Player Matchup

Hachiman
Hachiman
Gold V
Auelo
Hachiman
Gold V
Level 68
God Stats
8W - 8L
1,514 SR
Queue Stats
143W - 153L
1,374 MMR
Party 2
Ah Puch
Ah Puch
Gold III
LIL_J_BUBBLES
Ah Puch
Gold III
Level 126
God Stats
2W - 1L
1,824 SR
Queue Stats
21W - 22L
1,467 MMR
Party 1
Fafnir
Fafnir
Gold III
ShotOfTequiIa
Fafnir
Gold III
Level 119
God Stats
5W - 5L
1,596 SR
Queue Stats
88W - 86L
1,437 MMR
Solo
Horus
Horus
Gold IV
ThaChickenBandit
Horus
Gold IV
Level 153
God Stats
18W - 13L
1,626 SR
Queue Stats
76W - 80L
1,390 MMR
Party 1
Ravana
Ravana
Gold IV
bLent5
Ravana
Gold IV
Level 65
God Stats
41W - 36L
1,585 SR
Queue Stats
77W - 82L
1,494 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,629 SR
1,432 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,555 SR
1,438 MMR
Maui
Maui
Gold II
ImGero
Maui
Gold II
Level 168
God Stats
1W - 0L
1,304 SR
Queue Stats
78W - 83L
1,441 MMR
Solo
Nu Wa
Nu Wa
Gold II
LUA144mainmage
Nu Wa
Gold II
Level 67
God Stats
13W - 6L
1,567 SR
Queue Stats
61W - 56L
1,442 MMR
Solo
Chaac
Chaac
Gold II
Pulse758
Chaac
Gold II
Level 162
God Stats
2W - 2L
1,447 SR
Queue Stats
233W - 240L
1,446 MMR
Solo
Kali
Kali
Silver I
Tactical-Monkey3
Kali
Silver I
Level 147
God Stats
5W - 0L
1,955 SR
Queue Stats
21W - 23L
1,440 MMR
Solo
Hou Yi
Hou Yi
Silver III
xXGunNomadXx
Hou Yi
Silver III
Level 135
God Stats
1W - 0L
1,502 SR
Queue Stats
9W - 12L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Auelo
Hachiman
13
2 / 2 / 1
8,107
477
10,560
13,030
5,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
13
1 / 3 / 2
8,029
472
9,901
15,413
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 2
6,704
394
2,904
13,421
14,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 3 / 0
6,654
391
1,873
9,425
4,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ravana
bLent5
Ravana
16
2 / 2 / 1
8,287
487
11,344
12,503
5,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
AgniAthenaBellonaLoki

VS

Bans
SusanoThanatosAnhurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
ImGero
Maui
13
1 / 0 / 4
8,718
513
7,030
12,080
9,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 1 / 2
10,322
607
14,480
8,605
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Pulse758
Chaac
15
3 / 1 / 5
9,520
560
12,273
12,230
8,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 2
8,345
491
9,130
19,029
9,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
15
1 / 2 / 2
8,465
498
6,361
11,195
4,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
12
13
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Auelo
Hachiman
2
2
1
1.25
W
Maui
ImGero
Maui
1
0
4
3
L
Ah Puch
1
3
2
0.67
W
6
1
2
7
W
Chaac
Pulse758
Chaac
3
1
5
5.5
L
0
3
2
0.33
W
1
2
2
1
L
1
3
0
0.33
L
Ravana
bLent5
Ravana
2
2
1
1.25
W
Hou Yi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,582
Damage
49,274
63,792
Taken
63,139
35,750
Mitigated
35,128
18,472
Healing
18,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Auelo
Hachiman
10,560
6,944
0
4,213
13,030
5,225
686
3,975
8,908
0
63,935
W
Maui
ImGero
Maui
7,030
2,035
0
2,076
12,080
9,491
0
1,758
10,055
35,588
3,055
L
Ah Puch
9,901
425
0
4,287
15,413
5,798
0
3,252
11,917
69,755
0
W
14,480
2,316
180
2,805
8,605
2,722
0
1,326
7,235
68,770
1,441
W
Chaac
Pulse758
Chaac
12,273
1,179
0
3,416
12,230
8,360
456
3,961
8,230
0
70,314
L
2,904
508
0
2,811
13,421
14,345
0
3,400
9,818
26,435
0
W
9,130
4,220
0
8,323
19,029
9,721
0
4,558
14,287
0
75,282
L
1,873
628
0
1,991
9,425
4,485
0
5,591
3,201
0
21,698
L
Ravana
bLent5
Ravana
11,344
2,613
0
5,170
12,503
5,897
0
3,612
8,784
0
85,846
W
Hou Yi
6,361
2,759
0
1,715
11,195
4,834
486
932
10,157
0
68,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
45,370
416
Minions Killed
514
0
Camps Cleared
0
1,522,997
Distance Traveled
1,734,336
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,107
477
87
5
0
314,640
0
W
Maui
8,718
513
62
4
0
364,617
9
L
Ah Puch
8,029
472
120
7
0
320,231
0
W
Nu Wa
10,322
607
99
6
0
308,266
0
W
Chaac
9,520
560
148
9
0
373,540
2
L
Fafnir
6,704
394
40
2
0
341,920
1
W
Kali
8,345
491
113
7
0
369,382
0
L
Horus
6,654
391
43
3
0
153,989
1
L
Ravana
8,287
487
126
7
0
392,217
0
W
Hou Yi
8,465
498
92
5
0
318,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role