Player Matchup

Hercules
Hercules
Silver IV
 
Hercules
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
CyberDioniso
Scylla
Silver III
Level 156
God Stats
60W - 69L
1,472 SR
Queue Stats
182W - 249L
875 MMR
Solo
Fenrir
Fenrir
Silver II
PapaHozz
Fenrir
Silver II
Level 108
God Stats
17W - 18L
1,494 SR
Queue Stats
300W - 346L
1,001 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,489 SR
1,125 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,537 SR
1,059 MMR
Cthulhu
Cthulhu
Silver II
Itscubanito16
Cthulhu
Silver II
Level 60
God Stats
5W - 3L
1,609 SR
Queue Stats
19W - 21L
1,140 MMR
Party 1
King Arthur
King Arthur
Silver III
IxTBONEZxI
King Arthur
Silver III
Level 158
God Stats
11W - 14L
1,494 SR
Queue Stats
156W - 178L
839 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
SirKeyXII
Zhong Kui
Gold V
Level 67
God Stats
7W - 11L
1,509 SR
Queue Stats
15W - 17L
1,198 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 2 / 4
9,077
567
5,604
25,417
19,493
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Scylla
14
2 / 10 / 4
10,436
652
11,323
14,445
6,206
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
PapaHozz
Fenrir
16
5 / 4 / 2
11,426
714
9,601
16,830
15,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
VulcanChang'eNe ZhaKuzenboAchilles

VS

Bans
TyrDanzaburouHadesBastetBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
9 / 2 / 3
12,379
774
18,473
15,779
15,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
IxTBONEZxI
King Arthur
16
5 / 3 / 7
11,462
716
15,941
17,752
18,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
SirKeyXII
Zhong Kui
16
2 / 2 / 9
11,152
697
15,313
12,370
10,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
16
16
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
4
1
L
Scylla
2
10
4
0.4
W
Cthulhu
9
2
3
5.25
W
King Arthur
IxTBONEZxI
King Arthur
5
3
7
2.83
L
Fenrir
PapaHozz
Fenrir
5
4
2
1.5
W
Zhong Kui
SirKeyXII
Zhong Kui
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,528
Damage
49,727
56,692
Taken
45,901
41,062
Mitigated
43,450
11,248
Healing
6,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,604
1,292
0
9,323
25,417
19,493
0
14,333
9,223
0
12,763
L
Scylla
11,323
772
121
454
14,445
6,206
153
7,304
6,256
35,047
0
W
Cthulhu
18,473
844
395
528
15,779
15,043
486
3,826
9,754
43,445
2,949
W
King Arthur
IxTBONEZxI
King Arthur
15,941
1,279
0
1,350
17,752
18,315
323
4,510
12,834
10,718
31,485
L
Fenrir
PapaHozz
Fenrir
9,601
1,224
0
1,350
16,830
15,363
0
9,527
6,055
0
34,641
W
Zhong Kui
SirKeyXII
Zhong Kui
15,313
250
0
4,169
12,370
10,092
1,455
3,025
9,118
34,925
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
34,993
109
Minions Killed
158
0
Camps Cleared
0
776,973
Distance Traveled
915,240
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,077
567
14
1
0
267,301
0
L
Scylla
10,436
652
60
4
0
250,800
0
W
Cthulhu
12,379
774
71
4
0
282,696
1
W
King Arthur
11,462
716
40
3
0
313,449
0
L
Fenrir
11,426
714
35
2
0
258,872
0
W
Zhong Kui
11,152
697
47
3
0
319,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role