Player Matchup

Eset
Eset
CentralAct
Eset
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 207L
1,558 Elo+
Party 1
Amaterasu
Amaterasu
Emeranian
Amaterasu
Level 40
God Stats
2W - 2L
1,408 SR
Queue Stats
31W - 43L
1,464 Elo+
Solo
Jing Wei
Jing Wei
IKingMikeI
Jing Wei
Level 49
God Stats
4W - 1L
1,860 SR
Queue Stats
190W - 191L
1,489 Elo+
Solo
Khepri
Khepri
MonkEDInner
Khepri
Level 103
God Stats
2W - 1L
1,180 SR
Queue Stats
211W - 185L
1,531 Elo+
Party 1
Lancelot
Lancelot
lennon0044
Lancelot
Level 124
God Stats
6W - 0L
1,632 SR
Queue Stats
41W - 29L
1,571 Elo+
Solo
Team Averages
Level 72
1,516 SR
1,523 Elo+

VS

Team Averages
Level 89
1,642 SR
1,555 Elo+
Sol
Sol
ILuvBundas2700
Sol
Level 66
God Stats
4W - 3L
1,741 SR
Queue Stats
67W - 50L
1,552 Elo+
Party 2
Khepri
Khepri
MoriAllSteves
Khepri
Level 142
God Stats
1W - 1L
1,659 SR
Queue Stats
56W - 57L
1,548 Elo+
Party 3
Kali
Kali
MrForsakenHD
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 42L
1,653 Elo+
Party 3
Hercules
Hercules
Thebackshotgiver
Hercules
Level 102
God Stats
6W - 7L
1,662 SR
Queue Stats
394W - 341L
1,530 Elo+
Party 2
Agni
Agni
Warhogs08
Agni
Level 29
God Stats
5W - 2L
1,649 SR
Queue Stats
165W - 150L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,170
628
6,344
7,749
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Emeranian
Amaterasu
15
4 / 0 / 1
8,978
691
6,065
8,525
5,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
IKingMikeI
Jing Wei
10
1 / 5 / 2
5,847
450
3,747
10,396
4,464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
10
2 / 4 / 4
6,759
520
4,793
14,139
11,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
lennon0044
Lancelot
11
2 / 1 / 1
6,651
512
7,244
10,569
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 5
7,136
549
13,365
9,341
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 0
6,861
528
2,934
7,957
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 1 / 2
6,978
537
7,639
14,293
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 6
6,690
515
8,586
11,136
10,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
13
2 / 3 / 2
6,955
535
3,477
5,726
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
11
Kills
13
13
Deaths
11
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
Amaterasu
Emeranian
Amaterasu
4
0
1
4.5
W
Jing Wei
IKingMikeI
Jing Wei
1
5
2
0.4
L
5
2
5
3.75
W
Khepri
2
4
4
1
L
0
2
0
0
L
4
1
2
5
L
2
3
6
1.67
L
Agni
2
3
2
1
W
Lancelot
lennon0044
Lancelot
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,193
Damage
36,001
51,378
Taken
48,453
29,497
Mitigated
26,407
14,985
Healing
15,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,344
516
0
1,146
7,749
2,986
72
2,393
5,356
66,321
0
W
Amaterasu
Emeranian
Amaterasu
6,065
3,461
0
6,858
8,525
5,893
0
2,613
5,448
0
78,396
W
Jing Wei
IKingMikeI
Jing Wei
3,747
2,908
0
1,038
10,396
4,464
0
5,235
5,161
0
28,708
L
13,365
8,114
0
5,122
9,341
3,142
1,547
1,794
7,547
54,193
0
W
Khepri
4,793
1,148
1,093
1,429
14,139
11,071
0
8,350
5,739
17,597
0
L
2,934
121
0
901
7,957
3,921
0
578
7,379
49,350
0
L
7,639
3,287
0
4,219
14,293
6,930
0
1,524
12,555
0
46,016
L
8,586
2,618
0
3,943
11,136
10,900
0
2,923
8,169
0
29,504
L
Agni
3,477
205
0
1,088
5,726
1,514
0
3,640
1,666
43,151
743
W
Lancelot
lennon0044
Lancelot
7,244
1,626
0
3,421
10,569
5,083
0
671
9,898
0
46,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,405
Gold Earned
34,620
417
Minions Killed
359
0
Camps Cleared
0
1,395,654
Distance Traveled
1,297,272
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,170
628
141
11
0
242,865
0
W
Amaterasu
8,978
691
147
11
0
284,909
2
W
Jing Wei
5,847
450
43
3
0
283,378
0
L
Sol
7,136
549
69
5
0
210,444
0
W
Khepri
6,759
520
24
2
0
260,446
1
L
Khepri
6,861
528
104
8
0
254,515
0
L
Kali
6,978
537
61
5
0
291,723
0
L
Hercules
6,690
515
39
3
0
277,686
1
L
Agni
6,955
535
86
7
0
262,904
0
W
Lancelot
6,651
512
62
5
0
324,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role