Player Matchup

Terra
Terra
Gold II
 
Terra
Gold II
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Platinum II
CosmicStrife
Serqet
Platinum II
Level 227
God Stats
4W - 2L
1,635 SR
Queue Stats
32W - 11L
1,948 MMR
Party 2
Rama
Rama
Gold II
Inimari
Rama
Gold II
Level 91
God Stats
5W - 0L
1,927 SR
Queue Stats
54W - 29L
1,851 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
JoeysBad
Gilgamesh
Platinum I
Level 242
God Stats
16W - 13L
1,713 SR
Queue Stats
88W - 74L
1,937 MMR
Solo
Janus
Janus
Platinum II
SheoKami
Janus
Platinum II
Level 187
God Stats
1W - 0L
1,447 SR
Queue Stats
39W - 24L
2,097 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 191
1,645 SR
1,867 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,503 SR
1,907 MMR
Charybdis
Charybdis
Diamond V
LatináLover
Charybdis
Diamond V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 92L
1,957 MMR
Party 3
Osiris
Osiris
Platinum III
Murphy02
Osiris
Platinum III
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 73L
1,876 MMR
Solo
Baba Yaga
Baba Yaga
Diamond V
VenomHQ
Baba Yaga
Diamond V
Level 141
God Stats
4W - 4L
1,708 SR
Queue Stats
77W - 56L
1,952 MMR
Party 3
Geb
Geb
Gold II
YamiEdon
Geb
Gold II
Level 176
God Stats
3W - 6L
1,572 SR
Queue Stats
46W - 33L
1,868 MMR
Solo
Mulan
Mulan
Gold I
keving1207
Mulan
Gold I
Level 143
God Stats
0W - 2L
1,233 SR
Queue Stats
20W - 15L
1,882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 0 / 4
5,954
595
3,505
5,607
4,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
11
2 / 0 / 3
5,835
584
5,024
7,127
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Inimari
Rama
12
1 / 0 / 1
6,503
650
3,421
5,661
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
JoeysBad
Gilgamesh
12
0 / 1 / 1
6,797
680
5,512
10,916
6,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
SheoKami
Janus
11
4 / 0 / 0
6,181
618
4,214
4,426
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiBastetThanatosLancelot

VS

Bans
AthenaAgniCharonDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LatináLover
Charybdis
11
0 / 1 / 0
5,550
555
1,168
3,989
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Osiris
Murphy02
Osiris
9
0 / 0 / 0
4,862
486
2,130
7,354
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
VenomHQ
Baba Yaga
10
0 / 2 / 0
5,328
533
3,525
5,159
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
5,032
503
2,789
7,794
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
10
1 / 1 / 0
5,624
562
5,317
8,762
7,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
1
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
4
2
W
Serqet
2
0
3
3.5
W
Rama
Inimari
Rama
1
0
1
1.5
W
Gilgamesh
JoeysBad
Gilgamesh
0
1
1
0.5
L
Charybdis
LatináLover
Charybdis
0
1
0
0
L
Osiris
Murphy02
Osiris
0
0
0
0
W
Janus
SheoKami
Janus
4
0
0
4
L
Baba Yaga
VenomHQ
Baba Yaga
0
2
0
0
L
0
3
0
0
L
Mulan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,676
Damage
14,929
33,737
Taken
33,058
17,026
Mitigated
19,487
15,795
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,505
1,192
863
2,992
5,607
4,314
0
1,737
3,870
13,706
1,320
W
Serqet
5,024
1,349
0
4,047
7,127
2,746
0
1,213
5,914
0
35,363
W
Rama
Inimari
Rama
3,421
3,062
0
3,613
5,661
1,915
819
1,205
4,456
0
65,163
W
Gilgamesh
JoeysBad
Gilgamesh
5,512
2,290
0
3,539
10,916
6,422
0
112
10,804
0
55,193
L
Charybdis
LatináLover
Charybdis
1,168
709
0
2,213
3,989
1,238
0
584
3,361
0
50,065
L
Osiris
Murphy02
Osiris
2,130
1,157
0
2,187
7,354
4,363
0
1,158
6,056
0
34,678
W
Janus
SheoKami
Janus
4,214
230
0
741
4,426
1,629
0
2,075
2,351
47,083
597
L
Baba Yaga
VenomHQ
Baba Yaga
3,525
79
0
1,142
5,159
1,739
0
1,330
3,637
47,847
0
L
2,789
521
0
1,958
7,794
4,784
0
3,708
3,660
11,604
1,565
L
Mulan
5,317
639
0
2,018
8,762
7,363
0
353
8,247
0
38,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
26,396
394
Minions Killed
333
0
Camps Cleared
0
1,095,114
Distance Traveled
1,034,409
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,954
595
23
2
0
214,850
2
W
Serqet
5,835
584
73
7
0
254,284
1
W
Rama
6,503
650
108
11
0
180,790
0
W
Gilgamesh
6,797
680
90
9
0
207,646
3
L
Charybdis
5,550
555
95
10
0
189,040
0
L
Osiris
4,862
486
61
6
0
234,855
0
W
Janus
6,181
618
100
10
0
237,544
0
L
Baba Yaga
5,328
533
96
10
0
212,101
3
L
Geb
5,032
503
15
2
0
200,349
0
L
Mulan
5,624
562
66
7
0
198,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role