Player Matchup

Cupid
Cupid
Cannabal420
Cupid
Level 113
God Stats
1W - 5L
1,268 SR
Queue Stats
186W - 202L
1,444 Elo+
Party 2
Athena
Athena
Monkey_D_Lucy_
Athena
Level 171
God Stats
13W - 8L
1,574 SR
Queue Stats
842W - 875L
1,456 Elo+
Party 1
King Arthur
King Arthur
RNET_CHEF
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,318 Elo+
Solo
Nu Wa
Nu Wa
Sunrise_Elleth
Nu Wa
Level 141
God Stats
3W - 9L
1,378 SR
Queue Stats
839W - 870L
1,456 Elo+
Party 1
Fenrir
Fenrir
stunnaboiant
Fenrir
Level 77
God Stats
2W - 4L
1,208 SR
Queue Stats
149W - 162L
1,428 Elo+
Party 2
Team Averages
Level 105
1,386 SR
1,421 Elo+

VS

Team Averages
Level 114
1,454 SR
1,480 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
AspídaChelónas
Eset
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 130L
1,427 Elo+
Party 3
Cliodhna
Cliodhna
LadyDimitres638
Cliodhna
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 21L
1,589 Elo+
Solo
Cerberus
Cerberus
RakanArdsel
Cerberus
Level 129
God Stats
3W - 1L
1,271 SR
Queue Stats
134W - 132L
1,432 Elo+
Party 3
Artemis
Artemis
TubbiestAce484
Artemis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 9
9,366
720
11,327
13,429
6,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 6
8,617
663
8,509
23,436
28,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
RNET_CHEF
King Arthur
12
1 / 6 / 4
7,696
592
1,863
12,132
10,164
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 4 / 4
8,928
687
20,863
10,678
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
15
7 / 5 / 1
9,425
725
8,507
17,122
9,205
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 1 / 15
10,305
793
9,884
11,745
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
11 / 3 / 7
11,445
880
21,477
11,756
6,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
17
4 / 3 / 11
10,112
778
14,236
11,919
5,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
RakanArdsel
Cerberus
18
6 / 2 / 16
10,721
825
11,410
21,252
23,947
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 4 / 11
9,330
718
10,552
9,500
4,647
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
13
Kills
24
24
Deaths
13
24
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
15
9.5
W
11
3
7
4.83
L
1
3
9
1.83
W
Cliodhna
4
3
11
3.17
L
1
6
6
0.67
L
King Arthur
RNET_CHEF
King Arthur
1
6
4
0.5
W
Cerberus
RakanArdsel
Cerberus
6
2
16
7
L
3
4
4
1.25
W
1
4
11
1.63
L
Fenrir
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,069
Damage
67,559
76,797
Taken
66,172
60,714
Mitigated
46,594
15,608
Healing
26,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,884
4,446
2,336
4,808
11,745
5,797
1,629
5,675
6,070
0
29,037
W
21,477
1,854
3,020
1,577
11,756
6,369
1,303
6,495
5,261
43,704
0
L
11,327
5,981
1,709
3,479
13,429
6,732
21
6,596
6,833
0
27,712
W
Cliodhna
14,236
1,383
1,089
2,622
11,919
5,834
1,088
5,551
6,368
0
27,004
L
8,509
929
1,925
3,138
23,436
28,598
0
6,616
16,820
14,384
0
L
King Arthur
RNET_CHEF
King Arthur
1,863
211
0
0
12,132
10,164
10
5,757
6,375
0
4,410
W
Cerberus
RakanArdsel
Cerberus
11,410
559
2,569
8,084
21,252
23,947
321
5,747
15,505
20,677
3,642
L
20,863
5,336
1,381
713
10,678
6,015
0
4,734
5,944
44,313
0
W
10,552
4,416
207
234
9,500
4,647
1,283
5,904
3,596
0
27,664
L
Fenrir
8,507
2,344
1,499
1,764
17,122
9,205
0
7,616
9,506
0
12,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
51,913
125
Minions Killed
179
0
Camps Cleared
0
1,005,385
Distance Traveled
1,133,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,305
793
36
3
0
226,692
0
W
Eset
11,445
880
53
4
0
240,653
0
L
Cupid
9,366
720
51
4
0
222,113
0
W
Cliodhna
10,112
778
22
2
0
244,206
0
L
Athena
8,617
663
7
1
0
199,526
0
L
King Arthur
7,696
592
8
1
0
172,795
0
W
Cerberus
10,721
825
31
2
0
260,359
0
L
Nu Wa
8,928
687
50
4
0
173,801
0
W
Artemis
9,330
718
37
3
0
161,564
0
L
Fenrir
9,425
725
9
1
0
237,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role