593
79
8
0
167,852
0
L
Bastet
5,421
542
54
5
0
227,568
2
L
Surtr
6,457
646
94
9
0
193,550
0
L
Cerberus
5,092
509
22
2
0
212,444
0
L
Raijin
6,157
616
111
11
0
173,680
2
L
Cernunnos
5,069
507
59
6
0
168,982
0
W
Ra
6,307
631
117
12
0
223,923
2
W
Hercules
5,602
560
29
3
0
203,737
0
W
Ravana
5,331
533
74
7
0
240,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role