Player Matchup

Serqet
Serqet
Hotshot1234
Serqet
Level 121
God Stats
4W - 0L
1,801 SR
Queue Stats
224W - 253L
1,536 Elo+
Party 2
Chiron
Chiron
JalilNuts
Chiron
Level 149
God Stats
29W - 22L
1,664 SR
Queue Stats
114W - 159L
1,526 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Oypadea
Kumbhakarna
Level 175
God Stats
1W - 2L
1,507 SR
Queue Stats
101W - 98L
1,558 Elo+
Solo
Cthulhu
Cthulhu
PracticeToy
Cthulhu
Level 134
God Stats
16W - 19L
1,546 SR
Queue Stats
187W - 220L
1,528 Elo+
Party 2
Thoth
Thoth
chewdog95
Thoth
Level 159
God Stats
4W - 4L
1,587 SR
Queue Stats
223W - 208L
1,506 Elo+
Solo
Team Averages
Level 148
1,621 SR
1,531 Elo+

VS

Team Averages
Level 132
1,554 SR
1,514 Elo+
Nike
Nike
 
Nike
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FailedPit
Nemesis
Level 113
God Stats
1W - 1L
1,731 SR
Queue Stats
91W - 73L
1,511 Elo+
Party 1
Chronos
Chronos
Hendrrixxx
Chronos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,518 Elo+
Solo
Vulcan
Vulcan
TheBlueEagle84
Vulcan
Level 145
God Stats
1W - 2L
1,539 SR
Queue Stats
50W - 38L
1,559 Elo+
Party 1
Chaac
Chaac
big_kicker_JR
Chaac
Level 139
God Stats
8W - 10L
1,500 SR
Queue Stats
55W - 63L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
1 / 1 / 4
7,366
491
5,304
15,323
6,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
JalilNuts
Chiron
13
9 / 0 / 2
8,242
549
12,421
13,037
6,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
Oypadea
Kumbhakarna
13
1 / 6 / 1
7,596
506
4,420
12,995
7,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
PracticeToy
Cthulhu
13
2 / 0 / 7
8,900
593
8,187
10,779
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
chewdog95
Thoth
15
3 / 1 / 1
9,007
600
8,530
6,838
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
6 / 1 / 1
9,409
627
9,591
10,581
11,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
FailedPit
Nemesis
14
1 / 0 / 3
7,281
485
5,579
13,231
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Hendrrixxx
Chronos
10
0 / 6 / 1
6,069
405
7,451
13,209
4,485
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 5 / 2
6,778
452
5,765
8,128
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 0
5,897
393
8,451
15,590
13,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
8
8
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
6
1
1
6.5
L
Nemesis
FailedPit
Nemesis
1
0
3
2.5
L
Chronos
Hendrrixxx
Chronos
0
6
1
0.08
W
Serqet
1
1
4
3
W
Chiron
JalilNuts
Chiron
9
0
2
10
W
Kumbhakarna
Oypadea
Kumbhakarna
1
6
1
0.25
W
Cthulhu
PracticeToy
Cthulhu
2
0
7
5.5
L
0
5
2
0.2
L
1
4
0
0.25
W
Thoth
chewdog95
Thoth
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,862
Damage
36,837
58,972
Taken
60,739
33,234
Mitigated
36,616
16,434
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,591
1,505
0
2,821
10,581
11,086
0
1,589
8,106
1,760
74,974
L
Nemesis
FailedPit
Nemesis
5,579
1,085
0
2,843
13,231
4,995
0
3,041
9,804
0
73,414
L
Chronos
Hendrrixxx
Chronos
7,451
2,464
0
1,488
13,209
4,485
0
5,779
7,264
38,155
0
W
Serqet
5,304
634
0
2,985
15,323
6,759
0
2,230
12,964
0
62,967
W
Chiron
JalilNuts
Chiron
12,421
4,403
576
4,735
13,037
6,012
720
2,982
10,055
0
54,952
W
Kumbhakarna
Oypadea
Kumbhakarna
4,420
258
0
2,242
12,995
7,518
0
1,825
11,170
44,480
794
W
Cthulhu
PracticeToy
Cthulhu
8,187
494
64
3,340
10,779
10,018
198
4,443
6,270
31,721
124
L
5,765
188
0
250
8,128
2,698
0
3,716
3,930
50,141
0
L
8,451
891
335
6,142
15,590
13,352
0
5,503
9,514
0
27,764
W
Thoth
chewdog95
Thoth
8,530
235
0
2,492
6,838
2,927
559
2,724
3,799
72,035
1,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
35,434
442
Minions Killed
406
0
Camps Cleared
0
1,544,179
Distance Traveled
1,519,966
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,409
627
122
8
0
283,065
7
L
Nemesis
7,281
485
110
7
0
393,047
2
L
Chronos
6,069
405
47
3
0
280,042
0
W
Serqet
7,366
491
82
5
0
355,647
0
W
Chiron
8,242
549
72
5
0
293,353
2
W
Kumbhakarna
7,596
506
98
7
0
274,145
2
W
Cthulhu
8,900
593
44
3
0
321,422
4
L
Vulcan
6,778
452
95
6
0
266,823
3
L
Chaac
5,897
393
32
2
0
296,989
1
W
Thoth
9,007
600
146
10
0
299,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role