Player Matchup

Surtr
Surtr
AngelXZ3
Surtr
Level 126
God Stats
0W - 1L
1,882 SR
Queue Stats
56W - 48L
1,389 Elo+
Solo
Danzaburou
Danzaburou
Ceeener
Danzaburou
Level 84
God Stats
38W - 21L
1,616 SR
Queue Stats
220W - 199L
1,568 Elo+
Party 1
Set
Set
Lezalit2012
Set
Level 100
God Stats
3W - 7L
1,348 SR
Queue Stats
134W - 141L
1,428 Elo+
Solo
Janus
Janus
MrKyr0
Janus
Level 108
God Stats
17W - 20L
1,507 SR
Queue Stats
294W - 245L
1,584 Elo+
Party 1
Hel
Hel
WagglyPython4
Hel
Level 87
God Stats
3W - 5L
1,522 SR
Queue Stats
202W - 183L
1,577 Elo+
Party 1
Team Averages
Level 101
1,575 SR
1,509 Elo+

VS

Team Averages
Level 112
1,611 SR
1,491 Elo+
Bellona
Bellona
AdenoidWhale3
Bellona
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 63L
1,467 Elo+
Solo
Ra
Ra
Auiez
Ra
Level 118
God Stats
27W - 14L
1,695 SR
Queue Stats
295W - 281L
1,512 Elo+
Solo
Erlang Shen
Erlang Shen
Chinp1nner
Erlang Shen
Level 141
God Stats
2W - 1L
1,606 SR
Queue Stats
12W - 15L
1,446 Elo+
Party 2
Athena
Athena
HellHakase
Athena
Level 126
God Stats
3W - 0L
1,751 SR
Queue Stats
34W - 31L
1,514 Elo+
Party 2
Olorun
Olorun
Nutmuncher1
Olorun
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 124L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AngelXZ3
Surtr
12
2 / 5 / 0
6,748
519
8,288
17,375
18,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Ceeener
Danzaburou
12
0 / 2 / 0
6,372
490
692
7,355
2,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 0
6,118
471
1,368
9,759
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
MrKyr0
Janus
12
0 / 1 / 1
6,760
520
8,939
5,654
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 1
5,867
451
3,017
9,805
5,900
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 2 / 4
8,561
659
10,185
14,968
14,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
13
1 / 0 / 4
7,575
583
5,210
5,563
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
Chinp1nner
Erlang Shen
14
5 / 0 / 4
7,645
588
6,551
10,870
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
HellHakase
Athena
13
1 / 0 / 7
7,763
597
6,323
9,837
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
14
2 / 1 / 0
8,189
630
5,506
4,610
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
12
12
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
2
4
2.5
L
Surtr
AngelXZ3
Surtr
2
5
0
0.4
W
Ra
1
0
4
3
L
Danzaburou
Ceeener
Danzaburou
0
2
0
0
W
Erlang Shen
Chinp1nner
Erlang Shen
5
0
4
7
W
Athena
HellHakase
Athena
1
0
7
4.5
L
1
2
0
0.5
L
Janus
MrKyr0
Janus
0
1
1
0.5
W
Olorun
2
1
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,304
Damage
33,775
49,948
Taken
45,848
34,312
Mitigated
34,483
16,488
Healing
23,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
10,185
2,334
0
5,733
14,968
14,522
15
1,183
12,819
5,423
67,882
L
Surtr
AngelXZ3
Surtr
8,288
2,068
0
3,216
17,375
18,330
0
3,542
13,745
825
42,520
W
Ra
5,210
154
2,771
3,415
5,563
2,288
106
2,707
2,647
58,407
1,010
L
Danzaburou
Ceeener
Danzaburou
692
164
0
2,326
7,355
2,668
0
5,232
2,123
0
43,767
W
Erlang Shen
Chinp1nner
Erlang Shen
6,551
3,995
0
6,950
10,870
5,909
0
2,340
8,342
0
59,022
W
Athena
HellHakase
Athena
6,323
2,237
0
2,424
9,837
9,878
0
4,182
5,309
23,131
4,540
L
1,368
604
0
3,537
9,759
5,211
0
1,537
8,160
0
51,863
L
Janus
MrKyr0
Janus
8,939
613
0
847
5,654
2,203
0
2,069
3,296
64,842
0
W
Olorun
5,506
2,198
120
2,375
4,610
1,886
611
1,129
3,443
68,775
762
L
3,017
233
2,442
4,120
9,805
5,900
0
4,581
5,078
19,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
39,733
391
Minions Killed
495
0
Camps Cleared
0
1,306,567
Distance Traveled
1,407,228
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,561
659
129
10
0
258,682
0
L
Surtr
6,748
519
69
5
0
230,020
3
W
Ra
7,575
583
126
10
0
262,528
1
L
Danzaburou
6,372
490
83
6
0
271,690
5
W
Erlang Shen
7,645
588
84
6
0
334,918
0
W
Athena
7,763
597
45
3
0
308,383
3
L
Set
6,118
471
83
6
0
293,071
0
L
Janus
6,760
520
133
10
0
248,334
1
W
Olorun
8,189
630
111
9
0
242,717
1
L
Hel
5,867
451
23
2
0
263,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role