Player Matchup

Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
JDMxDILLY
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,456 Elo+
Party 1
Yemoja
Yemoja
averagecoasr532
Yemoja
Level 27
God Stats
0W - 2L
1,265 SR
Queue Stats
58W - 63L
1,475 Elo+
Solo
Loki
Loki
crazypain303
Loki
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,548 Elo+
Party 1
Chronos
Chronos
xxxKimberlyxxx
Chronos
Level 158
God Stats
0W - 2L
1,281 SR
Queue Stats
149W - 171L
1,444 Elo+
Solo
Team Averages
Level 83
1,409 SR
1,485 Elo+

VS

Team Averages
Level 109
1,503 SR
1,530 Elo+
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
A1ezand_01
Yemoja
Level 106
God Stats
2W - 0L
1,753 SR
Queue Stats
35W - 20L
1,594 Elo+
Solo
Ah Puch
Ah Puch
Creatur30fHabit
Ah Puch
Level 83
God Stats
1W - 0L
1,263 SR
Queue Stats
35W - 34L
1,436 Elo+
Solo
Anhur
Anhur
ProOGXGRANDMA
Anhur
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,551 Elo+
Party 2
Scylla
Scylla
RoyalAegis21
Scylla
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 3 / 1
5,826
971
5,798
8,345
8,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
9
0 / 4 / 1
5,313
886
3,366
7,289
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 1 / 1
5,770
962
2,508
5,608
4,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 3 / 1
5,603
934
4,705
5,833
2,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
5,008
835
1,145
2,477
958
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 0 / 7
6,530
1,088
5,487
3,881
1,715
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
A1ezand_01
Yemoja
12
3 / 0 / 4
7,239
1,207
1,558
3,610
3,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 0 / 8
6,745
1,124
10,380
4,077
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 6
6,330
1,055
2,703
4,183
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
11
3 / 1 / 7
6,534
1,089
6,359
5,705
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
2
Kills
11
11
Deaths
2
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
1
0.5
W
Artemis
 
Artemis
2
0
7
5.5
W
Yemoja
A1ezand_01
Yemoja
3
0
4
5
W
1
0
8
5
L
Rama
0
4
1
0.13
W
2
1
6
5
W
Scylla
3
1
7
6.5
L
0
1
1
0.5
L
1
3
1
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,522
Damage
26,487
29,552
Taken
21,456
18,881
Mitigated
10,997
8,646
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,798
390
822
1,795
8,345
8,358
0
3,741
4,303
3,116
9,261
W
Artemis
 
Artemis
5,487
1,271
400
1,404
3,881
1,715
437
1,236
2,645
0
8,660
W
Yemoja
A1ezand_01
Yemoja
1,558
536
5,343
1,681
3,610
3,213
0
1,148
2,462
3,976
855
W
10,380
212
331
882
4,077
1,868
0
296
3,781
26,067
0
L
Rama
3,366
2,751
0
716
7,289
2,846
0
5,319
1,912
0
6,190
W
2,703
1,951
140
79
4,183
1,985
253
1,501
2,682
0
7,233
W
Scylla
6,359
470
285
1,576
5,705
2,216
345
1,231
4,474
10,130
469
L
2,508
342
2,531
1,177
5,608
4,373
0
3,796
1,587
9,026
0
L
4,705
790
14
52
5,833
2,346
0
2,883
2,944
0
9,612
L
1,145
271
736
803
2,477
958
0
1,620
790
4,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,520
Gold Earned
33,378
51
Minions Killed
65
0
Camps Cleared
0
599,694
Distance Traveled
603,523
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,826
971
14
2
0
140,015
0
W
Artemis
6,530
1,088
2
0
0
118,308
0
W
Yemoja
7,239
1,207
3
1
0
109,407
0
W
Ah Puch
6,745
1,124
41
7
0
140,751
0
L
Rama
5,313
886
7
1
0
103,108
0
W
Anhur
6,330
1,055
14
2
0
118,587
0
W
Scylla
6,534
1,089
5
1
0
116,470
0
L
Yemoja
5,770
962
17
3
0
118,896
0
L
Loki
5,603
934
10
2
0
135,594
0
L
Chronos
5,008
835
3
1
0
102,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role