Player Matchup

Sun Wukong
Sun Wukong
Diamond I
 
Sun Wukong
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Genwua
Geb
Diamond II
Level 194
God Stats
8W - 7L
1,766 SR
Queue Stats
310W - 289L
2,350 MMR
Solo
Rama
Rama
Diamond IV
LouieDevito
Rama
Diamond IV
Level 141
God Stats
1W - 3L
1,509 SR
Queue Stats
143W - 121L
2,262 MMR
Solo
Susano
Susano
Masters
Peny
Susano
Masters
Level 244
God Stats
1W - 4L
1,380 SR
Queue Stats
239W - 218L
2,285 MMR
Solo
Raijin
Raijin
Masters
Skeeeeeee
Raijin
Masters
Level 211
God Stats
2W - 5L
1,564 SR
Queue Stats
370W - 355L
2,424 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 189
1,544 SR
2,164 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 187
1,659 SR
2,165 MMR
Lancelot
Lancelot
Diamond II
 
Lancelot
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Masters
ATrueStory
Artemis
Masters
Level 194
God Stats
3W - 2L
1,854 SR
Queue Stats
181W - 113L
2,657 MMR
Solo
Sol
Sol
Diamond II
MTBresil
Sol
Diamond II
Level 231
God Stats
6W - 3L
1,790 SR
Queue Stats
206W - 175L
2,264 MMR
Solo
Bacchus
Bacchus
Diamond II
SoloSponge
Bacchus
Diamond II
Level 190
God Stats
21W - 10L
1,798 SR
Queue Stats
229W - 210L
2,215 MMR
Solo
Hercules
Hercules
Diamond II
kevinRQ123
Hercules
Diamond II
Level 165
God Stats
1W - 1L
1,353 SR
Queue Stats
191W - 177L
2,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
1 / 1 / 0
3,895
779
3,145
5,532
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Geb
Genwua
Geb
5
0 / 0 / 0
3,392
678
873
2,852
1,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,123
625
963
3,294
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Susano
Peny
Susano
4
0 / 1 / 0
2,822
564
423
3,249
899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Skeeeeeee
Raijin
7
0 / 1 / 0
3,370
674
1,644
3,130
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangThorAwilixOdin

VS

Bans
JormungandrBaron SamediAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 1 / 0
3,582
716
2,734
4,751
1,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
ATrueStory
Artemis
7
1 / 0 / 1
3,957
791
2,637
2,239
667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 0 / 0
3,634
727
1,847
1,007
288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
SoloSponge
Bacchus
6
0 / 0 / 1
3,689
738
1,760
3,072
2,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
kevinRQ123
Hercules
7
3 / 0 / 1
4,084
817
2,097
3,459
1,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Lancelot
 
Lancelot
0
1
0
0
W
Artemis
ATrueStory
Artemis
1
0
1
1.5
L
Geb
Genwua
Geb
0
0
0
0
L
0
1
0
0
W
0
0
0
0
L
Susano
Peny
Susano
0
1
0
0
L
Raijin
Skeeeeeee
Raijin
0
1
0
0
W
Bacchus
SoloSponge
Bacchus
0
0
1
0.5
W
Hercules
kevinRQ123
Hercules
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,048
Damage
11,075
18,057
Taken
14,528
6,583
Mitigated
6,497
6,246
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,145
1,057
0
2,143
5,532
2,463
0
0
5,211
0
23,238
W
Lancelot
 
Lancelot
2,734
893
0
2,326
4,751
1,946
0
0
4,751
0
18,165
W
Artemis
ATrueStory
Artemis
2,637
589
0
708
2,239
667
0
1,157
786
0
21,599
L
Geb
Genwua
Geb
873
69
0
1,045
2,852
1,338
0
1,338
1,514
8,204
0
L
963
840
0
1,075
3,294
1,059
0
2,127
1,167
0
17,779
W
1,847
1,437
0
593
1,007
288
0
556
451
23,250
2,613
L
Susano
Peny
Susano
423
100
0
1,352
3,249
899
0
0
3,249
0
6,017
L
Raijin
Skeeeeeee
Raijin
1,644
0
0
631
3,130
824
0
0
3,130
15,985
1,404
W
Bacchus
SoloSponge
Bacchus
1,760
515
0
1,768
3,072
2,345
0
317
2,755
10,346
1,747
W
Hercules
kevinRQ123
Hercules
2,097
1,038
0
1,893
3,459
1,251
0
106
3,287
0
21,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,602
Gold Earned
18,946
141
Minions Killed
178
0
Camps Cleared
0
485,589
Distance Traveled
569,715
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,895
779
42
8
0
110,254
0
W
Lancelot
3,582
716
39
8
0
115,229
0
W
Artemis
3,957
791
35
7
0
99,034
0
L
Geb
3,392
678
5
1
0
100,332
1
L
Rama
3,123
625
39
8
0
98,799
0
W
Sol
3,634
727
47
9
0
111,392
0
L
Susano
2,822
564
15
3
0
65,617
0
L
Raijin
3,370
674
40
8
0
110,587
0
W
Bacchus
3,689
738
18
4
0
121,670
2
W
Hercules
4,084
817
39
8
0
122,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role