Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Anako
Charon
Level 146
God Stats
3W - 3L
1,717 SR
Queue Stats
439W - 450L
1,525 Elo+
Solo
Ah Puch
Ah Puch
IMiuraaa
Ah Puch
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 41L
1,500 Elo+
Solo
Nut
Nut
Ramenation
Nut
Level 53
God Stats
1W - 3L
1,380 SR
Queue Stats
18W - 21L
1,536 Elo+
Solo
Team Averages
Level 75
1,519 SR
1,512 Elo+

VS

Team Averages
Level 136
1,527 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
M1m111
Mulan
Level 141
God Stats
105W - 104L
1,417 SR
Queue Stats
273W - 302L
1,499 Elo+
Solo
Medusa
Medusa
Vyxus
Medusa
Level 45
God Stats
7W - 3L
1,720 SR
Queue Stats
94W - 111L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 5 / 1
6,557
1,311
3,218
8,758
3,644
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
 
Anubis
10
0 / 3 / 2
5,657
1,131
3,438
5,694
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon
Anako
Charon
11
0 / 3 / 1
6,438
1,288
5,236
9,811
6,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
IMiuraaa
Ah Puch
10
0 / 1 / 1
5,680
1,136
3,743
2,592
981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,186
1,237
3,095
8,651
2,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

291

VS

Team 2 Tickets

387

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
6 / 0 / 9
8,007
1,601
9,443
2,304
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
 
Vamana
12
3 / 0 / 8
7,569
1,514
5,243
6,953
5,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Yu Huang
 
Yu Huang
12
1 / 1 / 7
6,295
1,259
4,054
1,431
499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
M1m111
Mulan
12
4 / 2 / 8
7,331
1,466
6,746
7,772
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Vyxus
Medusa
12
2 / 0 / 11
6,972
1,394
6,932
2,922
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
3
Kills
16
16
Deaths
3
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
1
0.5
L
Anubis
 
Anubis
0
3
2
0.33
W
Ra
 
Ra
6
0
9
10.5
W
Vamana
 
Vamana
3
0
8
7
W
Yu Huang
 
Yu Huang
1
1
7
4.5
L
Charon
Anako
Charon
0
3
1
0.17
L
Ah Puch
IMiuraaa
Ah Puch
0
1
1
0.5
W
Mulan
M1m111
Mulan
4
2
8
4
L
1
4
1
0.38
W
Medusa
Vyxus
Medusa
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,730
Damage
32,418
35,506
Taken
21,382
16,104
Mitigated
12,795
1,096
Healing
3,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,218
562
0
0
8,758
3,644
0
2,276
6,174
0
12,855
L
Anubis
 
Anubis
3,438
88
110
138
5,694
2,437
0
2,790
2,546
6,880
0
W
Ra
 
Ra
9,443
782
728
188
2,304
828
0
1,166
1,138
19,516
558
W
Vamana
 
Vamana
5,243
2,366
0
1,334
6,953
5,470
0
4,408
2,545
0
21,043
W
Yu Huang
 
Yu Huang
4,054
0
0
233
1,431
499
0
652
779
8,136
224
L
Charon
Anako
Charon
5,236
133
0
284
9,811
6,175
0
1,072
8,299
14,857
0
L
Ah Puch
IMiuraaa
Ah Puch
3,743
82
0
0
2,592
981
0
919
1,597
16,081
0
W
Mulan
M1m111
Mulan
6,746
1,065
0
872
7,772
4,851
0
3,904
3,868
0
11,466
L
3,095
1,903
0
564
8,651
2,867
0
5,066
3,392
0
11,961
W
Medusa
Vyxus
Medusa
6,932
3,209
0
92
2,922
1,147
0
2,287
635
0
14,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
36,174
95
Minions Killed
122
4
Camps Cleared
8
487,406
Distance Traveled
572,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,557
1,311
19
4
3
122,104
0
L
Anubis
5,657
1,131
6
1
1
77,116
0
W
Ra
8,007
1,601
36
7
0
121,776
0
W
Vamana
7,569
1,514
45
9
7
120,051
0
W
Yu Huang
6,295
1,259
12
2
0
122,006
0
L
Charon
6,438
1,288
19
4
0
125,559
0
L
Ah Puch
5,680
1,136
33
7
0
52,720
0
W
Mulan
7,331
1,466
11
2
0
98,624
0
L
Nut
6,186
1,237
18
4
0
109,907
0
W
Medusa
6,972
1,394
18
4
1
110,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role