Player Matchup

Arachne
Arachne
Peacemaker448822
Arachne
Level 15
God Stats
0W - 2L
1,548 SR
Queue Stats
8W - 12L
1,526 Elo+
Party 1
Janus
Janus
RobotCactus
Janus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
TempleManCat
Bacchus
Level 85
God Stats
24W - 20L
1,785 SR
Queue Stats
60W - 46L
1,595 Elo+
Party 1
Vamana
Vamana
hastyturtle
Vamana
Level 127
God Stats
6W - 8L
1,781 SR
Queue Stats
196W - 113L
1,634 Elo+
Party 1
Artemis
Artemis
sabbigdaddy71
Artemis
Level 13
God Stats
3W - 7L
1,670 SR
Queue Stats
3W - 8L
1,492 Elo+
Party 1
Team Averages
Level 55
1,657 SR
1,550 Elo+

VS

Team Averages
Level 114
1,601 SR
1,504 Elo+
Anubis
Anubis
BLAZEGGRYT
Anubis
Level 155
God Stats
14W - 7L
1,644 SR
Queue Stats
299W - 282L
1,529 Elo+
Solo
Maui
Maui
EloT3rrorist
Maui
Level 69
God Stats
2W - 1L
1,585 SR
Queue Stats
17W - 14L
1,553 Elo+
Party 2
Kukulkan
Kukulkan
Kearo22
Kukulkan
Level 86
God Stats
4W - 2L
1,691 SR
Queue Stats
43W - 41L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
SimpForNIC
Gilgamesh
Level 104
God Stats
6W - 2L
1,649 SR
Queue Stats
137W - 141L
1,489 Elo+
Solo
Chiron
Chiron
StraxerStellaris
Chiron
Level 157
God Stats
1W - 0L
1,438 SR
Queue Stats
28W - 37L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,444
495
2,682
8,352
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 0
5,674
516
1,876
7,916
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TempleManCat
Bacchus
8
1 / 3 / 1
5,553
505
4,055
11,286
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
12
1 / 0 / 0
6,821
620
9,694
11,485
9,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
8
0 / 5 / 1
4,851
441
2,418
6,541
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BLAZEGGRYT
Anubis
12
3 / 1 / 5
6,552
596
5,693
8,376
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 2 / 9
6,795
618
5,007
11,074
8,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Kearo22
Kukulkan
12
4 / 0 / 3
6,896
627
5,557
3,160
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SimpForNIC
Gilgamesh
12
0 / 0 / 0
6,293
572
6,311
12,919
13,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 2
7,189
654
8,489
6,373
2,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
16
16
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
BLAZEGGRYT
Anubis
3
1
5
5.5
W
5
2
9
4.75
W
Kukulkan
Kearo22
Kukulkan
4
0
3
5.5
L
0
3
1
0.17
L
1
5
0
0.2
W
Gilgamesh
SimpForNIC
Gilgamesh
0
0
0
0
W
4
1
2
5
L
Bacchus
TempleManCat
Bacchus
1
3
1
0.5
L
Vamana
1
0
0
1
L
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,725
Damage
31,057
45,580
Taken
41,902
26,092
Mitigated
30,272
8,052
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BLAZEGGRYT
Anubis
5,693
443
0
6,011
8,376
3,991
41
626
7,624
57,874
0
W
5,007
942
0
1,875
11,074
8,923
0
2,802
8,152
15,178
1,186
W
Kukulkan
Kearo22
Kukulkan
5,557
106
0
238
3,160
1,322
174
268
2,852
36,761
787
L
2,682
2,189
0
871
8,352
3,081
0
3,135
5,169
0
32,555
L
1,876
36
0
240
7,916
2,283
0
5,797
1,734
21,949
0
W
Gilgamesh
SimpForNIC
Gilgamesh
6,311
2,076
0
3,042
12,919
13,158
0
0
12,012
0
46,370
W
8,489
2,706
359
1,392
6,373
2,878
15
1,964
4,338
0
54,400
L
Bacchus
TempleManCat
Bacchus
4,055
777
0
1,982
11,286
8,675
0
3,498
7,748
16,902
0
L
Vamana
9,694
4,377
0
4,460
11,485
9,703
0
1,447
9,174
0
53,580
L
Artemis
2,418
846
0
499
6,541
2,350
0
1,711
4,790
0
23,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
33,725
259
Minions Killed
351
0
Camps Cleared
0
1,114,675
Distance Traveled
1,122,079
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,552
596
101
9
0
246,201
0
W
Maui
6,795
618
13
1
0
239,296
5
W
Kukulkan
6,896
627
77
7
0
217,855
4
L
Arachne
5,444
495
64
6
0
267,251
0
L
Janus
5,674
516
30
3
0
200,204
0
W
Gilgamesh
6,293
572
64
6
0
204,454
2
W
Chiron
7,189
654
96
9
0
214,273
0
L
Bacchus
5,553
505
22
2
0
240,932
0
L
Vamana
6,821
620
100
9
0
223,437
0
L
Artemis
4,851
441
43
4
0
182,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role