Player Matchup

Neith
Neith
Angel DKO
Neith
Level 68
God Stats
304W - 229L
1,622 SR
Queue Stats
440W - 401L
1,504 Elo+
Party 2
Anubis
Anubis
LalatinaDK
Anubis
Level 121
God Stats
4W - 5L
1,666 SR
Queue Stats
40W - 38L
1,545 Elo+
Solo
Surtr
Surtr
Spiderverse7
Surtr
Level 87
God Stats
13W - 9L
1,340 SR
Queue Stats
353W - 326L
1,490 Elo+
Solo
Charon
Charon
VenomAlien
Charon
Level 127
God Stats
1W - 1L
1,183 SR
Queue Stats
58W - 54L
1,504 Elo+
Solo
Serqet
Serqet
xELPRIMO XDx
Serqet
Level 89
God Stats
15W - 13L
1,618 SR
Queue Stats
494W - 455L
1,528 Elo+
Party 2
Team Averages
Level 98
1,485 SR
1,514 Elo+

VS

Team Averages
Level 94
1,565 SR
1,477 Elo+
Jormungandr
Jormungandr
CleanSocks
Jormungandr
Level 57
God Stats
1W - 2L
1,961 SR
Queue Stats
103W - 132L
1,369 Elo+
Solo
Mercury
Mercury
Refined056
Mercury
Level 59
God Stats
5W - 5L
1,480 SR
Queue Stats
110W - 89L
1,482 Elo+
Solo
The Morrigan
The Morrigan
XSparkedshadowX
The Morrigan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 233L
1,501 Elo+
Party 1
Surtr
Surtr
gombastii
Surtr
Level 84
God Stats
1W - 4L
1,282 SR
Queue Stats
288W - 282L
1,527 Elo+
Solo
Jing Wei
Jing Wei
moodyblews
Jing Wei
Level 142
God Stats
5W - 4L
1,603 SR
Queue Stats
286W - 281L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
13
0 / 0 / 6
7,601
475
9,334
11,300
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
LalatinaDK
Anubis
16
12 / 1 / 4
10,190
637
10,930
8,571
4,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

15
2 / 0 / 12
9,117
570
13,035
15,135
13,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
VenomAlien
Charon
13
2 / 1 / 5
8,473
530
5,097
12,316
11,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
15
6 / 1 / 7
8,898
556
7,803
16,023
8,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CleanSocks
Jormungandr
11
1 / 3 / 0
7,436
465
6,593
16,147
13,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Refined056
Mercury
11
0 / 2 / 2
6,422
401
4,567
12,220
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Morrigan
XSparkedshadowX
The Morrigan
12
1 / 8 / 0
7,291
456
3,766
10,541
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
gombastii
Surtr
14
1 / 5 / 0
7,992
500
10,542
17,383
13,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
moodyblews
Jing Wei
11
0 / 4 / 1
6,805
425
6,777
11,216
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
22
Kills
3
3
Deaths
22
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
0
0
6
3
L
Jormungandr
CleanSocks
Jormungandr
1
3
0
0.33
W
Anubis
LalatinaDK
Anubis
12
1
4
14
L
Mercury
Refined056
Mercury
0
2
2
0.5
W
2
0
12
8
W
Charon
VenomAlien
Charon
2
1
5
4.5
L
The Morrigan
XSparkedshadowX
The Morrigan
1
8
0
0.13
L
Surtr
gombastii
Surtr
1
5
0
0.2
L
Jing Wei
moodyblews
Jing Wei
0
4
1
0.13
W
Serqet
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,199
Damage
32,245
63,345
Taken
67,507
41,957
Mitigated
38,056
24,921
Healing
13,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
9,334
4,266
0
7,512
11,300
4,954
589
2,952
8,348
0
64,154
L
Jormungandr
CleanSocks
Jormungandr
6,593
1,788
0
4,058
16,147
13,112
0
5,172
10,824
49,530
2,467
W
Anubis
LalatinaDK
Anubis
10,930
1,047
782
4,502
8,571
4,492
993
2,431
6,011
67,883
2,031
L
Mercury
Refined056
Mercury
4,567
1,716
0
4,271
12,220
4,476
0
2,416
9,730
0
37,161
W
13,035
5,302
0
6,263
15,135
13,169
39
836
13,617
3,405
70,052
W
Charon
VenomAlien
Charon
5,097
1,311
0
2,165
12,316
11,333
0
2,873
9,399
28,585
0
L
The Morrigan
XSparkedshadowX
The Morrigan
3,766
800
0
855
10,541
2,976
0
4,379
5,304
48,589
2,252
L
Surtr
gombastii
Surtr
10,542
3,807
0
3,404
17,383
13,966
0
2,224
13,664
832
69,307
L
Jing Wei
moodyblews
Jing Wei
6,777
4,096
0
1,211
11,216
3,526
0
2,584
7,221
0
39,522
W
Serqet
7,803
2,333
0
3,697
16,023
8,009
749
1,548
14,267
47
52,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,279
Gold Earned
35,946
423
Minions Killed
427
0
Camps Cleared
0
1,600,620
Distance Traveled
1,489,719
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,601
475
97
6
0
307,930
0
L
Jormungandr
7,436
465
70
4
0
274,371
0
W
Anubis
10,190
637
101
6
0
305,044
1
L
Mercury
6,422
401
64
4
0
371,673
0
W
Surtr
9,117
570
128
8
0
298,281
4
W
Charon
8,473
530
16
1
0
305,627
2
L
The Morrigan
7,291
456
103
6
0
266,897
0
L
Surtr
7,992
500
119
7
0
276,116
0
L
Jing Wei
6,805
425
71
4
0
300,662
3
W
Serqet
8,898
556
81
5
0
383,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role