Player Matchup

Cerberus
Cerberus
Gold IV
MASTERVIEW33
Cerberus
Gold IV
Level 147
God Stats
3W - 0L
1,861 SR
Queue Stats
63W - 75L
1,481 MMR
Solo
Xbalanque
Xbalanque
Gold II
XR2_PAPI-_TURBO
Xbalanque
Gold II
Level 182
God Stats
18W - 9L
1,597 SR
Queue Stats
44W - 43L
1,495 MMR
Solo
Vulcan
Vulcan
Gold V
killpotential
Vulcan
Gold V
Level 168
God Stats
3W - 4L
1,500 SR
Queue Stats
21W - 21L
1,559 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 166
1,653 SR
1,512 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,525 SR
1,503 MMR
Artio
Artio
Gold III
 
Artio
Gold III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
soju_papiii
Hachiman
Gold V
Level 81
God Stats
6W - 6L
1,603 SR
Queue Stats
121W - 139L
1,467 MMR
Solo
Kukulkan
Kukulkan
Gold II
zoomieeeees
Kukulkan
Gold II
Level 88
God Stats
0W - 1L
1,472 SR
Queue Stats
79W - 86L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MASTERVIEW33
Cerberus
14
3 / 2 / 8
9,502
731
6,799
15,511
17,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
XR2_PAPI-_TURBO
Xbalanque
16
4 / 0 / 7
10,199
785
13,079
10,493
4,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 0 / 7
10,200
785
12,034
6,510
3,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AtlasNe ZhaAchillesKuzenboCthulhu

VS

Bans
ThothHerculesMulanOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 5 / 1
7,531
579
5,593
15,415
13,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
soju_papiii
Hachiman
12
1 / 4 / 1
8,273
636
6,476
11,282
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
zoomieeeees
Kukulkan
14
1 / 2 / 0
8,857
681
8,879
9,308
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
11
Kills
2
2
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
5
1
0.1
W
Cerberus
MASTERVIEW33
Cerberus
3
2
8
3.5
W
Xbalanque
XR2_PAPI-_TURBO
Xbalanque
4
0
7
7.5
W
4
0
7
7.5
L
Hachiman
soju_papiii
Hachiman
1
4
1
0.38
L
Kukulkan
zoomieeeees
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,912
Damage
20,948
32,514
Taken
36,005
25,813
Mitigated
20,389
9,120
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,593
261
277
1,343
15,415
13,099
0
6,116
8,555
10,762
947
W
Cerberus
MASTERVIEW33
Cerberus
6,799
548
0
3,279
15,511
17,650
127
5,956
9,125
19,107
1,607
W
Xbalanque
XR2_PAPI-_TURBO
Xbalanque
13,079
3,046
0
2,798
10,493
4,670
1,415
3,533
6,528
0
60,881
W
12,034
388
0
3,043
6,510
3,493
993
3,436
2,764
50,321
2,979
L
Hachiman
soju_papiii
Hachiman
6,476
3,574
0
2,002
11,282
3,844
0
5,400
5,442
0
30,662
L
Kukulkan
zoomieeeees
Kukulkan
8,879
364
0
1,242
9,308
3,446
0
4,945
4,037
49,967
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,901
Gold Earned
24,661
199
Minions Killed
182
0
Camps Cleared
0
738,585
Distance Traveled
707,003
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,531
579
17
1
0
235,213
0
W
Cerberus
9,502
731
24
2
0
242,685
2
W
Xbalanque
10,199
785
89
7
0
240,532
3
W
Vulcan
10,200
785
86
7
0
255,368
0
L
Hachiman
8,273
636
61
5
0
215,222
0
L
Kukulkan
8,857
681
104
8
0
256,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role