Player Matchup

Nu Wa
Nu Wa
Gold IV
Cosim9964
Nu Wa
Gold IV
Level 142
God Stats
28W - 29L
1,494 SR
Queue Stats
108W - 110L
1,423 MMR
Party 1
Serqet
Serqet
Silver I
Dice428
Serqet
Silver I
Level 102
God Stats
4W - 1L
1,638 SR
Queue Stats
14W - 13L
1,514 MMR
Solo
Osiris
Osiris
Gold V
ISweatyBoi
Osiris
Gold V
Level 115
God Stats
4W - 2L
1,548 SR
Queue Stats
52W - 58L
1,428 MMR
Solo
Nut
Nut
Gold IV
Retrohawk
Nut
Gold IV
Level 154
God Stats
19W - 17L
1,545 SR
Queue Stats
114W - 117L
1,425 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
bboy_AI
Sylvanus
Bronze III
Level 63
God Stats
1W - 1L
1,576 SR
Queue Stats
5W - 5L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,560 SR
1,458 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,605 SR
1,455 MMR
Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
AnTHRAXV1RUS
Charybdis
Gold IV
Level 115
God Stats
3W - 2L
1,882 SR
Queue Stats
89W - 93L
1,462 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
Perikoss
Baba Yaga
Gold IV
Level 152
God Stats
2W - 2L
1,764 SR
Queue Stats
261W - 268L
1,494 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
SmiteDaDDy5648
Tsukuyomi
Gold IV
Level 165
God Stats
2W - 2L
1,297 SR
Queue Stats
320W - 334L
1,405 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Trashwrld999
Kuzenbo
Gold V
Level 108
God Stats
22W - 20L
1,580 SR
Queue Stats
70W - 79L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cosim9964
Nu Wa
18
1 / 1 / 0
10,263
540
12,967
6,527
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Dice428
Serqet
17
1 / 2 / 2
9,268
488
6,969
13,145
6,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
ISweatyBoi
Osiris
16
1 / 4 / 2
10,342
544
11,862
23,524
22,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 1 / 1
9,685
510
15,053
18,954
9,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
bboy_AI
Sylvanus
16
0 / 0 / 2
9,580
504
6,557
13,534
10,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
FafnirAgniGilgameshAo KuangJormungandr

VS

Bans
JanusArachneThorBellonaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
3 / 2 / 2
10,234
539
15,145
20,406
17,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
AnTHRAXV1RUS
Charybdis
13
1 / 0 / 1
8,144
429
5,950
7,969
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Perikoss
Baba Yaga
16
2 / 0 / 1
9,579
504
9,365
10,139
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
SmiteDaDDy5648
Tsukuyomi
16
2 / 3 / 2
8,770
462
6,159
16,889
6,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Trashwrld999
Kuzenbo
15
0 / 0 / 1
8,458
445
9,514
19,871
26,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
5
Kills
8
8
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
2
2
L
Charybdis
AnTHRAXV1RUS
Charybdis
1
0
1
1.5
W
Nu Wa
Cosim9964
Nu Wa
1
1
0
1
W
Serqet
Dice428
Serqet
1
2
2
1
W
Osiris
ISweatyBoi
Osiris
1
4
2
0.5
L
Baba Yaga
Perikoss
Baba Yaga
2
0
1
2.5
W
2
1
1
2.5
L
Tsukuyomi
SmiteDaDDy5648
Tsukuyomi
2
3
2
1
L
Kuzenbo
Trashwrld999
Kuzenbo
0
0
1
0.5
W
Sylvanus
bboy_AI
Sylvanus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,408
Damage
46,133
75,684
Taken
75,274
51,025
Mitigated
57,040
29,476
Healing
27,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
15,145
3,043
0
5,937
20,406
17,392
0
2,984
17,057
0
90,594
L
Charybdis
AnTHRAXV1RUS
Charybdis
5,950
2,609
0
4,486
7,969
3,044
0
2,746
5,081
0
85,193
W
Nu Wa
Cosim9964
Nu Wa
12,967
2,400
0
0
6,527
2,320
292
2,050
4,423
93,851
228
W
Serqet
Dice428
Serqet
6,969
1,315
0
805
13,145
6,947
0
1,861
11,115
0
86,720
W
Osiris
ISweatyBoi
Osiris
11,862
5,007
0
8,495
23,524
22,387
327
4,106
18,315
0
85,540
L
Baba Yaga
Perikoss
Baba Yaga
9,365
133
0
3,361
10,139
3,610
0
4,470
4,918
84,462
3,737
W
15,053
9,436
0
6,848
18,954
9,259
2,349
7,506
11,392
0
138,410
L
Tsukuyomi
SmiteDaDDy5648
Tsukuyomi
6,159
1,086
0
7,913
16,889
6,791
503
2,782
13,704
0
73,420
L
Kuzenbo
Trashwrld999
Kuzenbo
9,514
2,430
0
5,511
19,871
26,203
0
5,303
14,417
36,031
1,267
W
Sylvanus
bboy_AI
Sylvanus
6,557
2,654
6,648
6,680
13,534
10,112
362
2,665
10,813
32,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,138
Gold Earned
45,185
646
Minions Killed
597
0
Camps Cleared
0
1,774,758
Distance Traveled
1,830,159
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,234
539
129
7
0
413,413
0
L
Charybdis
8,144
429
166
9
0
274,452
0
W
Nu Wa
10,263
540
143
8
0
371,974
8
W
Serqet
9,268
488
120
6
0
426,731
0
W
Osiris
10,342
544
121
6
0
318,284
0
L
Baba Yaga
9,579
504
153
8
0
385,638
1
W
Nut
9,685
510
219
12
0
317,083
6
L
Tsukuyomi
8,770
462
116
6
0
389,263
4
L
Kuzenbo
8,458
445
33
2
0
367,393
5
W
Sylvanus
9,580
504
43
2
0
340,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role