Player Matchup

Bakasura
Bakasura
DekkerdsonSQWUD
Bakasura
Level 45
God Stats
9W - 8L
1,588 SR
Queue Stats
62W - 73L
1,388 Elo+
Solo
Izanami
Izanami
IceErock20
Izanami
Level 86
God Stats
14W - 6L
1,698 SR
Queue Stats
352W - 326L
1,520 Elo+
Party 2
Ymir
Ymir
predawnport690
Ymir
Level 105
God Stats
13W - 7L
1,583 SR
Queue Stats
272W - 255L
1,495 Elo+
Party 2
Bellona
Bellona
zJahil
Bellona
Level 90
God Stats
12W - 9L
1,599 SR
Queue Stats
78W - 67L
1,542 Elo+
Solo
Janus
Janus
zipal
Janus
Level 90
God Stats
11W - 11L
1,515 SR
Queue Stats
74W - 68L
1,490 Elo+
Solo
Team Averages
Level 83
1,596 SR
1,487 Elo+

VS

Team Averages
Level 52
1,530 SR
1,367 Elo+
Thanatos
Thanatos
ChopperGFN
Thanatos
Level 18
God Stats
1W - 4L
1,433 SR
Queue Stats
5W - 12L
1,370 Elo+
Party 1
Maui
Maui
Kusųo
Maui
Level 66
God Stats
0W - 1L
1,742 SR
Queue Stats
3W - 11L
1,302 Elo+
Party 1
Nut
Nut
Leaguesucks1
Nut
Level 26
God Stats
0W - 1L
1,273 SR
Queue Stats
3W - 11L
1,302 Elo+
Party 1
Erlang Shen
Erlang Shen
Niborlas
Erlang Shen
Level 48
God Stats
1W - 2L
1,580 SR
Queue Stats
7W - 15L
1,332 Elo+
Solo
Artemis
Artemis
oP Jixx
Artemis
Level 104
God Stats
4W - 2L
1,622 SR
Queue Stats
42W - 32L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
2 / 1 / 2
7,034
502
4,106
13,129
6,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
IceErock20
Izanami
14
8 / 0 / 2
8,634
617
10,872
4,574
2,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 9
8,243
589
6,758
9,389
9,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
zJahil
Bellona
13
1 / 0 / 1
7,893
564
4,998
7,836
8,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
zipal
Janus
15
2 / 2 / 3
8,382
599
4,809
5,616
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChopperGFN
Thanatos
12
1 / 4 / 1
6,444
460
5,031
14,266
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Maui
Kusųo
Maui
10
0 / 1 / 0
5,925
423
1,948
6,918
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 0
5,326
380
4,003
13,918
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Niborlas
Erlang Shen
12
0 / 2 / 1
7,188
513
6,816
11,773
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
oP Jixx
Artemis
13
2 / 2 / 1
7,487
535
5,553
7,626
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
3
3
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ChopperGFN
Thanatos
1
4
1
0.38
W
Bakasura
2
1
2
3
W
Izanami
IceErock20
Izanami
8
0
2
9
L
Maui
Kusųo
Maui
0
1
0
0
L
0
6
0
0
L
Erlang Shen
Niborlas
Erlang Shen
0
2
1
0.25
L
Artemis
oP Jixx
Artemis
2
2
1
1.25
W
2
0
9
6.5
W
Bellona
zJahil
Bellona
1
0
1
1.5
W
Janus
zipal
Janus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,543
Damage
23,351
40,544
Taken
54,501
27,776
Mitigated
26,149
14,790
Healing
19,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ChopperGFN
Thanatos
5,031
2,124
0
7,956
14,266
6,007
0
1,869
11,747
0
56,565
W
Bakasura
4,106
3,188
0
4,756
13,129
6,100
0
55
13,074
0
35,524
W
Izanami
IceErock20
Izanami
10,872
7,930
0
2,694
4,574
2,027
270
916
3,658
0
82,850
L
Maui
Kusųo
Maui
1,948
297
0
1,127
6,918
4,868
0
1,496
5,402
11,764
0
L
4,003
2,653
0
2,559
13,918
4,910
0
2,829
11,089
0
37,447
L
Erlang Shen
Niborlas
Erlang Shen
6,816
3,752
0
5,349
11,773
7,562
0
2,371
9,216
0
50,217
L
Artemis
oP Jixx
Artemis
5,553
2,216
0
2,047
7,626
2,802
85
2,281
4,988
0
58,478
W
6,758
1,647
0
3,442
9,389
9,218
84
977
8,412
18,487
1,398
W
Bellona
zJahil
Bellona
4,998
1,366
0
3,203
7,836
8,439
336
0
7,836
0
51,507
W
Janus
zipal
Janus
4,809
87
0
695
5,616
1,992
0
0
5,616
62,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,186
Gold Earned
32,370
442
Minions Killed
362
0
Camps Cleared
0
1,335,621
Distance Traveled
1,267,193
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,444
460
94
7
0
291,980
0
W
Bakasura
7,034
502
77
6
0
284,118
0
W
Izanami
8,634
617
131
9
0
268,329
0
L
Maui
5,925
423
20
1
0
278,641
3
L
Nut
5,326
380
46
3
0
214,717
0
L
Erlang Shen
7,188
513
104
7
0
256,908
0
L
Artemis
7,487
535
98
7
0
224,947
2
W
Ymir
8,243
589
26
2
0
273,756
0
W
Bellona
7,893
564
93
7
0
243,983
0
W
Janus
8,382
599
115
8
0
265,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role