Player Matchup

Cerberus
Cerberus
FrankGotDank
Cerberus
Level 159
God Stats
4W - 5L
1,382 SR
Queue Stats
99W - 92L
1,472 Elo+
Party 2
Charon
Charon
LordOfTheCube
Charon
Level 139
God Stats
20W - 8L
1,633 SR
Queue Stats
110W - 103L
1,486 Elo+
Solo
Guan Yu
Guan Yu
MercFunk
Guan Yu
Level 162
God Stats
3W - 3L
1,651 SR
Queue Stats
128W - 128L
1,473 Elo+
Solo
Danzaburou
Danzaburou
TrueLord515
Danzaburou
Level 64
God Stats
2W - 2L
1,563 SR
Queue Stats
10W - 16L
1,142 Elo+
Solo
Zhong Kui
Zhong Kui
buunknown
Zhong Kui
Level 126
God Stats
19W - 15L
1,627 SR
Queue Stats
50W - 42L
1,501 Elo+
Party 2
Team Averages
Level 130
1,571 SR
1,415 Elo+

VS

Team Averages
Level 109
1,426 SR
1,488 Elo+
Lancelot
Lancelot
FatherTHC-
Lancelot
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 115L
1,520 Elo+
Party 1
Maui
Maui
KaijuBoom
Maui
Level 105
God Stats
41W - 47L
1,500 SR
Queue Stats
134W - 121L
1,493 Elo+
Party 1
Bacchus
Bacchus
KaijuNo1
Bacchus
Level 107
God Stats
0W - 3L
1,475 SR
Queue Stats
162W - 153L
1,433 Elo+
Solo
Bellona
Bellona
Nailonking
Bellona
Level 123
God Stats
1W - 7L
1,117 SR
Queue Stats
72W - 69L
1,501 Elo+
Solo
Cthulhu
Cthulhu
YordleSilverhand
Cthulhu
Level 108
God Stats
70W - 54L
1,538 SR
Queue Stats
142W - 123L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FrankGotDank
Cerberus
14
0 / 0 / 1
6,688
514
2,240
8,941
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 2
7,082
545
4,580
7,896
5,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
MercFunk
Guan Yu
13
5 / 0 / 1
8,259
635
8,833
9,282
6,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TrueLord515
Danzaburou
10
0 / 2 / 0
5,903
454
1,646
5,405
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
buunknown
Zhong Kui
12
0 / 0 / 4
7,172
552
5,245
9,037
6,884
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FatherTHC-
Lancelot
9
0 / 1 / 1
5,293
407
1,804
7,607
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
11
2 / 0 / 0
6,710
516
3,692
7,007
4,865
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
KaijuNo1
Bacchus
9
0 / 2 / 2
5,873
452
5,448
7,572
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Nailonking
Bellona
10
0 / 2 / 0
5,626
433
2,487
10,479
7,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
6,369
490
5,116
6,020
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
2
2
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
FatherTHC-
Lancelot
0
1
1
0.5
W
Cerberus
FrankGotDank
Cerberus
0
0
1
0.5
L
Maui
2
0
0
2
L
Bacchus
KaijuNo1
Bacchus
0
2
2
0.5
W
2
0
2
3
W
Guan Yu
MercFunk
Guan Yu
5
0
1
5.5
L
Bellona
Nailonking
Bellona
0
2
0
0
W
Danzaburou
TrueLord515
Danzaburou
0
2
0
0
L
0
2
0
0
W
Zhong Kui
buunknown
Zhong Kui
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,544
Damage
18,547
40,561
Taken
38,685
25,861
Mitigated
25,400
17,950
Healing
5,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
FatherTHC-
Lancelot
1,804
651
0
250
7,607
3,063
0
1,630
5,977
0
30,652
W
Cerberus
FrankGotDank
Cerberus
2,240
65
130
4,951
8,941
4,375
0
1,470
7,441
56,252
0
L
Maui
3,692
862
261
523
7,007
4,865
54
1,205
5,802
32,946
4,002
L
Bacchus
KaijuNo1
Bacchus
5,448
707
0
1,514
7,572
6,907
154
3,497
4,075
21,699
836
W
4,580
863
0
1,927
7,896
5,838
216
3,062
4,706
30,199
0
W
Guan Yu
MercFunk
Guan Yu
8,833
1,974
501
2,788
9,282
6,523
259
1,743
7,491
0
57,936
L
Bellona
Nailonking
Bellona
2,487
611
0
2,672
10,479
7,784
0
870
9,609
0
33,503
W
Danzaburou
TrueLord515
Danzaburou
1,646
401
65
727
5,405
2,241
0
3,355
2,050
0
27,958
L
5,116
52
0
0
6,020
2,781
0
4,447
1,573
46,937
0
W
Zhong Kui
buunknown
Zhong Kui
5,245
289
195
6,666
9,037
6,884
332
2,907
5,454
52,657
3,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
29,871
413
Minions Killed
272
0
Camps Cleared
0
1,299,408
Distance Traveled
1,181,734
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,293
407
54
4
0
220,870
0
W
Cerberus
6,688
514
132
10
0
293,701
6
L
Maui
6,710
516
60
5
0
235,087
0
L
Bacchus
5,873
452
25
2
0
239,399
2
W
Charon
7,082
545
18
1
0
254,823
0
W
Guan Yu
8,259
635
88
7
0
265,798
0
L
Bellona
5,626
433
48
4
0
247,111
1
W
Danzaburou
5,903
454
51
4
0
241,072
0
L
Cthulhu
6,369
490
85
7
0
239,267
0
W
Zhong Kui
7,172
552
124
10
0
244,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role