Player Matchup

Izanami
Izanami
B4K15
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,085 Elo+
Party 1
Neith
Neith
KaKaShy_san
Neith
Level 37
God Stats
13W - 38L
1,042 SR
Queue Stats
25W - 58L
1,024 Elo+
Party 1
Chernobog
Chernobog
LuisKinder
Chernobog
Level 29
God Stats
5W - 11L
1,127 SR
Queue Stats
14W - 42L
1,031 Elo+
Party 1
Thanatos
Thanatos
Teneroso
Thanatos
Level 16
God Stats
0W - 7L
1,106 SR
Queue Stats
1W - 16L
845 Elo+
Party 1
Medusa
Medusa
nicim07
Medusa
Level 27
God Stats
10W - 29L
1,066 SR
Queue Stats
28W - 60L
1,024 Elo+
Party 1
Team Averages
Level 23
1,168 SR
1,002 Elo+

VS

Team Averages
Level 118
1,425 SR
1,532 Elo+
Ao Kuang
Ao Kuang
Driizu
Ao Kuang
Level 108
God Stats
16W - 21L
1,364 SR
Queue Stats
270W - 262L
1,455 Elo+
Solo
Ares
Ares
Frank_Jaeger2
Ares
Level 139
God Stats
4W - 2L
1,255 SR
Queue Stats
203W - 205L
1,531 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jorke
Tsukuyomi
Level 126
God Stats
10W - 5L
1,519 SR
Queue Stats
290W - 295L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
warsolo300
Sun Wukong
Level 109
God Stats
2W - 1L
1,473 SR
Queue Stats
6W - 6L
1,624 Elo+
Solo
Danzaburou
Danzaburou
zZShell
Danzaburou
Level 108
God Stats
2W - 3L
1,515 SR
Queue Stats
54W - 49L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B4K15
Izanami
13
0 / 5 / 0
7,549
472
4,630
8,599
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 7 / 1
7,791
487
6,246
13,845
4,881
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Chernobog
LuisKinder
Chernobog
12
1 / 6 / 1
7,465
467
8,629
12,814
3,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Teneroso
Thanatos
12
2 / 8 / 0
7,406
463
5,068
17,120
6,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
nicim07
Medusa
11
0 / 7 / 2
6,511
407
6,686
13,698
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Driizu
Ao Kuang
16
9 / 2 / 1
9,940
621
15,454
15,506
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 1 / 8
9,024
564
5,529
14,147
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Jorke
Tsukuyomi
16
9 / 1 / 8
9,907
619
11,623
10,349
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
warsolo300
Sun Wukong
15
6 / 0 / 1
9,918
620
6,506
10,693
11,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
zZShell
Danzaburou
16
5 / 1 / 7
9,844
615
10,139
10,550
5,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
58
5
Kills
33
33
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
B4K15
Izanami
0
5
0
0
W
Ao Kuang
Driizu
Ao Kuang
9
2
1
4.75
W
4
1
8
8
W
Tsukuyomi
Jorke
Tsukuyomi
9
1
8
13
L
2
7
1
0.36
L
Chernobog
LuisKinder
Chernobog
1
6
1
0.25
L
Thanatos
Teneroso
Thanatos
2
8
0
0.25
L
Medusa
nicim07
Medusa
0
7
2
0.14
W
Sun Wukong
warsolo300
Sun Wukong
6
0
1
6.5
W
Danzaburou
zZShell
Danzaburou
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,259
Damage
49,251
66,076
Taken
61,245
23,001
Mitigated
43,088
14,762
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
B4K15
Izanami
4,630
3,267
0
1,882
8,599
3,109
0
1,188
7,411
0
45,536
W
Ao Kuang
Driizu
Ao Kuang
15,454
3,958
0
5,387
15,506
6,476
0
0
15,506
65,544
2,448
W
5,529
518
0
3,917
14,147
14,900
52
1,540
12,607
32,492
0
W
Tsukuyomi
Jorke
Tsukuyomi
11,623
3,817
0
1,435
10,349
5,409
26
0
10,349
0
90,914
L
6,246
3,383
0
2,559
13,845
4,881
420
3,021
10,824
0
41,483
L
Chernobog
LuisKinder
Chernobog
8,629
5,629
0
2,116
12,814
3,976
0
7,974
4,840
0
42,710
L
Thanatos
Teneroso
Thanatos
5,068
1,876
0
7,039
17,120
6,824
0
5,380
11,740
0
48,860
L
Medusa
nicim07
Medusa
6,686
2,244
0
1,166
13,698
4,211
0
3,064
10,634
0
46,074
W
Sun Wukong
warsolo300
Sun Wukong
6,506
1,636
0
753
10,693
11,276
753
0
10,693
0
57,222
W
Danzaburou
zZShell
Danzaburou
10,139
5,504
0
4,175
10,550
5,027
3,299
0
10,550
0
83,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,722
Gold Earned
48,633
378
Minions Killed
480
0
Camps Cleared
0
1,262,375
Distance Traveled
1,507,848
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,549
472
79
5
0
261,409
0
W
Ao Kuang
9,940
621
102
6
0
336,191
0
W
Ares
9,024
564
28
2
0
300,918
8
W
Tsukuyomi
9,907
619
126
8
0
332,898
0
L
Neith
7,791
487
87
5
0
251,852
0
L
Chernobog
7,465
467
88
6
0
260,282
0
L
Thanatos
7,406
463
76
5
0
230,954
0
L
Medusa
6,511
407
48
3
0
257,878
0
W
Sun Wukong
9,918
620
85
5
0
257,865
0
W
Danzaburou
9,844
615
139
9
0
279,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role