Player Matchup

Ra
Ra
FREEHOOD23
Ra
Level 49
God Stats
15W - 13L
1,127 SR
Queue Stats
80W - 65L
1,400 Elo+
Party 2
Merlin
Merlin
SOULEtludere
Merlin
Level 55
God Stats
5W - 6L
1,613 SR
Queue Stats
14W - 29L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SilentRazer1271
Guan Yu
Level 9
God Stats
1W - 2L
1,283 SR
Queue Stats
25W - 28L
1,289 Elo+
Party 2
Skadi
Skadi
khamikah
Skadi
Level 69
God Stats
10W - 14L
1,491 SR
Queue Stats
73W - 89L
1,416 Elo+
Solo
Mercury
Mercury
peasncarrots07
Mercury
Level 67
God Stats
5W - 9L
1,661 SR
Queue Stats
100W - 85L
1,444 Elo+
Party 2
Team Averages
Level 50
1,435 SR
1,410 Elo+

VS

Team Averages
Level 66
1,479 SR
1,397 Elo+
Bellona
Bellona
HeyStepBrother
Bellona
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 19L
1,489 Elo+
Solo
Cerberus
Cerberus
Pistolshrimp913
Cerberus
Level 65
God Stats
58W - 60L
1,521 SR
Queue Stats
141W - 131L
1,425 Elo+
Party 1
Anhur
Anhur
RhythmP
Anhur
Level 18
God Stats
13W - 17L
1,469 SR
Queue Stats
110W - 110L
1,334 Elo+
Party 3
Anubis
Anubis
SuperSaiyanMamba
Anubis
Level 69
God Stats
20W - 21L
1,394 SR
Queue Stats
299W - 290L
1,330 Elo+
Party 3
Thanatos
Thanatos
hoodstream
Thanatos
Level 89
God Stats
76W - 61L
1,510 SR
Queue Stats
151W - 141L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,564
506
2,016
4,851
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
8
0 / 3 / 0
4,395
400
1,475
4,402
1,330
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,577
416
1,759
7,347
4,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
khamikah
Skadi
9
0 / 2 / 0
5,032
457
5,352
6,434
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
5,603
509
2,774
8,401
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,963
724
4,087
6,861
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
9
1 / 0 / 2
6,045
550
3,914
8,792
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
RhythmP
Anhur
9
1 / 1 / 2
5,265
479
2,477
3,378
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 2
6,967
633
2,033
2,767
1,310
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
hoodstream
Thanatos
11
7 / 1 / 0
6,479
589
5,844
9,190
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
2
Kills
13
13
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
2
4
W
Cerberus
1
0
2
2
W
Anhur
RhythmP
Anhur
1
1
2
2
L
Merlin
0
3
0
0
L
0
3
0
0
W
1
0
2
2
W
Thanatos
hoodstream
Thanatos
7
1
0
7
L
Skadi
khamikah
Skadi
0
2
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,376
Damage
18,355
31,435
Taken
30,988
11,597
Mitigated
19,338
4,551
Healing
17,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,016
246
108
732
4,851
1,283
0
916
3,935
38,419
963
W
4,087
627
0
3,174
6,861
6,019
573
1,547
5,314
0
54,048
W
Cerberus
3,914
96
47
3,819
8,792
7,281
0
310
8,482
17,924
5,679
W
Anhur
RhythmP
Anhur
2,477
1,928
0
1,068
3,378
1,284
0
0
3,378
0
23,027
L
Merlin
1,475
192
0
257
4,402
1,330
0
0
4,402
15,665
0
L
1,759
111
127
934
7,347
4,157
0
1,972
5,375
0
13,993
W
2,033
79
0
1,576
2,767
1,310
0
598
2,169
59,134
0
W
Thanatos
hoodstream
Thanatos
5,844
1,809
0
7,986
9,190
3,444
786
997
8,193
0
41,179
L
Skadi
khamikah
Skadi
5,352
2,005
0
893
6,434
1,489
0
1,131
5,303
0
36,856
L
2,774
1,321
0
1,500
8,401
3,338
0
1,544
6,857
0
38,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
32,719
227
Minions Killed
360
0
Camps Cleared
0
1,094,667
Distance Traveled
1,036,537
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,564
506
71
6
0
217,606
0
W
Bellona
7,963
724
102
9
0
222,538
2
W
Cerberus
6,045
550
42
4
0
209,838
1
W
Anhur
5,265
479
52
5
0
173,829
0
L
Merlin
4,395
400
22
2
0
204,370
1
L
Guan Yu
4,577
416
18
2
0
231,804
0
W
Anubis
6,967
633
95
9
0
223,037
6
W
Thanatos
6,479
589
69
6
0
207,295
0
L
Skadi
5,032
457
55
5
0
195,162
4
L
Mercury
5,603
509
61
6
0
245,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role