Player Matchup

Bacchus
Bacchus
ACrypticGalaxy
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 81L
1,537 Elo+
Solo
Danzaburou
Danzaburou
FatherNook82
Danzaburou
Level 83
God Stats
0W - 5L
1,265 SR
Queue Stats
252W - 247L
1,450 Elo+
Party 1
Bakasura
Bakasura
GreenEyesGuy98
Bakasura
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 189L
1,465 Elo+
Party 1
Izanami
Izanami
Lockness559
Izanami
Level 115
God Stats
229W - 213L
1,533 SR
Queue Stats
316W - 300L
1,472 Elo+
Solo
Hera
Hera
notaveggieivan
Hera
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 118L
1,443 Elo+
Solo
Team Averages
Level 107
1,459 SR
1,473 Elo+

VS

Team Averages
Level 98
1,539 SR
1,455 Elo+
Olorun
Olorun
Backpage825v2
Olorun
Level 22
God Stats
3W - 0L
1,746 SR
Queue Stats
25W - 29L
1,442 Elo+
Party 2
Neith
Neith
Fame Battle716
Neith
Level 126
God Stats
42W - 39L
1,560 SR
Queue Stats
204W - 178L
1,430 Elo+
Party 3
Sol
Sol
Jamal144173
Sol
Level 109
God Stats
12W - 13L
1,390 SR
Queue Stats
180W - 173L
1,464 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
LootBoxes_Weeb
Morgan Le Fay
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,426 Elo+
Party 2
Ra
Ra
StepSis-Yaqub
Ra
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
7,997
533
8,889
18,746
21,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
FatherNook82
Danzaburou
13
2 / 3 / 3
7,604
507
8,687
12,552
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
12
2 / 7 / 4
6,821
455
7,447
18,295
8,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Izanami
Lockness559
Izanami
13
0 / 5 / 3
7,044
470
7,256
14,722
5,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 3 / 0
5,120
341
976
3,250
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
10,367
691
9,319
9,590
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
3 / 2 / 3
9,057
604
7,012
7,204
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 1 / 4
10,819
721
18,947
17,093
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
LootBoxes_Weeb
Morgan Le Fay
13
4 / 4 / 4
8,429
562
7,807
11,065
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 1 / 3
7,470
498
4,705
8,808
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
20
22
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
5
1
6
8
W
3
2
3
2.25
L
Danzaburou
FatherNook82
Danzaburou
2
3
3
1.17
L
Bakasura
2
7
4
0.57
W
7
1
4
9
L
Izanami
Lockness559
Izanami
0
5
3
0.3
W
Morgan Le Fay
LootBoxes_Weeb
Morgan Le Fay
4
4
4
1.5
W
1
1
3
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,255
Damage
47,790
67,565
Taken
53,760
41,233
Mitigated
22,309
17,480
Healing
22,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,889
1,867
0
4,361
18,746
21,660
0
9,292
9,378
37,363
529
W
9,319
6,173
0
4,038
9,590
4,067
2,852
1,817
7,307
66,620
2,171
W
7,012
2,015
69
2,395
7,204
2,906
1,856
2,171
5,033
0
57,494
L
Danzaburou
FatherNook82
Danzaburou
8,687
3,287
0
4,052
12,552
4,733
0
6,672
5,791
0
50,025
L
Bakasura
7,447
4,671
0
5,186
18,295
8,009
0
11,297
6,998
0
27,801
W
18,947
10,479
0
12,053
17,093
6,424
3,290
2,167
14,198
83,713
10,652
L
Izanami
Lockness559
Izanami
7,256
4,750
0
3,016
14,722
5,883
0
9,441
5,211
0
57,702
W
Morgan Le Fay
LootBoxes_Weeb
Morgan Le Fay
7,807
1,127
0
1,204
11,065
5,203
1,106
1,236
9,708
60,143
0
W
4,705
597
419
2,566
8,808
3,709
574
1,945
6,619
45,051
0
L
976
32
70
795
3,250
948
0
2,222
1,028
9,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,586
Gold Earned
46,142
299
Minions Killed
533
0
Camps Cleared
0
1,156,539
Distance Traveled
1,305,078
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,997
533
44
3
0
266,887
0
W
Olorun
10,367
691
120
8
0
285,576
0
W
Neith
9,057
604
104
7
0
247,702
0
L
Danzaburou
7,604
507
78
5
0
257,240
0
L
Bakasura
6,821
455
69
5
0
308,402
2
W
Sol
10,819
721
147
10
0
250,535
1
L
Izanami
7,044
470
91
6
0
248,153
0
W
Morgan Le Fay
8,429
562
85
6
0
247,708
0
W
Ra
7,470
498
77
5
0
273,557
0
L
Hera
5,120
341
17
1
0
75,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role