Player Matchup

Fenrir
Fenrir
MyR-5-oreo
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,235 Elo+
Party 2
Cthulhu
Cthulhu
RazorHollow
Cthulhu
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,235 Elo+
Party 2
Anubis
Anubis
XDominicSniperXx
Anubis
Level 105
God Stats
9W - 1L
1,704 SR
Queue Stats
132W - 120L
1,469 Elo+
Party 2
Team Averages
Level 40
1,568 SR
1,313 Elo+

VS

Team Averages
Level 54
1,467 SR
1,290 Elo+
Atlas
Atlas
Happyface1324
Atlas
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 244L
1,247 Elo+
Party 1
Shiva
Shiva
RebekahILT
Shiva
Level 72
God Stats
1W - 5L
1,656 SR
Queue Stats
83W - 68L
1,451 Elo+
Solo
Nut
Nut
kwenci
Nut
Level 28
God Stats
83W - 105L
1,245 SR
Queue Stats
102W - 149L
1,173 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MyR-5-oreo
Fenrir
12
2 / 0 / 3
7,131
713
3,966
7,078
4,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
RazorHollow
Cthulhu
11
0 / 0 / 5
6,487
649
3,517
3,378
2,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 0 / 2
8,111
811
13,675
6,401
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,845
585
2,869
8,739
4,225
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
9
0 / 2 / 0
6,000
600
5,651
9,522
5,916
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
kwenci
Nut
11
0 / 3 / 0
6,328
633
3,020
7,128
2,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fenrir
MyR-5-oreo
Fenrir
2
0
3
3.5
W
Cthulhu
RazorHollow
Cthulhu
0
0
5
2.5
L
Shiva
0
2
0
0
W
5
0
2
6
L
Nut
kwenci
Nut
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,158
Damage
11,540
16,857
Taken
25,389
9,998
Mitigated
12,221
4,183
Healing
2,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,869
1,111
0
609
8,739
4,225
0
6,360
1,953
11,884
147
W
Fenrir
MyR-5-oreo
Fenrir
3,966
1,080
0
561
7,078
4,432
0
1,318
5,529
0
14,244
W
Cthulhu
RazorHollow
Cthulhu
3,517
411
0
559
3,378
2,192
0
443
2,817
6,894
164
L
Shiva
5,651
1,003
209
708
9,522
5,916
0
5,156
3,998
0
18,641
W
13,675
460
140
2,923
6,401
3,374
480
476
5,774
52,613
1,481
L
Nut
kwenci
Nut
3,020
1,839
0
487
7,128
2,080
0
4,600
2,263
0
16,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,729
Gold Earned
18,173
109
Minions Killed
88
0
Camps Cleared
0
558,519
Distance Traveled
458,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,845
585
16
2
0
154,060
0
W
Fenrir
7,131
713
21
2
0
200,928
0
W
Cthulhu
6,487
649
12
1
0
190,117
0
L
Shiva
6,000
600
27
3
0
165,767
0
W
Anubis
8,111
811
76
8
0
167,474
0
L
Nut
6,328
633
45
5
0
138,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role