Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Laracadea
Set
Level 125
God Stats
2W - 1L
1,556 SR
Queue Stats
14W - 18L
1,506 Elo+
Solo
Bakasura
Bakasura
Sirdidymus
Bakasura
Level 137
God Stats
12W - 6L
1,736 SR
Queue Stats
12W - 8L
1,660 Elo+
Solo
Janus
Janus
scrule
Janus
Level 159
God Stats
21W - 19L
1,443 SR
Queue Stats
209W - 183L
1,400 Elo+
Solo
Medusa
Medusa
weckmon
Medusa
Level 167
God Stats
17W - 11L
1,625 SR
Queue Stats
318W - 306L
1,595 Elo+
Solo
Team Averages
Level 148
1,572 SR
1,532 Elo+

VS

Team Averages
Level 136
1,566 SR
1,532 Elo+
Ganesha
Ganesha
Fastolein
Ganesha
Level 139
God Stats
7W - 8L
1,826 SR
Queue Stats
166W - 152L
1,559 Elo+
Party 1
Surtr
Surtr
LoneMichiganWolf
Surtr
Level 92
God Stats
13W - 7L
1,528 SR
Queue Stats
156W - 141L
1,516 Elo+
Party 2
Merlin
Merlin
TOTALLYxTUBULAR2
Merlin
Level 159
God Stats
31W - 30L
1,405 SR
Queue Stats
403W - 380L
1,498 Elo+
Party 2
Cupid
Cupid
TTVOhNahImGhost
Cupid
Level 92
God Stats
2W - 3L
1,396 SR
Queue Stats
397W - 385L
1,566 Elo+
Party 1
Thanatos
Thanatos
killerra22Twitch
Thanatos
Level 200
God Stats
1W - 1L
1,672 SR
Queue Stats
20W - 25L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
4 / 1 / 8
6,259
626
2,828
8,120
5,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 6
5,484
548
3,489
7,433
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Sirdidymus
Bakasura
12
2 / 0 / 0
6,745
675
6,195
9,703
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
scrule
Janus
11
0 / 0 / 3
5,769
577
1,867
3,375
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
weckmon
Medusa
11
8 / 0 / 3
7,322
732
7,770
6,302
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fastolein
Ganesha
7
0 / 5 / 1
4,295
430
3,271
8,043
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 0
5,582
558
6,144
10,196
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 0
5,923
592
1,156
4,184
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
1 / 4 / 0
4,422
442
3,180
7,304
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 0
3,988
399
658
4,358
1,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
14
Kills
2
2
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
8
8
L
Ganesha
Fastolein
Ganesha
0
5
1
0.1
W
0
1
6
3
L
1
2
0
0.5
W
Bakasura
Sirdidymus
Bakasura
2
0
0
2
L
0
1
0
0
L
1
4
0
0.25
L
0
2
0
0
W
Janus
scrule
Janus
0
0
3
1.5
W
Medusa
weckmon
Medusa
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,149
Damage
14,409
34,933
Taken
34,085
16,583
Mitigated
15,420
14,695
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,828
765
0
2,231
8,120
5,729
0
1,956
6,164
0
20,208
L
Ganesha
Fastolein
Ganesha
3,271
506
0
987
8,043
4,945
0
265
7,778
18,625
0
W
3,489
1,579
0
1,690
7,433
3,481
0
655
6,778
0
41,768
L
6,144
2,652
0
4,701
10,196
5,386
0
0
8,217
764
39,099
W
Bakasura
Sirdidymus
Bakasura
6,195
3,731
0
7,027
9,703
3,998
0
276
8,841
0
32,507
L
1,156
73
0
1,324
4,184
1,511
0
1,239
2,945
47,518
419
L
3,180
1,724
399
1,841
7,304
2,308
0
363
6,941
0
21,432
L
658
282
0
1,439
4,358
1,270
0
0
4,358
0
11,976
W
Janus
scrule
Janus
1,867
324
0
1,773
3,375
1,066
0
624
2,751
41,724
0
W
Medusa
weckmon
Medusa
7,770
2,709
0
1,974
6,302
2,309
601
1,462
4,840
0
56,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,579
Gold Earned
24,210
342
Minions Killed
240
0
Camps Cleared
0
1,023,187
Distance Traveled
869,845
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,259
626
29
3
0
208,743
3
L
Ganesha
4,295
430
4
0
0
177,799
2
W
Set
5,484
548
66
7
0
221,165
1
L
Surtr
5,582
558
69
7
0
184,326
0
W
Bakasura
6,745
675
93
9
0
185,879
0
L
Merlin
5,923
592
92
9
0
179,567
0
L
Cupid
4,422
442
48
5
0
199,172
0
L
Thanatos
3,988
399
27
3
0
128,981
0
W
Janus
5,769
577
72
7
0
216,798
2
W
Medusa
7,322
732
82
8
0
190,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role