Player Matchup

Atlas
Atlas
Dutch7829
Atlas
Level 83
God Stats
2W - 0L
1,722 SR
Queue Stats
10W - 13L
1,413 Elo+
Party 1
Fenrir
Fenrir
FN Sukz
Fenrir
Level 37
God Stats
2W - 2L
1,328 SR
Queue Stats
4W - 5L
1,287 Elo+
Party 1
Chang'e
Chang'e
RfredR 115
Chang'e
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,293 Elo+
Party 1
Team Averages
Level 56
1,517 SR
1,331 Elo+

VS

Team Averages
Level 59
1,632 SR
1,416 Elo+
Zeus
Zeus
DiosHierbaBuena
Zeus
Level 61
God Stats
31W - 14L
1,685 SR
Queue Stats
134W - 73L
1,532 Elo+
Solo
Neith
Neith
TSB Jaycee
Neith
Level 67
God Stats
4W - 3L
1,813 SR
Queue Stats
43W - 42L
1,374 Elo+
Solo
Bellona
Bellona
truckosaurus6870
Bellona
Level 49
God Stats
19W - 26L
1,398 SR
Queue Stats
367W - 394L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dutch7829
Atlas
16
6 / 3 / 3
10,343
796
11,243
18,966
23,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
FN Sukz
Fenrir
15
4 / 2 / 4
9,779
752
5,648
13,199
6,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
RfredR 115
Chang'e
15
0 / 1 / 8
9,201
708
7,533
13,067
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
9,282
714
17,897
4,905
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
1 / 2 / 5
9,405
723
10,227
9,612
4,504
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 8 / 4
8,790
676
9,993
17,351
15,487
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
6
6
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
0
1
4.5
W
Atlas
Dutch7829
Atlas
6
3
3
2.5
W
Fenrir
FN Sukz
Fenrir
4
2
4
3
W
Chang'e
RfredR 115
Chang'e
0
1
8
4
L
Neith
1
2
5
1.75
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,424
Damage
38,117
45,232
Taken
31,868
35,237
Mitigated
21,991
10,936
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,897
674
0
0
4,905
2,000
0
3,210
1,683
44,399
0
W
Atlas
Dutch7829
Atlas
11,243
3,856
0
2,488
18,966
23,044
259
6,206
12,006
26,199
3,419
W
Fenrir
FN Sukz
Fenrir
5,648
686
0
793
13,199
6,451
696
5,115
7,900
0
32,479
W
Chang'e
RfredR 115
Chang'e
7,533
1,054
3,042
4,613
13,067
5,742
1,237
6,638
6,237
31,962
0
L
Neith
10,227
3,678
0
2,496
9,612
4,504
659
5,774
3,820
0
40,466
L
9,993
2,051
0
3,573
17,351
15,487
170
7,693
9,640
0
21,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,323
Gold Earned
27,477
132
Minions Killed
142
0
Camps Cleared
0
753,156
Distance Traveled
620,623
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,282
714
77
6
0
205,741
0
W
Atlas
10,343
796
31
2
0
229,613
0
W
Fenrir
9,779
752
46
4
0
277,015
0
W
Chang'e
9,201
708
55
4
0
246,528
0
L
Neith
9,405
723
49
4
0
203,366
3
L
Bellona
8,790
676
16
1
0
211,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role