Player Matchup

Sobek
Sobek
 
Sobek
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Bauti11
Tsukuyomi
Level 114
God Stats
6W - 2L
1,618 SR
Queue Stats
120W - 132L
1,466 Elo+
Solo
Tyr
Tyr
DYAGONbr
Tyr
Level 158
God Stats
8W - 9L
1,381 SR
Queue Stats
98W - 92L
1,538 Elo+
Party 1
Janus
Janus
xINemesis
Janus
Level 134
God Stats
1W - 3L
1,291 SR
Queue Stats
102W - 98L
1,479 Elo+
Party 1
Medusa
Medusa
zPrimo
Medusa
Level 106
God Stats
6W - 5L
1,640 SR
Queue Stats
66W - 66L
1,483 Elo+
Party 1
Team Averages
Level 133
1,486 SR
1,493 Elo+

VS

Team Averages
Level 90
1,397 SR
1,497 Elo+
Ares
Ares
AlmadeTigre
Ares
Level 149
God Stats
4W - 6L
1,493 SR
Queue Stats
313W - 341L
1,502 Elo+
Solo
Lancelot
Lancelot
KzCoanTFI
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 101L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
SeNãoMataEuTruco
Sun Wukong
Level 106
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
WillBrk
Zeus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Yuniy
Medusa
Level 15
God Stats
0W - 1L
1,252 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 2 / 8
7,230
516
5,475
12,786
12,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Bauti11
Tsukuyomi
14
4 / 0 / 7
7,882
563
8,807
12,207
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 3
7,467
533
5,225
9,380
6,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
xINemesis
Janus
13
3 / 2 / 5
7,450
532
9,357
6,992
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
zPrimo
Medusa
13
3 / 1 / 4
8,098
578
7,538
6,280
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,413
458
4,469
16,162
13,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
KzCoanTFI
Lancelot
13
2 / 3 / 1
6,797
486
7,036
12,784
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
13
0 / 1 / 0
7,673
548
5,836
7,430
6,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zeus
WillBrk
Zeus
11
1 / 4 / 2
7,050
504
4,883
8,484
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Yuniy
Medusa
12
1 / 2 / 2
7,069
505
5,790
8,288
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
5
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
8
3.5
L
1
5
3
0.5
W
Tsukuyomi
Bauti11
Tsukuyomi
4
0
7
7.5
W
2
0
3
3.5
L
Lancelot
KzCoanTFI
Lancelot
2
3
1
0.83
L
Sun Wukong
0
1
0
0
L
Zeus
WillBrk
Zeus
1
4
2
0.5
L
Medusa
Yuniy
Medusa
1
2
2
1
W
Janus
xINemesis
Janus
3
2
5
2.75
W
Medusa
zPrimo
Medusa
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,402
Damage
28,014
47,645
Taken
53,148
30,027
Mitigated
33,295
18,812
Healing
9,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,475
636
320
5,311
12,786
12,686
388
2,090
10,559
21,876
0
L
4,469
199
0
1,551
16,162
13,659
0
6,505
9,207
14,710
582
W
Tsukuyomi
Bauti11
Tsukuyomi
8,807
2,045
0
7,191
12,207
5,121
0
2,742
9,424
0
67,042
W
5,225
209
0
2,866
9,380
6,914
0
1,353
7,483
60
44,756
L
Lancelot
KzCoanTFI
Lancelot
7,036
1,371
0
3,798
12,784
6,599
0
2,311
10,405
0
66,438
L
Sun Wukong
5,836
1,083
0
1,831
7,430
6,123
0
1,538
5,810
0
58,482
L
Zeus
WillBrk
Zeus
4,883
949
0
676
8,484
3,121
554
2,497
5,795
45,007
496
L
Medusa
Yuniy
Medusa
5,790
1,852
0
1,526
8,288
3,793
0
951
7,311
0
49,383
W
Janus
xINemesis
Janus
9,357
817
0
755
6,992
2,857
151
2,396
4,596
48,228
999
W
Medusa
zPrimo
Medusa
7,538
3,372
0
2,369
6,280
2,449
1,943
539
5,693
0
58,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,127
Gold Earned
35,002
384
Minions Killed
373
0
Camps Cleared
0
1,517,303
Distance Traveled
1,424,179
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,230
516
25
2
0
288,287
2
L
Ares
6,413
458
10
1
0
276,133
3
W
Tsukuyomi
7,882
563
100
7
0
332,628
0
W
Tyr
7,467
533
79
6
0
325,836
4
L
Lancelot
6,797
486
90
6
0
352,416
0
L
Sun Wukong
7,673
548
100
7
0
251,302
0
L
Zeus
7,050
504
92
7
0
257,532
0
L
Medusa
7,069
505
81
6
0
286,796
0
W
Janus
7,450
532
81
6
0
278,378
2
W
Medusa
8,098
578
99
7
0
292,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role