Player Matchup

Athena
Athena
BussyHolocst
Athena
Level 121
God Stats
7W - 23L
1,347 SR
Queue Stats
64W - 99L
1,379 Elo+
Party 1
Kali
Kali
DARK HOTSTREET
Kali
Level 124
God Stats
6W - 5L
1,502 SR
Queue Stats
61W - 78L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
JWSquigglyWorm
Guan Yu
Level 158
God Stats
8W - 3L
1,828 SR
Queue Stats
431W - 480L
1,465 Elo+
Party 1
Merlin
Merlin
LoreistLapis
Merlin
Level 149
God Stats
2W - 2L
1,832 SR
Queue Stats
197W - 237L
1,518 Elo+
Party 1
Ishtar
Ishtar
Okrakle
Ishtar
Level 109
God Stats
16W - 10L
1,549 SR
Queue Stats
67W - 92L
1,412 Elo+
Party 1
Team Averages
Level 132
1,612 SR
1,449 Elo+

VS

Team Averages
Level 124
1,685 SR
1,517 Elo+
Ao Kuang
Ao Kuang
Duke_Must_Die
Ao Kuang
Level 165
God Stats
2W - 1L
1,823 SR
Queue Stats
72W - 94L
1,483 Elo+
Party 2
Charon
Charon
FriendlyBandit96
Charon
Level 53
God Stats
1W - 3L
1,522 SR
Queue Stats
67W - 55L
1,529 Elo+
Party 3
Fenrir
Fenrir
ShadowGamer-__-
Fenrir
Level 178
God Stats
29W - 32L
1,549 SR
Queue Stats
68W - 78L
1,501 Elo+
Party 2
Anubis
Anubis
elitesniper-1
Anubis
Level 155
God Stats
3W - 3L
1,714 SR
Queue Stats
35W - 43L
1,493 Elo+
Party 2
Chiron
Chiron
xKingBobby
Chiron
Level 69
God Stats
16W - 10L
1,818 SR
Queue Stats
156W - 125L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 1 / 3
5,560
556
1,401
7,360
4,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 0 / 1
6,006
601
3,237
9,409
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 0
6,644
664
2,091
6,405
4,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Merlin
11
0 / 2 / 1
5,705
571
2,296
5,091
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Okrakle
Ishtar
10
0 / 1 / 1
5,110
511
1,906
6,439
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Duke_Must_Die
Ao Kuang
4
1 / 0 / 0
3,968
397
1,723
1,376
411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 3
5,958
596
3,393
8,491
6,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
5,089
509
3,175
5,940
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 0
6,179
618
3,613
6,055
2,910
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
xKingBobby
Chiron
11
2 / 0 / 0
6,190
619
4,918
4,107
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
5
5
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
0
1
3
1.5
W
2
0
1
2.5
L
Ao Kuang
Duke_Must_Die
Ao Kuang
1
0
0
1
L
0
1
3
1.5
W
2
1
0
2
W
Merlin
0
2
1
0.25
W
Ishtar
Okrakle
Ishtar
0
1
1
0.5
L
1
2
0
0.5
L
1
1
0
1
L
Chiron
xKingBobby
Chiron
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,931
Damage
16,822
34,704
Taken
25,969
17,170
Mitigated
15,621
13,802
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
1,401
329
0
2,068
7,360
4,963
0
2,480
4,880
13,459
0
W
3,237
1,303
0
5,893
9,409
3,809
0
2,657
6,752
0
43,259
L
Ao Kuang
Duke_Must_Die
Ao Kuang
1,723
627
0
728
1,376
411
0
133
1,221
5,792
0
L
3,393
761
178
2,230
8,491
6,923
0
911
7,486
23,685
1,285
W
2,091
693
108
2,281
6,405
4,356
0
0
6,405
0
39,154
W
Merlin
2,296
277
0
850
5,091
1,777
0
2,533
2,558
41,380
0
W
Ishtar
Okrakle
Ishtar
1,906
1,146
0
2,602
6,439
2,265
0
1,006
5,433
0
39,614
L
3,175
674
0
1,327
5,940
3,640
0
308
5,632
0
21,197
L
3,613
165
0
3,845
6,055
2,910
0
1,701
4,188
58,006
1,773
L
Chiron
xKingBobby
Chiron
4,918
1,436
372
1,682
4,107
1,737
0
322
3,745
0
48,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
27,384
316
Minions Killed
274
0
Camps Cleared
0
1,105,545
Distance Traveled
774,715
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,560
556
15
2
0
223,202
1
W
Kali
6,006
601
71
7
0
273,916
0
L
Ao Kuang
3,968
397
10
1
0
58,499
0
L
Charon
5,958
596
28
3
0
202,279
1
W
Guan Yu
6,644
664
68
7
0
208,766
1
W
Merlin
5,705
571
84
8
0
204,305
0
W
Ishtar
5,110
511
78
8
0
195,356
2
L
Fenrir
5,089
509
41
4
0
135,350
1
L
Anubis
6,179
618
110
11
0
179,097
2
L
Chiron
6,190
619
85
9
0
199,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role