Player Matchup

Bacchus
Bacchus
BobtheMartyr
Bacchus
Level 157
God Stats
1W - 3L
1,292 SR
Queue Stats
209W - 179L
1,547 Elo+
Party 1
Chang'e
Chang'e
IHaveBearHands
Chang'e
Level 159
God Stats
25W - 8L
1,706 SR
Queue Stats
224W - 184L
1,544 Elo+
Party 1
Anubis
Anubis
LizardKingTTV
Anubis
Level 128
God Stats
3W - 2L
1,647 SR
Queue Stats
59W - 59L
1,544 Elo+
Party 1
Horus
Horus
SimC666
Horus
Level 131
God Stats
39W - 35L
1,588 SR
Queue Stats
302W - 287L
1,523 Elo+
Solo
Medusa
Medusa
kenobiwanz
Medusa
Level 155
God Stats
2W - 8L
1,500 SR
Queue Stats
187W - 158L
1,557 Elo+
Party 1
Team Averages
Level 146
1,547 SR
1,543 Elo+

VS

Team Averages
Level 169
1,509 SR
1,548 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 312
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
OrangePower0411
Artio
Level 108
God Stats
2W - 2L
1,690 SR
Queue Stats
119W - 103L
1,574 Elo+
Solo
Vulcan
Vulcan
PM Fibulg
Vulcan
Level 119
God Stats
0W - 3L
1,315 SR
Queue Stats
233W - 215L
1,580 Elo+
Solo
Mulan
Mulan
Sesknight
Mulan
Level 101
God Stats
4W - 3L
1,541 SR
Queue Stats
96W - 98L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobtheMartyr
Bacchus
10
0 / 0 / 5
5,668
567
2,934
3,660
2,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 4
5,983
598
4,918
6,423
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 3
6,679
668
3,845
5,749
2,763
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Horus
SimC666
Horus
10
1 / 0 / 0
6,175
618
5,578
10,864
8,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
kenobiwanz
Medusa
12
5 / 0 / 0
6,739
674
6,513
4,558
1,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 1 / 0
5,291
529
5,210
8,756
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
 
Ishtar
8
0 / 4 / 0
4,471
447
2,209
6,942
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,640
464
2,452
8,999
5,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
PM Fibulg
Vulcan
10
0 / 3 / 0
5,154
515
3,176
4,878
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Sesknight
Mulan
9
0 / 2 / 0
4,748
475
2,302
7,469
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Ishtar
 
Ishtar
0
4
0
0
W
Bacchus
BobtheMartyr
Bacchus
0
0
5
2.5
W
3
0
4
5
W
3
0
3
4.5
L
0
2
0
0
L
Vulcan
PM Fibulg
Vulcan
0
3
0
0
L
Mulan
Sesknight
Mulan
0
2
0
0
W
Horus
SimC666
Horus
1
0
0
1
W
Medusa
kenobiwanz
Medusa
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,788
Damage
15,349
31,254
Taken
37,044
18,437
Mitigated
17,425
17,479
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,210
952
0
2,413
8,756
4,976
0
790
7,966
0
35,830
L
Ishtar
 
Ishtar
2,209
1,404
0
480
6,942
2,602
0
852
6,090
0
23,799
W
Bacchus
BobtheMartyr
Bacchus
2,934
634
0
1,749
3,660
2,984
0
1,236
2,424
15,861
0
W
4,918
409
709
5,092
6,423
2,281
0
1,095
5,328
43,296
3,475
W
3,845
98
0
3,773
5,749
2,763
417
2,292
3,457
44,046
952
L
2,452
127
1,042
3,431
8,999
5,681
0
3,503
5,496
15,561
2,201
L
Vulcan
PM Fibulg
Vulcan
3,176
168
0
500
4,878
1,463
0
3,879
999
34,762
0
L
Mulan
Sesknight
Mulan
2,302
97
0
1,747
7,469
2,703
0
2,438
5,031
0
33,533
W
Horus
SimC666
Horus
5,578
2,434
0
5,356
10,864
8,488
0
145
10,719
0
40,580
W
Medusa
kenobiwanz
Medusa
6,513
2,730
0
800
4,558
1,921
0
498
4,060
0
61,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,244
Gold Earned
24,304
368
Minions Killed
248
0
Camps Cleared
0
1,056,690
Distance Traveled
984,494
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,291
529
60
6
0
199,394
0
L
Ishtar
4,471
447
44
4
0
179,878
2
W
Bacchus
5,668
567
25
3
0
232,158
1
W
Chang'e
5,983
598
66
7
0
259,490
0
W
Anubis
6,679
668
94
9
0
190,535
0
L
Artio
4,640
464
17
2
0
212,515
0
L
Vulcan
5,154
515
68
7
0
186,558
2
L
Mulan
4,748
475
59
6
0
206,149
1
W
Horus
6,175
618
89
9
0
175,046
0
W
Medusa
6,739
674
94
9
0
199,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role