Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ChEpONE12
Hera
Level 145
God Stats
1W - 4L
1,318 SR
Queue Stats
170W - 168L
1,477 Elo+
Solo
Hun Batz
Hun Batz
Eggielluela
Hun Batz
Level 119
God Stats
2W - 1L
1,613 SR
Queue Stats
54W - 43L
1,496 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrN0rth
Cu Chulainn
Level 129
God Stats
3W - 4L
1,420 SR
Queue Stats
267W - 263L
1,517 Elo+
Solo
Medusa
Medusa
Viziblyhidden
Medusa
Level 141
God Stats
7W - 14L
1,382 SR
Queue Stats
341W - 332L
1,474 Elo+
Solo
Team Averages
Level 133
1,447 SR
1,493 Elo+

VS

Team Averages
Level 115
1,616 SR
1,507 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EtitiTeCheck_334
Arachne
Level 66
God Stats
7W - 4L
1,594 SR
Queue Stats
125W - 125L
1,448 Elo+
Party 2
Vulcan
Vulcan
LKHermos
Vulcan
Level 158
God Stats
16W - 10L
1,679 SR
Queue Stats
256W - 247L
1,580 Elo+
Party 1
Guan Yu
Guan Yu
Taylor9844
Guan Yu
Level 99
God Stats
0W - 1L
1,791 SR
Queue Stats
201W - 189L
1,542 Elo+
Party 1
Janus
Janus
mic135truck
Janus
Level 66
God Stats
11W - 11L
1,518 SR
Queue Stats
131W - 117L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 0 / 4
8,856
521
4,479
14,354
12,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
15
2 / 5 / 1
8,971
528
7,153
9,370
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Eggielluela
Hun Batz
14
1 / 3 / 4
8,046
473
4,124
13,340
5,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
MrN0rth
Cu Chulainn
17
2 / 2 / 2
10,072
592
12,035
15,924
18,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 1 / 2
9,524
560
7,474
10,131
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
0 / 2 / 3
8,912
524
9,484
13,200
5,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 2 / 1
6,319
372
1,326
8,729
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
LKHermos
Vulcan
18
5 / 0 / 3
10,186
599
12,934
8,279
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
Taylor9844
Guan Yu
15
2 / 2 / 1
8,595
506
5,137
14,716
13,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 6 / 0
7,006
412
4,858
8,612
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
11
11
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
4
5
L
Xbalanque
 
Xbalanque
0
2
3
0.75
W
Hera
2
5
1
0.5
W
Hun Batz
Eggielluela
Hun Batz
1
3
4
1
L
1
2
1
0.75
L
Vulcan
LKHermos
Vulcan
5
0
3
6.5
W
Cu Chulainn
MrN0rth
Cu Chulainn
2
2
2
1.5
L
Guan Yu
Taylor9844
Guan Yu
2
2
1
1.25
W
4
1
2
5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,265
Damage
33,739
63,119
Taken
53,536
44,054
Mitigated
28,598
12,742
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,479
71
1,915
3,853
14,354
12,379
359
2,893
11,211
45,545
3,595
L
Xbalanque
 
Xbalanque
9,484
4,127
0
3,507
13,200
5,353
0
1,647
11,553
0
87,456
W
Hera
7,153
1,078
0
487
9,370
3,287
242
6,594
2,355
75,157
0
W
Hun Batz
Eggielluela
Hun Batz
4,124
568
0
498
13,340
5,680
827
3,739
9,407
0
66,995
L
1,326
1,159
0
1,077
8,729
3,458
0
1,395
7,334
0
18,009
L
Vulcan
LKHermos
Vulcan
12,934
34
0
775
8,279
3,383
0
3,294
4,985
102,666
565
W
Cu Chulainn
MrN0rth
Cu Chulainn
12,035
1,439
0
1,937
15,924
18,028
392
2,400
12,751
7,442
94,651
L
Guan Yu
Taylor9844
Guan Yu
5,137
622
152
3,134
14,716
13,646
0
1,205
13,511
0
54,126
W
7,474
2,691
0
4,052
10,131
4,680
612
1,059
9,000
0
82,333
L
4,858
364
0
750
8,612
2,758
108
5,480
3,132
27,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,469
Gold Earned
41,018
571
Minions Killed
484
0
Camps Cleared
0
1,678,690
Distance Traveled
1,489,468
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,856
521
72
4
0
361,628
9
L
Xbalanque
8,912
524
124
7
0
303,011
5
W
Hera
8,971
528
118
7
0
280,157
0
W
Hun Batz
8,046
473
98
6
0
400,228
2
L
Arachne
6,319
372
39
2
0
228,987
0
L
Vulcan
10,186
599
181
11
0
377,627
0
W
Cu Chulainn
10,072
592
155
9
0
320,450
4
L
Guan Yu
8,595
506
96
6
0
344,791
1
W
Medusa
9,524
560
128
8
0
316,227
4
L
Janus
7,006
412
44
3
0
235,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role