Player Matchup

Fafnir
Fafnir
JaceTheJouster
Fafnir
Level 103
God Stats
3W - 1L
1,706 SR
Queue Stats
54W - 59L
1,446 Elo+
Party 2
Izanami
Izanami
Lockness559
Izanami
Level 115
God Stats
210W - 199L
1,485 SR
Queue Stats
264W - 253L
1,432 Elo+
Solo
Surtr
Surtr
bradfordsama
Surtr
Level 103
God Stats
9W - 7L
1,436 SR
Queue Stats
70W - 73L
1,455 Elo+
Party 2
Ne Zha
Ne Zha
dukewicked
Ne Zha
Level 252
God Stats
5W - 3L
1,374 SR
Queue Stats
178W - 173L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
toothless925
Baron Samedi
Level 87
God Stats
9W - 4L
1,469 SR
Queue Stats
34W - 35L
1,487 Elo+
Party 2
Team Averages
Level 132
1,494 SR
1,468 Elo+

VS

Team Averages
Level 142
1,553 SR
1,420 Elo+
Mulan
Mulan
BRUTBOOYAA
Mulan
Level 144
God Stats
2W - 4L
1,475 SR
Queue Stats
108W - 100L
1,483 Elo+
Solo
Ah Puch
Ah Puch
CrappyJoey
Ah Puch
Level 142
God Stats
0W - 4L
1,439 SR
Queue Stats
2W - 6L
1,284 Elo+
Party 1
Cernunnos
Cernunnos
DangerSkone
Cernunnos
Level 126
God Stats
0W - 1L
1,668 SR
Queue Stats
4W - 4L
1,523 Elo+
Party 1
Ymir
Ymir
Flash DNA
Ymir
Level 156
God Stats
0W - 1L
1,613 SR
Queue Stats
2W - 5L
1,284 Elo+
Party 1
Ne Zha
Ne Zha
IMC2313
Ne Zha
Level 144
God Stats
0W - 1L
1,571 SR
Queue Stats
4W - 7L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 4
9,400
522
6,715
9,838
11,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Lockness559
Izanami
15
0 / 2 / 7
9,734
541
6,151
10,957
4,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 2 / 4
11,000
611
14,051
17,573
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
dukewicked
Ne Zha
19
8 / 0 / 5
10,983
610
13,233
20,981
11,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
toothless925
Baron Samedi
17
1 / 0 / 8
10,379
577
4,077
7,216
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
0 / 5 / 0
9,231
513
7,550
17,621
15,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
CrappyJoey
Ah Puch
14
1 / 3 / 0
9,277
515
9,102
7,337
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
DangerSkone
Cernunnos
14
2 / 4 / 1
8,521
473
7,677
13,563
5,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
12
0 / 5 / 2
7,708
428
6,699
14,811
13,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
IMC2313
Ne Zha
15
1 / 3 / 1
8,442
469
3,993
15,237
7,726
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
20
Kills
4
4
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
5
0
0
L
Ah Puch
CrappyJoey
Ah Puch
1
3
0
0.33
L
Cernunnos
DangerSkone
Cernunnos
2
4
1
0.63
L
Ymir
0
5
2
0.2
L
Ne Zha
IMC2313
Ne Zha
1
3
1
0.5
W
5
0
4
7
W
Izanami
Lockness559
Izanami
0
2
7
1.75
W
6
2
4
4
W
Ne Zha
dukewicked
Ne Zha
8
0
5
10.5
W
Baron Samedi
toothless925
Baron Samedi
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
35,021
66,565
Taken
68,569
45,537
Mitigated
46,137
22,148
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
7,550
820
0
5,471
17,621
15,864
0
1,114
15,752
468
76,677
L
Ah Puch
CrappyJoey
Ah Puch
9,102
210
0
214
7,337
3,472
506
1,166
5,971
74,192
227
L
Cernunnos
DangerSkone
Cernunnos
7,677
3,762
0
3,380
13,563
5,127
1,248
3,610
9,899
0
65,138
L
Ymir
6,699
776
0
3,197
14,811
13,948
0
4,411
10,400
31,636
0
L
Ne Zha
IMC2313
Ne Zha
3,993
437
0
851
15,237
7,726
0
1,140
14,097
0
73,154
W
6,715
2,122
0
3,529
9,838
11,424
128
2,715
7,123
30,023
1,598
W
Izanami
Lockness559
Izanami
6,151
3,941
0
3,506
10,957
4,517
1,070
2,071
8,886
0
86,243
W
14,051
5,793
0
7,335
17,573
13,805
1,199
3,137
14,436
1,883
75,413
W
Ne Zha
dukewicked
Ne Zha
13,233
5,423
0
4,874
20,981
11,852
0
4,850
16,131
0
115,460
W
Baron Samedi
toothless925
Baron Samedi
4,077
144
636
2,268
7,216
3,939
759
4,164
3,052
68,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,496
Gold Earned
43,179
556
Minions Killed
486
0
Camps Cleared
0
1,813,634
Distance Traveled
1,679,900
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,231
513
121
7
0
330,323
0
L
Ah Puch
9,277
515
139
8
0
349,338
11
L
Cernunnos
8,521
473
100
6
0
327,315
3
L
Ymir
7,708
428
29
2
0
298,281
0
L
Ne Zha
8,442
469
97
5
0
374,643
3
W
Fafnir
9,400
522
36
2
0
377,659
0
W
Izanami
9,734
541
141
8
0
313,661
0
W
Surtr
11,000
611
96
5
0
368,100
0
W
Ne Zha
10,983
610
141
8
0
410,302
5
W
Baron Samedi
10,379
577
142
8
0
343,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role