Player Matchup

Thor
Thor
Diamond III
Giqgle
Thor
Diamond III
Level 157
God Stats
1W - 2L
1,591 SR
Queue Stats
275W - 255L
2,235 MMR
Solo
Atlas
Atlas
Masters
SpkNoEvil
Atlas
Masters
Level 171
God Stats
47W - 40L
1,644 SR
Queue Stats
376W - 346L
2,516 MMR
Solo
Osiris
Osiris
Masters
TheMyrlyn
Osiris
Masters
Level 157
God Stats
11W - 7L
1,723 SR
Queue Stats
150W - 121L
2,518 MMR
Solo
Rama
Rama
Diamond II
hybrîd
Rama
Diamond II
Level 200
God Stats
3W - 2L
1,669 SR
Queue Stats
67W - 60L
2,231 MMR
Party 1
Raijin
Raijin
Diamond III
niamaru
Raijin
Diamond III
Level 227
God Stats
5W - 5L
1,589 SR
Queue Stats
346W - 335L
2,232 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 182
1,643 SR
2,347 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 162
1,627 SR
2,347 MMR
Horus
Horus
Diamond II
Coopinq
Horus
Diamond II
Level 166
God Stats
6W - 7L
2,026 SR
Queue Stats
251W - 226L
2,348 MMR
Solo
Mulan
Mulan
Diamond II
JungleMerchant
Mulan
Diamond II
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 77L
2,208 MMR
Party 2
Agni
Agni
Masters
JustínBieber
Agni
Masters
Level 154
God Stats
8W - 15L
1,558 SR
Queue Stats
302W - 267L
2,401 MMR
Party 3
Ix Chel
Ix Chel
Diamond II
WellDoneWagyu
Ix Chel
Diamond II
Level 224
God Stats
2W - 4L
1,300 SR
Queue Stats
189W - 163L
2,210 MMR
Party 2
Anhur
Anhur
Masters
lLucks
Anhur
Masters
Level 210
God Stats
2W - 2L
1,749 SR
Queue Stats
13W - 17L
2,571 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Giqgle
Thor
12
4 / 1 / 3
6,391
581
4,592
9,720
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
SpkNoEvil
Atlas
11
0 / 1 / 6
6,347
577
5,460
8,262
5,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
TheMyrlyn
Osiris
13
2 / 0 / 1
7,480
680
9,415
10,038
8,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
hybrîd
Rama
11
4 / 2 / 3
6,424
584
5,879
4,882
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
niamaru
Raijin
13
4 / 1 / 1
7,223
657
4,835
6,443
2,604
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Sun WukongVulcanAphroditeTerra

VS

Bans
BellonaAresThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Coopinq
Horus
9
0 / 1 / 3
5,483
498
2,259
8,316
6,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 0
5,656
514
5,805
13,333
6,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 1
5,937
540
4,179
6,693
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
11
0 / 4 / 1
6,000
545
5,039
8,063
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
lLucks
Anhur
8
3 / 4 / 0
5,263
478
4,163
7,350
2,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
5
5
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
Coopinq
Horus
0
1
3
1.5
W
Thor
Giqgle
Thor
4
1
3
5.5
L
0
3
0
0
L
2
2
1
1.25
W
Atlas
SpkNoEvil
Atlas
0
1
6
3
W
Osiris
TheMyrlyn
Osiris
2
0
1
2.5
L
Ix Chel
0
4
1
0.13
W
Rama
hybrîd
Rama
4
2
3
2.75
L
Anhur
lLucks
Anhur
3
4
0
0.75
W
Raijin
niamaru
Raijin
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,181
Damage
21,445
39,345
Taken
43,755
20,446
Mitigated
19,563
10,625
Healing
16,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Coopinq
Horus
2,259
1,207
1,258
4,339
8,316
6,246
0
2,563
5,753
0
14,467
W
Thor
Giqgle
Thor
4,592
1,717
0
4,091
9,720
3,382
31
2,013
7,705
0
48,242
L
5,805
845
0
5,194
13,333
6,105
0
0
12,489
0
41,779
L
4,179
532
0
2,522
6,693
2,016
0
1,573
5,120
50,837
0
W
Atlas
SpkNoEvil
Atlas
5,460
1,688
0
1,785
8,262
5,094
0
1,026
7,190
24,403
1,941
W
Osiris
TheMyrlyn
Osiris
9,415
3,516
0
3,554
10,038
8,094
0
286
9,752
0
61,518
L
Ix Chel
5,039
519
277
1,628
8,063
2,857
0
4,340
3,723
47,895
1,640
W
Rama
hybrîd
Rama
5,879
4,085
0
1,049
4,882
1,272
93
1,723
3,144
0
45,913
L
Anhur
lLucks
Anhur
4,163
2,838
0
1,648
7,350
2,339
0
1,724
5,626
0
34,222
W
Raijin
niamaru
Raijin
4,835
735
0
146
6,443
2,604
0
3,964
2,419
55,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,865
Gold Earned
28,339
391
Minions Killed
317
0
Camps Cleared
0
1,129,948
Distance Traveled
1,073,494
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,483
498
12
1
0
245,385
3
W
Thor
6,391
581
66
6
0
249,153
0
L
Mulan
5,656
514
78
7
0
207,751
0
L
Agni
5,937
540
87
8
0
251,086
0
W
Atlas
6,347
577
20
2
0
242,900
1
W
Osiris
7,480
680
105
10
0
211,299
0
L
Ix Chel
6,000
545
89
8
0
200,839
0
W
Rama
6,424
584
88
8
0
213,690
3
L
Anhur
5,263
478
51
5
0
168,433
2
W
Raijin
7,223
657
112
10
0
212,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role