Player Matchup

King Arthur
King Arthur
Platinum IV
CaptainVanchu
King Arthur
Platinum IV
Level 221
God Stats
26W - 24L
1,546 SR
Queue Stats
219W - 215L
1,700 MMR
Solo
Mercury
Mercury
Gold I
FarsF
Mercury
Gold I
Level 144
God Stats
9W - 10L
1,329 SR
Queue Stats
249W - 256L
1,663 MMR
Solo
Ymir
Ymir
Platinum V
TioMuringaSx
Ymir
Platinum V
Level 221
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 38L
1,552 MMR
Solo
Agni
Agni
Gold V
TutankamonXL
Agni
Gold V
Level 82
God Stats
5W - 0L
1,807 SR
Queue Stats
13W - 13L
1,502 MMR
Solo
Medusa
Medusa
Platinum V
juanesquilo
Medusa
Platinum V
Level 154
God Stats
14W - 11L
1,493 SR
Queue Stats
82W - 73L
1,635 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 164
1,535 SR
1,610 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,550 SR
1,572 MMR
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
Exarchopoulos
Artio
Gold III
Level 157
God Stats
2W - 5L
1,578 SR
Queue Stats
50W - 51L
1,523 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Kaesera
Guan Yu
Platinum III
Level 125
God Stats
17W - 19L
1,927 SR
Queue Stats
181W - 173L
1,918 MMR
Party 1
Anubis
Anubis
Gold IV
Noscive
Anubis
Gold IV
Level 149
God Stats
0W - 1L
1,325 SR
Queue Stats
51W - 54L
1,515 MMR
Party 1
Olorun
Olorun
Silver II
lucianodenice
Olorun
Silver II
Level 150
God Stats
1W - 2L
1,418 SR
Queue Stats
84W - 82L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainVanchu
King Arthur
12
2 / 0 / 0
6,997
777
5,971
7,316
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
FarsF
Mercury
10
0 / 1 / 2
5,403
600
1,635
6,123
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 1
5,508
612
1,524
3,645
2,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,573
619
3,052
4,596
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
1 / 0 / 0
6,722
747
3,804
5,060
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArachneAthenaAo Kuang

VS

Bans
SurtrGaneshaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 0 / 1
4,745
527
1,461
4,482
2,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 0
4,629
514
1,564
5,648
3,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Kaesera
Guan Yu
10
0 / 2 / 0
5,148
572
4,874
9,262
4,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anubis
Noscive
Anubis
10
1 / 1 / 0
5,130
570
1,546
4,935
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
0 / 1 / 0
4,668
519
731
4,214
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
0
1
0.5
W
King Arthur
CaptainVanchu
King Arthur
2
0
0
2
L
0
0
0
0
W
Mercury
FarsF
Mercury
0
1
2
1
L
Guan Yu
Kaesera
Guan Yu
0
2
0
0
L
Anubis
Noscive
Anubis
1
1
0
1
W
0
0
1
0.5
W
1
0
0
1
W
Medusa
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,986
Damage
10,176
26,740
Taken
28,541
12,013
Mitigated
14,602
10,025
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,461
112
0
837
4,482
2,432
0
1,356
3,126
0
33,965
W
King Arthur
CaptainVanchu
King Arthur
5,971
1,054
0
3,600
7,316
4,225
0
0
7,316
0
54,319
L
1,564
33
795
1,622
5,648
3,685
0
1,539
4,109
13,147
323
W
Mercury
FarsF
Mercury
1,635
835
0
140
6,123
2,156
0
1,466
4,657
0
38,578
L
Guan Yu
Kaesera
Guan Yu
4,874
272
0
3,814
9,262
4,780
0
0
8,656
0
37,324
L
Anubis
Noscive
Anubis
1,546
0
0
2,474
4,935
2,398
0
1,530
3,405
35,031
0
W
1,524
466
0
1,365
3,645
2,466
0
899
2,746
22,406
0
W
3,052
415
0
1,580
4,596
1,296
150
420
4,176
40,748
1,085
W
Medusa
3,804
1,029
0
3,340
5,060
1,870
510
1,186
3,874
0
57,348
L
731
335
0
1,067
4,214
1,307
0
37
4,177
21,814
4,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,203
Gold Earned
24,320
366
Minions Killed
256
0
Camps Cleared
0
993,556
Distance Traveled
910,859
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,745
527
63
7
0
163,722
0
W
King Arthur
6,997
777
92
10
0
176,498
1
L
Artio
4,629
514
18
2
0
210,713
2
W
Mercury
5,403
600
70
8
0
224,719
0
L
Guan Yu
5,148
572
64
7
0
200,122
4
L
Anubis
5,130
570
71
8
0
217,330
1
W
Ymir
5,508
612
42
5
0
198,000
3
W
Agni
5,573
619
63
7
0
201,120
4
W
Medusa
6,722
747
99
11
0
193,219
0
L
Olorun
4,668
519
40
4
0
118,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role